DA2 (and other Bioware games, but DA2 is the most obvious) relies on very linear rails and parameters to tell its story. I believe the plot, story arcs and characters rely too heavily on these rails, ultimately to a detriment.
I would love nothing more than for Bioware to abandon these rails and try making a sandbox game where story arcs and the world reacts and adapts to the choices of the player. Giving the player the freedom to choose to interact with an NPC, or to kill an NPC and sacrifice that NPC's quests/plot is the ultimate consequence.
Would you be interested in a Dragon Age sandbox?
Modifié par scyphozoa, 30 mars 2011 - 08:38 .





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