MonkeyLungs wrote...
I prefer depth of gameplay to flash graphics.
I prefer text to voiced conversations.
I prefer complex character building systems that incorporate non comabt skills and make them important to the game.
I don't really like mini maps with quest markers. I would prefer the player have to acquire a map from a cartographer and utilize the map like one would in real life (ie surveying landscapes etc.). I prefer for NPC's to conversate with me and explain how to reach a place rather than a magical location appearing on a GPS device.
I prefer dungeons that you can actually get lost in and maybe have to reload to a previous save if you failed to find your way out (then you just try again and improve your strategy).
I prefer dungeons that you need to really plan to enter prior to entering them because you really don't want to run out of resources half way in.
I prefer games where NPC's react to you being violent around them.
I prefer games where NPC's do things that might not have anything to do with the player.
I prefer games where choosing sides actually leads to definitive shifts in the game (ie certain pathways will become absolutely closed to you depending upon the choices you make.)
I prefer when games adhere to their own lore all the way down to gameplay. If something is not supposed to happen in the lore of the gameworld I don't think it should happen in gameplay of the gameworld. Lore and gameplay should form a cohesive whole.
I prefer games where the NPC/Enemies etc. follow the same rules as the player character.
I prefer games that have a detailed documentation of their rule systems so that i as a player can read into them and really understand the numbers behind the scenes.
I prefer a more simulation based gameplay approach to a more acade like gameplay approach. Stabbing people with knives/swords is extreme enough, it doesn't really need to be 'spiced' up.
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None of this means I don't like the new style of games I would just prefer a different style.
I'm with you on this for RPGs, for the most part.





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