3 ranged + 1 warrior = best party in DA2?
#1
Posté 30 mars 2011 - 07:42
#2
Posté 30 mars 2011 - 07:46
#3
Posté 30 mars 2011 - 07:51
#4
Posté 31 mars 2011 - 12:20
I don't have Sebastian DLC, but you might be able to replace him with Varric.
#5
Posté 31 mars 2011 - 01:08
But yes in most instances you only want 1 person in melee, especially in nightmare where you do friendly fire with your melee attacks.
#6
Posté 31 mars 2011 - 01:16
#7
Posté 31 mars 2011 - 01:53
#8
Posté 31 mars 2011 - 03:51
#9
Posté 31 mars 2011 - 09:55
#10
Posté 31 mars 2011 - 10:35
On Hard (or easier) I could see a 2 warrior party working well. It would certainly be easier to keep everything off the ranged DPS, although to be honest most of the time it isn't hard with just one warrior on Nightmare.
#11
Posté 31 mars 2011 - 10:44
Prefer myself Merril, Anders and Varric
-Merril can dump pretty much all her mana on sustainables and be a very durable mage with great offense.
-Anders, has the creation tree that more important to me then the psuedo spirit healer abbilites but still a nice addition.
-Varric, crazy dwarf with flexible morals no real reason to pick him over Sebastian i suppose.
Hawke as a warrior, though i suppose rogue could be fun aswell feels a shame dumping con on him though.
#12
Posté 31 mars 2011 - 11:26
#13
Posté 31 mars 2011 - 11:40
Modifié par Bfler, 31 mars 2011 - 11:43 .
#14
Posté 31 mars 2011 - 01:17
There's merit to using a tank + 2h, since it gives you even more control over the battlefield. Your 2h can focus exclusively on offense and damage talents, where your tank can focus exclusively on defense and aggro managing + tanking. It gives you defense on two sides of the fieldin combat, and in general benefits greatly in hard / boss fights where your tank can hold the bigger threat off while your 2h can protect the softies from the strays.
Similarly, a DW rogue is a tricky thing to control and requires a lot of microing, but it definitely makes a lot of the fights with elites, assassins, mages and bosses a LOT easier. 2h's primary use after all is eliminating the trash, which he can mostly solo even without ranged support.
But the ease of play is a big factor. The whole part about a 2h hitting nearby friendlies even without the use of abilities sounded insanely dubious during the development of this game, and sure enough it sucks in practice too. Especially since there's no behaviour mode or AI to force the warrior to hit from a distance where friendlies don't get harmed. From a realism point of view, it's insane that just because your warrior has a 2h weapon he doesn't have enough precision with it to not hit the head off a friendly 90 degrees to his left. From a gameplay point of view, it's insanely annoying that you have to micro every second of the combat or just have him wander off alone somewhere. So regardless of which view you use, 2h FF just doesn't work.
So overall, I wouldn't say it's the "best", but it's so damned comfortable comparing to the alternatives that you save 90% of pointless stress and trouble and redundant microing by NOT having 2 melees with one being a 2h, in the party.
Modifié par Zan Mura, 31 mars 2011 - 03:07 .
#15
Posté 31 mars 2011 - 02:59
I also did Deep Roads on hard with a double mage, double rogue, and some things were way easier than I'd have expected due to absolutely ridiculous damage, double haste and double glyph of paralysis. Most parties can work and some setups will work better on some encounters than others.
On nightmare it can be a real pain to bring more than 1 melee, though.
Modifié par qebab, 31 mars 2011 - 03:00 .
#16
Posté 31 mars 2011 - 03:44
But in battles where you have have to face a mob of enemies that keep coming, having 3 squishies in a party is not a good thing.
#17
Posté 31 mars 2011 - 03:58
#18
Posté 31 mars 2011 - 04:43
#19
Posté 31 mars 2011 - 10:02
Tank agaist bosses and 3 ranger attacking. Most the time best.DA Trap Star wrote...
It depends on the battle, against a Dragon or boss thats usually the best party.
I disagree. Because squishies are best, because they high damage. I mean massive AoE's are best agaist alot of normal enemies. Sure two hand warrior is good here too, but mages are best for it.But in battles where you have have to face a mob of enemies that keep coming, having 3 squishies in a party is not a good thing.
As for agaist elites, I think melee rogue is best for it.
#20
Posté 01 avril 2011 - 07:15
#21
Posté 01 avril 2011 - 07:51
Merrill and Anders are hardly squishy, especially when Blood of the First and Martyr allow you to build them around Con. Rogues control threat excellently, as well.DA Trap Star wrote...
It depends on the battle, against a Dragon or boss thats usually the best party.
But in battles where you have have to face a mob of enemies that keep coming, having 3 squishies in a party is not a good thing.
2H Reaver/berserker/vanguard warrior is pretty much the highest damage output in the game. With haste (practically 100% uptime because of Martyr), barrage, cleave and sacrificial frenzy all stacked up, you'll be hitting melee swings for 500+ damage multiple times in a second. Mighty Blow will easily clear 3k+ damage a target endgame. It's pretty typical for my warrior to one or two shot most normal enemies with autoattack on nightmare mode.
This leads to pretty ridiculous friendly fire, though. Any time anyone steps anywhere near my warrior, they die. Having any melee at all with a 2H warrior would just be redunant on nightmare. Enemy spawns certainly aren't anything approaching a problem with this setup.
Modifié par ipgd, 01 avril 2011 - 07:52 .
#22
Posté 01 avril 2011 - 08:44
Fadook wrote...
Read a post by someone who said he's slaughtered nightmare using 2h, aveline, Isabella and primal mage. Sends Aveline into a crowd to taunt and stonewall. 2h follows behind and hits whirlwind. Multiple enemies are staggered, mage uses chain lightning, Isabella mops up. Sounds very effective.
It is, that's very similar to my second playthrough where I had a rogueHawke, but otherwise that same composition: mage, 2h, tank. But now playing through the third time with a 2mage + Varric + Aveline (tank, duh), I must say that while it's not as "effective" at first, it's a helluva lot more comfortable to play. The hassling with a 2h and a tank fighting together requires a lot of microing sometimes. The 3 ranged + 1 warrior as proposed by the OP is comfortable and easy, and allows you to zone off every now and then with few side effects.
#23
Posté 01 avril 2011 - 09:28
#24
Posté 01 avril 2011 - 09:53
#25
Posté 01 avril 2011 - 02:26





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