Foolsfolly wrote...
txgoldrush wrote...
The Angry One wrote...
Personally I feel it's an unsatisfying because it doesn't finish anything it started.
Hawke's fate? Unknown. Nature of the idol? Unknown. Outlook of the mage/templar war? Unknown. Results? Unknown - wait for DA3 to find out!
The plot, while well written, has too much meandering that when it gets to the substance, the game just stops. Doesn't end, just stops.
Dealing with uncertainity and the unknown is one of the games major themes.
Debatable.
Saying uncertainity is a theme of an unfocused game is a really easy out to take just to defend the story. And dealing with the unknown? Most games have unknowns lying ahead of the character, that's part of the fun, and again debatable if that's a theme.
The thing that makes it really hard to believe these are themes come from the fact that the story/characters never reference this. You never hear a character lament about the uncertain times. You don't have Hawke shake his head and sigh about how there's no clear answer.
You just have a few choices and a story that's disconnected from the main character.
I don't see how DA2 is unfocused. The game clearly foreshadows the conflict between mages and templars from the prologue with Wesley's reaction to Bethany and/or mage!Hawke. This moves right into Act 1 with quests like Act of Mercy and Tranquility. Everything with the Arishok was to set Hawke up as someone with the power and influence to affect this conflict. The game had a tight focus on Hawke's personal life, on his relation to the mages and templars, and on his ultimate influence in the upcoming war. You might not like that focus, you might want it to be more of a traditional wake-up-save-the-world fare. That's fine, but the game's not unfocused. It's personal.
As for the uncertainty angle, it most definitely is reflected in the game. We have Carver in Act 1 talk about how he never understood why people could be so afraid of Bethany and Hawke until he sees Tehrone's blood magic. He then says he doesn't know what the right answer is. Hawke can tell Cullen his opinion on mages is that he doesn't think the Circle works, but that it's not fully wrong. The dialogue choice is "there must be a better way."
Struggling for middle ground and for balance seems to be a recurring theme. It's the ultimate reason why Anders blew up the Chantry. He "removed the possibility of compromise because there can be no compromise." Orisno and Meredith had been looking for that elusive "third option," and Anders removed it.





Retour en haut






