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What would make ME3 bad?


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#51
CmdrKankrelat

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Lukertin wrote...
The Abrahamic religions are not 'ancient'.  By ancient I mean Mayan, Aztec, Incan, Greek, Egyptian, Norse, Celtic, and the various African pantheisms.


Oh fudge, I'm sorry I misinterpreted your statement!  I guess I was thinking "ancient," since Christianity started during the Roman Empire, which we tend to think of as ancient, and Judaism emerged far earlier than that.  My bad.  Now I see what you meant.  Yeah, it'd be shoddy story-telling if we found out the Reapers influenced those faiths (I just can't envision Apollo, god of civilization, medicine, and light, or his badass sister Artemis as space-squids-from-beyond-the-stars), or the ones which came after them. 

#52
Tazzmission

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ME3 WILL BE HORRIBLE IF BIOWARE ADDED A CALL OF DUTY STYLE ZOMBIE MODE

#53
Lukertin

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Tazzmission wrote...

ME3 WILL BE HORRIBLE IF BIOWARE ADDED A CALL OF DUTY STYLE ZOMBIE MODE

It would be a Mass Effect Style Husk Mode

#54
Anihilus

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Survive for as long as possible while facing endless hordes of husks and zombie Varren (in COD zombies there are zombies and hellhounds... what, I like going on zombie mode from time to time)

Also I don't think we have to worry about ME3 being like the Star Wars holiday special *shudder* I mean seriously youd have to be out of your mind, insane, clinically drunk, and on every single drug in the known universe to think that was a good idea.

#55
Therefore_I_Am

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Anihilus wrote...
Also I don't think we have to worry about ME3 being like the Star Wars holiday special *shudder* I mean seriously youd have to be out of your mind, insane, clinically drunk, and on every single drug in the known universe to think that was a good idea.


When I saw that I couldn't even laugh, and usually I laugh at horribly created things. Could not even crack a smile...

#56
KAGEHOSHI-

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Lack of interesting characters (Jack needs to be back)
Lack of choices that effect the world of the game
Lack of gameplay options

A CoD-style multiplayer would suck. Any multiplayer would need to be tactical and squad-based. No generic game modes either. No twitch-shooter high bullet damage, high bullet damage promotes camping, and rewards players for seeing and shooting their enemies first instead of besting the enemy with skills and tactics.

#57
Anihilus

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I was being serious when I typed that. That's probably why.

#58
Uszi

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Two things:

1). At the start of the game, the ship gets blown up, the crew dies, and that's how our stats are reset and equipment stripped away.

2). The ending falls flat. ME1 ending still gives me goosebumps, and I find the paragon ending genuinely inspirational.

The ME2 ending is epic and all... but definitely not on the same level as the ending to ME1.

#59
Imortalfalcon

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Although it wouldn't make it "bad". I'd have to roll my eyes if the ending panned out a little something like this:

The final decision...

Save Earth, or save the Galaxy.

#60
PirateT138

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If it's anywhere near the low quality of DA2 and they re-use the same side mission map for every single encounter.

It's got big shoes to fill being the final game in the trilogy, I'm concerned that even if it's great it may not be able to be epic enough to finish this story. ME1 and 2 blew me away.

#61
Manic Sheep

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Well I don’t know if these things would necessarily make the whole game really bad but they are certainly things I don’t want to see happening.

Decisions throughout the series have little impact. I understand why they had to do this with ME2. It’s in the middle, they can’t have it branch out too much. ME3 however is the last game. It doesn’t need to import into anything else so they should be able to go crazy. I’m a little concerned that since they seem to want each game to be playable without the previous game and making branching plots takes allot of effort that changes based on decisions will mostly be cosmetic.

Tons of copy pasted levels. I hate it when games do that. At least in ME it was mostly just side quests.

You find a dues ex mechna that makes everything else you did completely pointless. You can find something to help just so long as it doesn’t invalidate everything else.

Abandoning all of the old squad because a very small percentage of people got them killed and never bothered to replay the last mission. I don’t think all of them need to be back in Shepards squad but no randomly disappearing with only a email or very short cameo. Except for maybe Zaeed and Kasumi since they are DLC characters.

The Normandy gets blown up to reset shepard again (no likely to happen anyway with EDI)

More streaming. Don’t get me wrong I much prefer ME2’s combat over ME1 and I like much of the streamlining but I would like to see the skills expanded a bit more and things like mods brought back and a greater armour and weapons selection. Just don’t streamline it any more.

That said don’t return to the mess that was ME1 and add in “RPG elements” that are unnecessary, convoluted and don’t make sense in context purely for the sake of making it more RPG likes...and no accuracy stat for Shepard! Accuracy stats are horrible in rpgs where you actually aim and swing/fire as appose to auto attack.

Modifié par Manic Sheep, 31 mars 2011 - 07:35 .


#62
KAGEHOSHI-

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I seriously will be pissed if Jack isn't back. She is the most interesting, and most rewarding to romance.

