Aller au contenu

Photo

3 ranged + 1 warrior = best party in DA2?


  • Veuillez vous connecter pour répondre
26 réponses à ce sujet

#1
GabranthSG

GabranthSG
  • Members
  • 39 messages
Played through the game twice and I always ended up using a 2 handed warrior + 2 mages and an archer. At the start of every fight, I would just charge up with my warrior , draw aggro and the 3 ranged classes in my party would just tear it up from the back. Now seriously are there any benefits with having more than one melee class in your party over just 1 warrior + 3 ranged?

#2
Forst1999

Forst1999
  • Members
  • 2 924 messages
Well, as long as your melee fighter manages to hold threat and to survive, you'll be fine. I use 3 ranged ones often myself (though i only play on normal). Though a DW rogue can kill everything pretty fast.

#3
FFLB

FFLB
  • Members
  • 1 185 messages
I think that's probably the optimal party on Nightmare to avoid friendly fire. I'm probably going to play through without FF at some point, just to see how combat changes.

#4
Jman5

Jman5
  • Members
  • 414 messages
On hard, I felt the optimal party was Aveline, Fenris, Varric, and Mage-Hawke. Aveline engages the main/strongest enemies while Fenris DPS's and off tanks when Mabari parachute in from the sky.

I don't have Sebastian DLC, but you might be able to replace him with Varric.

#5
Apathy1989

Apathy1989
  • Members
  • 1 966 messages
hm when I played rogue I had avaline for drawing aggro while I picked off people.

But yes in most instances you only want 1 person in melee, especially in nightmare where you do friendly fire with your melee attacks.

#6
nicodeemus327

nicodeemus327
  • Members
  • 770 messages
I'm kinda liking aveline + fenris + archer hawke + anders right now. I probably micro than most but fight seem much much easier this playthrough.

#7
RedsaberEQ

RedsaberEQ
  • Members
  • 18 messages
Yeah, I've tried a few different setups but none work as good as Varric, Sebastian and Anders.

#8
Lumikki

Lumikki
  • Members
  • 4 239 messages
I have tried few setup and I find tank + 3 ranger is best for most the time.

#9
p95h

p95h
  • Members
  • 144 messages
Actually, I found 3 mages and a rogue to be pretty nasty as well. No tank is needed if you have 3 crowd controllers, and the rogue for dps while enemies are brittle/disoriented. It works quite well.

#10
Gaidren

Gaidren
  • Members
  • 246 messages
On Nightmare, it seems like warrior, archer rogue, mage, mage is the best. It avoids friendly fire, and works well against some of the tougher bosses since you only have 1 melee (Rock Wraith, High Dragon).

On Hard (or easier) I could see a 2 warrior party working well. It would certainly be easier to keep everything off the ranged DPS, although to be honest most of the time it isn't hard with just one warrior on Nightmare.

#11
Morocius

Morocius
  • Members
  • 90 messages
3 ranged + 1 melee seems best yes for nightmare atleast where melee friendly fire is an issue.
Prefer myself Merril, Anders and Varric
-Merril can dump pretty much all her mana on sustainables and be a very durable mage with great offense.
-Anders, has the creation tree that more important to me then the psuedo spirit healer abbilites but still a nice addition.
-Varric, crazy dwarf with flexible morals no real reason to pick him over Sebastian i suppose.
Hawke as a warrior, though i suppose rogue could be fun aswell feels a shame dumping con on him though.

#12
Wulfram

Wulfram
  • Members
  • 18 950 messages
On hard, having Fenris + two handed warrior was great fun. Those mooks really die fast. Though for bosses having two melee characters is often inconvenient, since it's harder to get both dodging, and you're more likely to get both caught in AoE.

#13
Bfler

Bfler
  • Members
  • 2 991 messages
Bloodmage Merrill + Aveline with Bodyguard is also a very good base for a party. A rogue is more difficult on nightmare, because there are often problems with friendly fire and his low health.

Modifié par Bfler, 31 mars 2011 - 11:43 .


#14
Zan Mura

Zan Mura
  • Members
  • 476 messages
As said this is the most easy and comfortable to play. It's not the most powerful one though. Then again, power itself is relative and depends on the situation.

There's merit to using a tank + 2h, since it gives you even more control over the battlefield. Your 2h can focus exclusively on offense and damage talents, where your tank can focus exclusively on defense and aggro managing + tanking. It gives you defense on two sides of the fieldin combat, and in general benefits greatly in hard / boss fights where your tank can hold the bigger threat off while your 2h can protect the softies from the strays.

Similarly, a DW rogue is a tricky thing to control and requires a lot of microing, but it definitely makes a lot of the fights with elites, assassins, mages and bosses a LOT easier. 2h's primary use after all is eliminating the trash, which he can mostly solo even without ranged support.

But the ease of play is a big factor. The whole part about a 2h hitting nearby friendlies even without the use of abilities sounded insanely dubious during the development of this game, and sure enough it sucks in practice too. Especially since there's no behaviour mode or AI to force the warrior to hit from a distance where friendlies don't get harmed. From a realism point of view, it's insane that just because your warrior has a 2h weapon he doesn't have enough precision with it to not hit the head off a friendly 90 degrees to his left. From a gameplay point of view, it's insanely annoying that you have to micro every second of the combat or just have him wander off alone somewhere. So regardless of which view you use, 2h FF just doesn't work.

