daemon1129 wrote...
Yet BIoware decided to take this new direction to a more modern action rpg.
Action rpg games have been around for a long time now. It's not a modern subgenre.
daemon1129 wrote...
Yet BIoware decided to take this new direction to a more modern action rpg.
Modifié par cotheer, 30 mars 2011 - 07:43 .
This. I didn't play the old school RPGs that people always talk about, but I loved DAO. I liked COD4 but hated MW2. I like good games.riccaborto wrote...
I am a GOOD GAMES fan... no matter "old" or "new" school...
aftohsix wrote...
CRISIS1717 wrote...
riccaborto wrote...
I am a GOOD GAMES fan... no matter "old" or "new" school...
This.
I don't consider myself a hardcore rpger but I can tell when a game is terrible, and DA2 is definitely terrible.
What is your opinion of a good game Crisis? I don't think I've seen you mention it.
I like RPGS of all shapes and sizes. I'm not picky
This only works if non-combat solutions exist for quests, of course.MonkeyLungs wrote...
I prefer complex character building systems that incorporate non comabt skills and make them important to the game.
Dark83 wrote...
This only works if non-combat solutions exist for quests, of course.MonkeyLungs wrote...
I prefer complex character building systems that incorporate non comabt skills and make them important to the game.
In Drakensang 2, you actually got more rewards (money and xp) from using your social skills than if you ended up in combat.
Dark83 wrote...
This only works if non-combat solutions exist for quests, of course.MonkeyLungs wrote...
I prefer complex character building systems that incorporate non comabt skills and make them important to the game.
In Drakensang 2, you actually got more rewards (money and xp) from using your social skills than if you ended up in combat.
rubydog1 wrote...
daemon1129 wrote...
I was just reading DA2 wikipedia page and saw something I didn't know. The lead designer of DA:O resigned because he didn't like the direction DA2 is going (I'm sure its not news to any of you guys).
Dragon Age: Origins had three lead designers: Brent Knowles, Mike Laidlaw, and James Ohlen.
According to his personal blog, Knowles left Bioware in September 2009, two months before DA:O even went on sale. He cited stress, wanting to do his own writing, and spending time with his family.
http://blog.brentkno...e-months-later/
Laidlaw stayed on the DA series.
Ohlen went over to the Star Wars MMO.
Make of that what you will. Given that Ohlen was the lead designer on Knights of the Old Republic and BG2, if anybody took the RPG magic with them, I'd say it was Ohlen.
rubydog1 wrote...
MonkeyLungs wrote...
You two aren't telling the whole story either.
I'd love to hear any other story with links.
Modifié par Pariah00, 30 mars 2011 - 08:07 .
the_one_54321 wrote...
I am also wholely into good games. But not exclusively from BioWare. All I want from BioWare are full on hardcore old school RPGs.SoulRebel_1979 wrote...
What these two said.Malja wrote...
Exactly so.riccaborto wrote...
I am a GOOD GAMES fan... no matter "old" or "new" school...
I will get my other variety of good games from other good developers.
Modifié par daemon1129, 30 mars 2011 - 08:16 .
MonkeyLungs wrote...
I prefer depth of gameplay to flash graphics.
I prefer text to voiced conversations.
I prefer complex character building systems that incorporate non comabt skills and make them important to the game.
I don't really like mini maps with quest markers. I would prefer the player have to acquire a map from a cartographer and utilize the map like one would in real life (ie surveying landscapes etc.). I prefer for NPC's to conversate with me and explain how to reach a place rather than a magical location appearing on a GPS device.
I prefer dungeons that you can actually get lost in and maybe have to reload to a previous save if you failed to find your way out (then you just try again and improve your strategy).
I prefer dungeons that you need to really plan to enter prior to entering them because you really don't want to run out of resources half way in.
I prefer games where NPC's react to you being violent around them.
I prefer games where NPC's do things that might not have anything to do with the player.
I prefer games where choosing sides actually leads to definitive shifts in the game (ie certain pathways will become absolutely closed to you depending upon the choices you make.)
I prefer when games adhere to their own lore all the way down to gameplay. If something is not supposed to happen in the lore of the gameworld I don't think it should happen in gameplay of the gameworld. Lore and gameplay should form a cohesive whole.
I prefer games where the NPC/Enemies etc. follow the same rules as the player character.
I prefer games that have a detailed documentation of their rule systems so that i as a player can read into them and really understand the numbers behind the scenes.
I prefer a more simulation based gameplay approach to a more acade like gameplay approach. Stabbing people with knives/swords is extreme enough, it doesn't really need to be 'spiced' up.
----
None of this means I don't like the new style of games I would just prefer a different style.
MonkeyLungs wrote...
I prefer depth of gameplay to flash graphics.
I prefer text to voiced conversations.
I prefer complex character building systems that incorporate non comabt skills and make them important to the game.
I don't really like mini maps with quest markers. I would prefer the player have to acquire a map from a cartographer and utilize the map like one would in real life (ie surveying landscapes etc.). I prefer for NPC's to conversate with me and explain how to reach a place rather than a magical location appearing on a GPS device.
I prefer dungeons that you can actually get lost in and maybe have to reload to a previous save if you failed to find your way out (then you just try again and improve your strategy).
I prefer dungeons that you need to really plan to enter prior to entering them because you really don't want to run out of resources half way in.
I prefer games where NPC's react to you being violent around them.
I prefer games where NPC's do things that might not have anything to do with the player.
I prefer games where choosing sides actually leads to definitive shifts in the game (ie certain pathways will become absolutely closed to you depending upon the choices you make.)
I prefer when games adhere to their own lore all the way down to gameplay. If something is not supposed to happen in the lore of the gameworld I don't think it should happen in gameplay of the gameworld. Lore and gameplay should form a cohesive whole.
I prefer games where the NPC/Enemies etc. follow the same rules as the player character.
I prefer games that have a detailed documentation of their rule systems so that i as a player can read into them and really understand the numbers behind the scenes.
I prefer a more simulation based gameplay approach to a more acade like gameplay approach. Stabbing people with knives/swords is extreme enough, it doesn't really need to be 'spiced' up.
----
None of this means I don't like the new style of games I would just prefer a different style.
1000questions wrote...
I like games where combat gives me option to play the way I want , like if I want to rush in , kill enemies at pace while taking hit , it should allow me to do it but if I want to master and convincingly defeat my enemies then it should allow me to implement strategy , use tactics as a marshal.
the_one_54321 wrote...
I am also wholely into good games. But not exclusively from BioWare. All I want from BioWare are full on hardcore old school RPGs.SoulRebel_1979 wrote...
What these two said.Malja wrote...
Exactly so.riccaborto wrote...
I am a GOOD GAMES fan... no matter "old" or "new" school...
I will get my other variety of good games from other good developers.
daemon1129 wrote...
I was just reading DA2 wikipedia page and saw something I didn't know. The lead designer of DA:O resigned because he didn't like the direction DA2 is going (I'm sure its not news to any of you guys).
Dragon Age: Origins had three lead designers: Brent Knowles, Mike Laidlaw, and James Ohlen.
Modifié par Fhaileas, 31 mars 2011 - 12:35 .