#63
PHub88

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Jack wont be back...because that would actually require effort on Biowares part, the fact that any squad member can die in ME2 pretty much makes it a done deal that most, if not ALL of the squad from ME2 will be gone... effort is something EA has helped them realize isnt needed to make the money...why put in effort when you could just mak it abutt shoteeeng dagunnnzzz...but dont worry...im sure you will get an email or something bro

What will make ME3 bad? Lets see....post Mass Effect1 and Dragon Age 1 Bioware will make ME3 bad.

#64
Dominus

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Ultimately, I'm going to say if it's rushed. I trust the work they've already put in, but the more polish that gets put on the end of the trilogy, the better. I'm not going anywhere - I'm ready for shepard when he/she's really ready to complete the final mission.

#65
Skalman91

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*Multiplayer.

*Not including Liara as a permanent squadmate.

*Too short.

*Too little dialogue.

*To much shooting. Every single mission in ME2 included shooting everything that moved(except the one on a freighter ship that fell into a canyon). I was INTENSELY disappointed when playing Tali's loyalty mission. I began the mission thinking oh yeah, a trial, here there be juicy dialogue to be had. But nooo. 3 minutes in the tell me to go kill an armada of Geth! SERIOUSLY! Enough with the shooting EVERYTHING AND ALWAYS. I don't mind action oriented levels, but please FOR THE LOVE OF ALL THAT IS HOLY, give us some shooter free levels too, or at least make the shooting level far between.
[/end of rant]

*Explaining the reapers motives. This would really ****** me off. I don't mind learning of their origins, but if the feel obligated to tell us why they kill everything every 50k years, I will loose my cool. Sovereign clearly stated that their motives are beyond our comprehension. That our biological capability to fathom the logic which the reapers follow is impossible. If Bioware pulls a: "we are humans and we are the bestest, bestest race in the whole wide galaxy and we will prove you wrong by understanding what you said we couldnt! HAHA, take that!", I will curse them. The main reason for why reapers are so frightening, beyond their technological superiority, is that they're unkowable. They're like the Cthulu, but in space!. If they do give an explanation, it must be an explanation so insanely good that even the wisest man will **** out the great wall of china upon hearing it, that every mere mortal's mind will simply cease to be upon learning the convoluted motives of the reapers.

*The end.*

EDIT: also, if, by the end of Mass Effect 3, I don't cry from joy or because of the sheer epicness of the ending and acompanying musical score. I will count it as a failure.

I challenge thee BioWare!

Modifié par Skalman91, 31 mars 2011 - 10:34 .


#66
Dominus

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I don't mind action oriented levels, but please FOR THE LOVE OF ALL THAT IS HOLY, give us some shooter free levels too, or at least make the shooting level far between.

Despite the noticable frothing from the mouth, I agree with you. It's still an RPG, and for the sake of keeping variety, should/can have more dialogue intensive missions/quests. Hopefully they had gotten the message from the feedback from ME2. I guess we'll find out and see. Considering it's been said they may be including timed responses as well, that would provide a significant addition as well to potential conversational missions.

I challenge thee BioWare!

Just don't challenge ray to a game of poker... that's a losing battle.

Modifié par DominusVita, 31 mars 2011 - 10:47 .


#67
Raizo

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I don't understand, what's wrong with ME3 being ME2 part 2, I liked ME2 alot. The only thing that was really wrong with ME2 was the main plot, too much time was spent on gathering your squad and then making them loyal and not enough time was spent on the Reaper threat.

For me the things that would ruin ME3 would be a weak main plot ( similar to ME2's ).

If none of my ME2 Squadmates returned in ME3. It would render ME2 useless from a storyline point of view and it would be a real slap in teh face to all ME fans everywhere. same thing with teh VS.

A lack of choices. Arrival left a sour taste in my mouth with it's lack of choices, it felt lesslike an RPG and more like a generic 3rd person shooter. I'm not really hung up on things like an Inventory ( hated ME1's Inventory ), Armour or Stats but ME3 needs some form of role playing. take away our choices and ME3 would feel very generic.

Likewise I would like to see more of the choices we made in ME1 and ME2 reflected in ME3.

A return of ME1's Inventory. I liked how things were done in ME2 with regards to equipment although they should expand and improve on that system. Same thing with Armour, all your ME3 Squadmates should have a similar set up to the one Shepard has in ME2 were they have a unique piece of armour and you can modify differnt pieces as well as alter the colour scheme.

#68
Fiery Phoenix

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AdmiralCheez wrote...

1. Abandoning good ol' roleplay for more shooty-killy.

2. Abandoning good ol' shooty-killy for "classical" RPG elements.

3. Abandoning the old squad because teh ebul variables will get u.

4. Abandoning continuity for a "new vision" of the franchise.

5. Abandoning interest in the rest of the galaxy because humenz r so speshul.

6. Abandoning customization and nonlinear level design AGAIN for more "streamlining."

7. Multiplayer.

In addition to these, I want to emphasize: Unsatisfactory story and poor writing.

