What would make ME3 bad?
#1
Posté 31 mars 2011 - 12:28
The ME forums are always full of tons of wish lists, but I would like to hear what would be game breaking for you. What in your mind would make ME3 a mediocre or even poor game?
#2
Posté 31 mars 2011 - 12:34
I don't mind if they add to their formula I just hope they don't change the formula completely. Mass Effect 3 should make people feel the same way the first 2 felt, but with new feelings as well. Pretty much, they need to keep the core, but add on to it. Oh and listen to the fans.
#3
Posté 31 mars 2011 - 12:36
#4
Posté 31 mars 2011 - 12:36
Lack of Normandy SR-2 vs Reapers in space combat. Joker and EDI's ultimate showdown.
It needs to have a damn good backstory for the Reapers. Why are they Reaping every 50,000 years needs to be answered.
Bringing back Virmire Nuke squadmate would be ridiculous. Yet, I've seen it here.
Major players like Garrus being reduced to cameos.
Quick time events
I'm sure I got more. I don't need a perfect game, but some things need to be avoided.
#5
Posté 31 mars 2011 - 12:39
For starters, turning ME any more shooter than it is will. Mass Effect is an rpg and needs many new, robust rpg elements.
Secondly, bugs, copy-pasted environments and shoddy production.
There is a fine line between "bad" and "very disappointing".
#6
Posté 31 mars 2011 - 12:40
Where DA2 failed was in these areas. Especially in rushing the game.
#7
Posté 31 mars 2011 - 12:40
Modifié par Dave666, 31 mars 2011 - 12:42 .
#8
Posté 31 mars 2011 - 12:41
Modifié par aDaigo, 31 mars 2011 - 12:45 .
#9
Posté 31 mars 2011 - 12:43
Being ME2 Part 2
Action everywhere.
All too linear, let me end this story they way i want it.
Cliché dialogue.
There's so much that could go wrong that I don't want to think of it anymore.
#10
Posté 31 mars 2011 - 12:45
Modifié par Ty2011, 31 mars 2011 - 12:46 .
#11
Posté 31 mars 2011 - 12:47
If I reach the end of the Game and find it's simply leading us into more Mass Effect I would bve Royally peeved.
That's not to say I don't ever want to see the Mass Effect Galaxy again, I just really want to see ME3 close the Arc.
#12
Posté 31 mars 2011 - 12:49
aDaigo wrote...
Harbinger as the final Boss.
Being ME2 Part 2
Action everywhere.
All too linear, let me end this story they way i want it.
Cliché dialogue.
There's so much that could go wrong that I don't want to think of it anymore.
QFT.
#13
Posté 31 mars 2011 - 12:53
#14
Posté 31 mars 2011 - 12:57
2. An open ending. Instead, it should conclude the Shepard saga with a satisfactory ending.
3. Continuation of ME2's "streamlining" trend.
4. Less RPG, more "RPG flavored cinematic shooter".
#15
Posté 31 mars 2011 - 12:59
aDaigo wrote...
Harbinger as the final Boss.
Being ME2 Part 2
Action everywhere.
All too linear, let me end this story they way i want it.
Cliché dialogue.
There's so much that could go wrong that I don't want to think of it anymore.
I completely agree.
My biggest fear is that there will be deus ex machina to wrap up the Reaper threat in the latter half of the game. I just cannot see any way they could not have this in the game based on the: lack of main plot progression in ME2 (i.e. plot concerning the reapers, the development time of the game, and the trend of writing set by the climax of Mass Effect 2.
Other than that, I would be severly disappointed if the majority of squadmates do not return as fully fledged squat mates (basically nullifying any importance of ME2), if the devestating impact of the Reapers is not properly expressed, and if the linearity of the levels stays the same as in ME2.
MoonChildTheUnholy wrote...
Well i don´t want a ME2 part 2 for sure, i enjoyed the combat especially in hardcore, but the controls were very limited and clunky for a game that tried to become an action shooter, there is no way to crouch, no kind of dodge, no jump so to climb a crate or wall we have to go to cover and roll over it, its really frustrating in these things so please Bioware don´t repeat these mistakes again.
I don't know if it is just a lack of time spent on these boards, but this is the first time I have seen anyone critique ME2's controls and I have to say, I completely agree. Tightening the repsonsiveness of the controls and adding the mentioned features (similar to Gears of War and Uncharted) would do wonders for the gameplay in the game.
Modifié par Bowdz, 31 mars 2011 - 01:02 .
#16
Posté 31 mars 2011 - 01:01
#17
Posté 31 mars 2011 - 01:07
1) Multiplayer
2) Make the game too casual (one thing is make the game accesible for almost everyone, like ME2 was, but another is making the game so easy that you have to play it on nightmare if you want to play as God commands)
#18
Posté 31 mars 2011 - 01:08
#19
Posté 31 mars 2011 - 01:10
#20
Posté 31 mars 2011 - 01:16
#21
Posté 31 mars 2011 - 01:23
Yes, I'm sure one of the highest reviewed games of all time, that also sold excellently, won an incredible number of GOTY awards, and also has 9+ user review averages across a wide variety of sites is a bad thing to model off of. Why don't they listen to you and the other 50 late 90's RPG fanboys and make a BG2 clone?
#22
Posté 31 mars 2011 - 01:23
2. Abandoning good ol' shooty-killy for "classical" RPG elements.
3. Abandoning the old squad because teh ebul variables will get u.
4. Abandoning continuity for a "new vision" of the franchise.
5. Abandoning interest in the rest of the galaxy because humenz r so speshul.
6. Abandoning customization and nonlinear level design AGAIN for more "streamlining."
7. Multiplayer.
#23
Posté 31 mars 2011 - 01:24
#24
Posté 31 mars 2011 - 01:25
To be fair, DA2 was rushed and there in lies its biggest problem. Certainly there is concern that ME3 might be rushed, but the quality of DLC leads me to believe the game is in good hands. Multiplayer and "the illusion of choice" are really my two biggest unknown concerns. MP is self explanatory, but "illusion of choice" means that no matter what path Shepard takes, the outcome will be the same. ME2 was like this to a certain degree. One of the reasons KOTOR is hailed as such a great game is that there are so many directions, both big and small, that game can go. I would like to see BW return that style of play, but if they keep it in the steady direction as in ME2, I will have no real complaints.
#25
Posté 31 mars 2011 - 01:29
A mission accomplished screen at the end of every mission
No Mako
No partyable VS
No way to change screen angle so Shep isn't obstructing my view
Only one possible ending





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