I have un-locked anders ability to heal and revive fallen members but he does not use them in battle. Panacea is always on in battle but he never uses Regroup or Aid Allies or Heal. What are the correct settings for these to be used can anyone advse.
Anders Tactics
Débuté par
Saalikh
, mars 30 2011 08:58
#1
Posté 30 mars 2011 - 08:58
Hi
I have un-locked anders ability to heal and revive fallen members but he does not use them in battle. Panacea is always on in battle but he never uses Regroup or Aid Allies or Heal. What are the correct settings for these to be used can anyone advse.
I have un-locked anders ability to heal and revive fallen members but he does not use them in battle. Panacea is always on in battle but he never uses Regroup or Aid Allies or Heal. What are the correct settings for these to be used can anyone advse.
#2
Posté 30 mars 2011 - 09:26
I use
Ally, Health<25%--->Heal
Party Health: At least 2 allies<50% health-->Activate: Panacea [I don't keep Panacea running]
Self: Party Health: At least 2 allies <50% health-->Aid Allies
Ally: Status=Dead-->Regroup
Works OK for me, although I'm still new at this so there might be a more effective set-up.
EDITED: I rechecked my tactics and corrected this post because I remembered them wrong!
Ally, Health<25%--->Heal
Party Health: At least 2 allies<50% health-->Activate: Panacea [I don't keep Panacea running]
Self: Party Health: At least 2 allies <50% health-->Aid Allies
Ally: Status=Dead-->Regroup
Works OK for me, although I'm still new at this so there might be a more effective set-up.
EDITED: I rechecked my tactics and corrected this post because I remembered them wrong!
Modifié par JosieJ, 30 mars 2011 - 09:43 .
#3
Posté 31 mars 2011 - 01:15
You don't need Panacea on for anders to use the abilities (its a bug).
But yes I tend to run him more sensitive than the default settings, rather than waiting for 3 people to be below 50%, I set it at 2. Sometimes change to 3 people below 75%.
But yes I tend to run him more sensitive than the default settings, rather than waiting for 3 people to be below 50%, I set it at 2. Sometimes change to 3 people below 75%.
#4
Posté 31 mars 2011 - 09:39
Best tactic I've found is to ignore Anders entirely, then kill his sorry ass when he murders the Grand Cleric. Hope that helps
#5
Posté 31 mars 2011 - 07:12
Thanks guys for the tips
#6
Posté 31 mars 2011 - 07:17
Hi,
How do i do " Party Health: At least 2 allies<50% health-->Activate: Panacea " Can't find the option.
How do i do " Party Health: At least 2 allies<50% health-->Activate: Panacea " Can't find the option.
#7
Posté 31 mars 2011 - 08:00
Hey there Saalikh - we seem to be asking similar things!
Finding the 'Party Health' bit isn't very easy, it's in Anders tactics list under 'Self' right at the bottom. So, choose that and then in the next box choose to 'Activate Mode', then 'Panacea'.
Now if we can find out how to turn the damn thing OFF, we're sorted!
Finding the 'Party Health' bit isn't very easy, it's in Anders tactics list under 'Self' right at the bottom. So, choose that and then in the next box choose to 'Activate Mode', then 'Panacea'.
Now if we can find out how to turn the damn thing OFF, we're sorted!
#8
Posté 31 mars 2011 - 08:15
Cool Thanks Tarante11a i would never have thought to look there.
#9
Posté 31 mars 2011 - 10:08
Hi,
The above is not working it activates Panacea but thats it. He does not heal anyone, i have set it to caution setting to avoid any clashes but still nothing neither does he revive any dead allies. What am i doing wrong ?
The above is not working it activates Panacea but thats it. He does not heal anyone, i have set it to caution setting to avoid any clashes but still nothing neither does he revive any dead allies. What am i doing wrong ?
#10
Posté 31 mars 2011 - 10:26
ally: hp <50%: heal
(self: more than 2 party members less than 50% hp: activate Panacea)
ally: status: dead: activate Panacea
ally: status: dead: Regroup
(self: more than 2 party members less than 50% hp: Group Heal)
self: any: deactivate: Panacea
edit:(***) is heal wrap added
from other thread response
(self: more than 2 party members less than 50% hp: activate Panacea)
ally: status: dead: activate Panacea
ally: status: dead: Regroup
(self: more than 2 party members less than 50% hp: Group Heal)
self: any: deactivate: Panacea
edit:(***) is heal wrap added
from other thread response
#11
Posté 31 mars 2011 - 11:36
I've been toiling with Anders tactics since I got him. He just wont cast aid allies or regroup and I checked and double checked the settings. Real annoying.
#12
Posté 31 mars 2011 - 11:51
whats his behavior set to, is there an enemy attacking him?
#13
Posté 31 mars 2011 - 11:53
Ranged Healer I think.
#14
Posté 01 avril 2011 - 12:14
my tactics for Anders' healing abilities. The logic jumps for toggling combat modes take up a lot of space, so try to avoid having more than two. This covers all his healing/recovery options, including potions.
1: Self: Health < 25%: Use Item: Health Potion (I'd rather burn this than a heal cycle)
2: Self: two ally < 50%: Panacea On (obvious condition)
3: Ally: Health < 75%: Jump to 5 (Someone is hurt)
4: Self: Any Panacea Off (Condition 3 has failed, noone is seriously injured)
5: Self: Two Ally <50% Health: Aid Allies
6: Ally: <50% health: Heal
7: Ally: Status: Dead: Regroup
8: Self: Mana => 25%: Deactivate Death Siphon
9: Self: Mana <25%: Activate Death Siphon
10: Self: Mana < 10%: Use Lyrium Potion
1: Self: Health < 25%: Use Item: Health Potion (I'd rather burn this than a heal cycle)
2: Self: two ally < 50%: Panacea On (obvious condition)
3: Ally: Health < 75%: Jump to 5 (Someone is hurt)
4: Self: Any Panacea Off (Condition 3 has failed, noone is seriously injured)
5: Self: Two Ally <50% Health: Aid Allies
6: Ally: <50% health: Heal
7: Ally: Status: Dead: Regroup
8: Self: Mana => 25%: Deactivate Death Siphon
9: Self: Mana <25%: Activate Death Siphon
10: Self: Mana < 10%: Use Lyrium Potion
#15
Posté 01 avril 2011 - 12:53
sethroskull79 wrote...
Ranged Healer I think.
never use the default settings for 1
Ranged has the inheirant trait of forcing the character to run away if an enemy is close by. thus ignoring every other set tactic.
#16
Posté 01 avril 2011 - 06:32
So if not Ranged then what is the correct setting, i had mine on Caution and it still did not do anything.
#17
Posté 01 avril 2011 - 06:53
i use behaviors like this:
Outside? Ranged
Inside or tight space? Cave, Foundry, Warehouse, Underground: Aggressive
Aggressive will also allow characters held in place to continue to attack and use tactics while in close quarters with enemies. However, you will need to move them manually during combat regardless of Hold being active or not. But it is better than having a worthless companion.
Outside? Ranged
Inside or tight space? Cave, Foundry, Warehouse, Underground: Aggressive
Aggressive will also allow characters held in place to continue to attack and use tactics while in close quarters with enemies. However, you will need to move them manually during combat regardless of Hold being active or not. But it is better than having a worthless companion.





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