So overall, I wouldn't say it's the "best", but it's so damned comfortable comparing to the alternatives that you save 90% of pointless stress and trouble and redundant microing by NOT having 2 melees with one being a 2h, in the party.

Modifié par Zan Mura, 31 mars 2011 - 03:07 .


#15
qebab

qebab
  • Members
  • 15 messages
It's a pretty safe bet yeah.

I also did Deep Roads on hard with a double mage, double rogue, and some things were way easier than I'd have expected due to absolutely ridiculous damage, double haste and double glyph of paralysis. Most parties can work and some setups will work better on some encounters than others.

On nightmare it can be a real pain to bring more than 1 melee, though.

Modifié par qebab, 31 mars 2011 - 03:00 .


#16
DA Trap Star

DA Trap Star
  • Members
  • 498 messages
It depends on the battle, against a Dragon or boss thats usually the best party.

But in battles where you have have to face a mob of enemies that keep coming, having 3 squishies in a party is not a good thing.

#17
Maleficent

Maleficent
  • Members
  • 195 messages
my most effective party so far has been Hawke rogue/archer,Aveline,Fenris and Anders.But I did take down High Dragon with Hawke archer,Aveline holding, especially on the part where 2 dragons come,Anders switching between Panacea and Vengeance and Sweet Merril who worked wonders.Kinda depends on you're play style as well.In other situations that party would not stay up though, but hey.

#18
Jman5

Jman5
  • Members
  • 414 messages
Of the 3 classes you can play, Mage-Hawke brings the most unique and powerful abilities to the table.

#19
Lumikki

Lumikki
  • Members
  • 4 239 messages

DA Trap Star wrote...

It depends on the battle, against a Dragon or boss thats usually the best party.

Tank agaist bosses and 3 ranger attacking. Most the time best.

But in battles where you have have to face a mob of enemies that keep coming, having 3 squishies in a party is not a good thing.

I disagree. Because squishies are best, because they high damage. I mean massive AoE's are best agaist alot of normal enemies. Sure two hand warrior is good here too, but mages are best for it.

As for agaist elites, I think melee rogue is best for it.

#20
Fadook

Fadook
  • Members
  • 153 messages
Read a post by someone who said he's slaughtered nightmare using 2h, aveline, Isabella and primal mage. Sends Aveline into a crowd to taunt and stonewall. 2h follows behind and hits whirlwind. Multiple enemies are staggered, mage uses chain lightning, Isabella mops up. Sounds very effective.

#21
ipgd

ipgd
  • Members
  • 3 110 messages

DA Trap Star wrote...

It depends on the battle, against a Dragon or boss thats usually the best party.

But in battles where you have have to face a mob of enemies that keep coming, having 3 squishies in a party is not a good thing.

Merrill and Anders are hardly squishy, especially when Blood of the First and Martyr allow you to build them around Con. Rogues control threat excellently, as well.

2H Reaver/berserker/vanguard warrior is pretty much the highest damage output in the game. With haste (practically 100% uptime because of Martyr), barrage, cleave and sacrificial frenzy all stacked up, you'll be hitting melee swings for 500+ damage multiple times in a second. Mighty Blow will easily clear 3k+ damage a target endgame. It's pretty typical for my warrior to one or two shot most normal enemies with autoattack on nightmare mode.

This leads to pretty ridiculous friendly fire, though. Any time anyone steps anywhere near my warrior, they die. Having any melee at all with a 2H warrior would just be redunant on nightmare. Enemy spawns certainly aren't anything approaching a problem with this setup.

Modifié par ipgd, 01 avril 2011 - 07:52 .


#22
Zan Mura

Zan Mura
  • Members
  • 476 messages

Fadook wrote...

Read a post by someone who said he's slaughtered nightmare using 2h, aveline, Isabella and primal mage. Sends Aveline into a crowd to taunt and stonewall. 2h follows behind and hits whirlwind. Multiple enemies are staggered, mage uses chain lightning, Isabella mops up. Sounds very effective.


It is, that's very similar to my second playthrough where I had a rogueHawke, but otherwise that same composition: mage, 2h, tank. But now playing through the third time with a 2mage + Varric + Aveline (tank, duh), I must say that while it's not as "effective" at first, it's a helluva lot more comfortable to play. The hassling with a 2h and a tank fighting together requires a lot of microing sometimes. The 3 ranged + 1 warrior as proposed by the OP is comfortable and easy, and allows you to zone off every now and then with few side effects.

#23
borelocin

borelocin
  • Members
  • 387 messages
Have tried this setup as well as tank, off-tank (Isabella can take trash mob aggro off your squishies quite well) and two ranged. If I have 3 ranged I tend to use the Elemental resist toggle on my tank so I don't fry them with AOE nukes.

#24
Jubez187

Jubez187
  • Members
  • 64 messages
I played on hard with hawke as my s&s tank, fenris, varric, anders. Worked pretty well, especially against single monsters. Hawke was legit almost unkillable, and with battle synergy he never really lost aggro to Fenris. It was good to have an unkillable party member late game (final battles were a joke), early game was a little harder though.

#25
jaikss

jaikss
  • Members
  • 137 messages
Depends on the warrior imo.If 2h then a 2nd melee is a bit heavy to manage because of friendly fire,but with s/s tank I prefer to have a DW rogue in the mix.Especially in act 3 when you have access to some of the top tier daggers a DW  can really rip through the elites&bosses,making the elite heavy fights especially a lot smoother.