*ponder*
Ok, I like a wide variety of games. My favourites and addictions are (fantasy) RPGs, but they are by no means the only games I enjoy. I do lean heavily towards the fantasy genre and away from FPS, but that hasn't stopped me from playing and loving Bioshock, Portal, or even Leisure Suit Larry. I am a fan of many things, and if I enjoy a game I enjoy a game.
I judge RPGs more harshly than other genres, so in that sense perhaps I can be termed 'hardcore'. It annoys me sometimes to see 'RPG' slapped on anything that has the bare minimum of character creation, when I think what defines an RPG is more involved and complex than deciding whether your role in the game will be Warrior, Amazon or Wizard, and that criteria has become more demanding as technology has advanced and allowed games to include more options and potential player freedom (ie. choice) than they once did.
Now, an availability or lack or choice isn't going to stop me from enjoying a game. I enjoyed DA2. But not as much as Origins, and this is one of the reasons why:
DA:O had many choices that impacted Ferelden in, we're given the impression, significant ways. Dwarven king, Anvil, Dalish/Werewolves, Mages/Templars, Ashes, Anora/Alistair/Loghain, Morrigan's ritual, even the potential to sacrifice your own PC.
Then followed DA2, which had very LIMITED choices, and illusions of choice. I would give examples, but this is the No Spoilers forum, sorry. Suffice to say, there is a certain quest near the end of the game where you can choose not to help someone. Whether or not you assist, their plan comes to fruition. That's kinda like saying 'no' to Morrigan, then finding out she's having an OGB anyway. Why give us the choice if the choice isn't going to matter? To make the player feel important and in control? Then strip that feeling away by having the plot slap you in the face and say 'Haha! Fooled you! This is going to happen anyway and you won't even find out how!'?
It was kind of shocking comparing the two games, how much *freedom* you seemed to have in DA:O when it came to shaping the world into a dozen different scenarios, while DA2 the story felt more *rigid* and we were more spectator than anything, especially when it came to the Big Things.
Again, I liked DA2, but as a sequel to Origins I was expecting the same sort of roleplaying freedom the first game had given us (and a more human ending than two Monster Bosses, but that's another story). Had it not been a sequel I'd have enjoyed it much more, but I was comparing it to a game that had a very high Awesome Bar. Unfortunately the Awesome Button wasn't enough to reach it.