Lithuasil wrote...
What the game lacks in act one, is the sense of urgency it managed to maintain for about the very first conversation. In theory, having lost the smugglers/mercenaries protection, Hawke is in a desperate hurry here. That sense of urgency, coupled with bringing all the quests that get started here, back later - whether you did them or not (like they did the kirkwall killer), would have given the first act the necessary drive, without forcing such an amount of foreshadowing on us, and leaving how the 50 sovereigns are collected largely up to hawke.
Agreed here. I liked the first act and the way it was contructed, but it needed two things. One was Templars chasing Hawke/Bethany (since protection against the Templars is allegedly why Hawke wants in on the expedition in the first place), and the other was an introduction to Orsino and Meredith. Seeing an argument between the two where Hawke cannot say anything would be a nice contrast between them vying for your favor in the beginning of Act III. The other two acts progressed quite nicely, I thought, but while I understood the reasons for Hawke wanting to be a part of the expedition, I never felt the drive that gave those reasons urgency.