That's all.

#69
morrie23

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Multiplayer.
More streamlining.
Another hard reset of the franchise.
And, my personal favourite: a craptacular plot.

Modifié par morrie23, 31 mars 2011 - 11:05 .


#70
termokanden

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Therefore_I_Am wrote...

Anihilus wrote...
Also I don't think we have to worry about ME3 being like the Star Wars holiday special *shudder* I mean seriously youd have to be out of your mind, insane, clinically drunk, and on every single drug in the known universe to think that was a good idea.


When I saw that I couldn't even laugh, and usually I laugh at horribly created things. Could not even crack a smile...


Some things are so bad they become fun to watch. Star Wars Holiday Special is so bad you can't even enjoy how utterly horrible it is. Fun to talk about after you've seen it, but seriously painful to watch.

So, ME Holiday Special. On Palaven, Garrus' family are preparing for the Turian holiday "Duty Day". While his wife desperately tries to follow a Keeper cooking show, his son is close to falling down from a 10 story building while his father enthusiastically watches a show with a Batarian singer. But all of a sudden, Collectors enter the household and disturb the peace. Will Garrus make it back in time to save Duty Day? Or will the evil Collectors smash all of his sons toys and make the poor kid cry?

Oh and there should probably be a cartoon about Zaeed thrown in there somewhere.

#71
PlumPaul93

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1)Don't do what DA2, make it look like you actually put effort into it unlike DA2
2)Have there be alternative choices and no "set" story (another DA2 issue)
3)Don't make our choices from the previous game not matter (another DA2 issue lol)
4)Changing characters to appease certain people
5)Also as much as I love shepard have there be a real ending, not something to milk the franchise.
Note this is a mix of things I would like/things that would make ME3 bad to me.

Also having companion achievements that require you to play the whole game with a certain companion would PO me real bad Image IPB

Modifié par PlumPaul82393, 31 mars 2011 - 11:12 .


#72
Torhagen

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Fiery Phoenix wrote...

AdmiralCheez wrote...

1. Abandoning good ol' roleplay for more shooty-killy.

2. Abandoning good ol' shooty-killy for "classical" RPG elements.

3. Abandoning the old squad because teh ebul variables will get u.

4. Abandoning continuity for a "new vision" of the franchise.

5. Abandoning interest in the rest of the galaxy because humenz r so speshul.

6. Abandoning customization and nonlinear level design AGAIN for more "streamlining."

7. Multiplayer.

In addition to these, I want to emphasize: Unsatisfactory story and poor writing.

That's all.


Qft.

Squaddies in Space with just breathing mask. :-)

if there are no ME1 style weapons and armor

an ME2 skill tree

No Intelligent Inventory

more Emails or five minute Meeting instead of actual Consequences from the past two ME games

Modifié par Torhagen, 31 mars 2011 - 11:27 .


#73
G00N3R7883

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What would make ME3 bad:

- having a greater focus on combat than ME2. I think the combat in ME2 felt about right. Arrival worked for that specific mission, in the context of the story. But if the whole of ME3 is like Arrival, both from the point of view of being alone, and the split between combat and story ... ME3 will be a disaster. In short, please don't make it Gears of Mass Effect.

- discarding our old companions. I won't claim to know the right way to handle this in ME3, but we have an emotional connection to the companions from ME1&2 and they have to return in a more significant way than Wrex and Ashley/Kaiden did in ME2 - whilst still respecting the saved games of every player in terms of who is alive and who is dead.

- decisions from ME1/2. Very similar to the companions issue, the choices we have made regarding things like the Rachni, Geth, Krogan etc must have a significant effect.

- the conclusion of the Reaper threat. If the Reapers are defeated in a way that doesn't make sense, or feels too easy, it will undermine the story of the entire trilogy. We can't enter a Prothean ruin, press a button, and magically explode the entire Reaper fleet. And I don't know if anyone here has seen Babylon 5 but the ending of the Shadow/Vorlon war was probably the biggest anti-climax in entertainment history, so I'd hate to see the Reaper war ended like that. Also, no time travel. Just don't do it.

- re-using map layouts like in DA2. Needs no explanation.

- any kind of multiplayer or co-op mode. Mass Effect is a single player story driven game and does not need multiplayer/co-op. Any resources devoted to multiplayer/co-op would better spent on making the single player the best it can possibly be.

- any other consequence that could result in rushing the game out. I want to play the "epic Bioware returns to their absolute best form" version of ME3. If that means waiting until summer or even Christmas 2012 I'd happily wait.

Modifié par G00N3R7883, 31 mars 2011 - 11:42 .


#74
lltoon

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Going the DA2 route where the entire story takes place on Earth and nowhere else.

It'll be a 'personal story' they say...

#75
Tasker

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iakus wrote...

Being ME2 Part 2


Damn, beat me to it by 12 hours.