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Dexterity on a Nuker Mage is pretty strong.


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#1
Diego Vargas

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I think the dex stat is being underplayed in general for casters.  Magic is important because it affects base damage but if your crit rate is really high you are effectively hitting harder with potentially less base muscle (or more if you have good +crit dmg effects).

I was able to get Hawke as a Mage up around 60% crit rate with buffs / gear and he would easily plow things over without spell combos just based on crits.  Any spell combo would be a ridiculous amount of damage.

I played with this setup through my nightmare campaign and found it quite effective.

Some of the lower staves allow for 2 rune slots so strike runes worked out pretty well, this allowed me to not have to max my magic stat.

I would be interested in hearing if anyone else has taken less
magic/more dex on a nuker build to play the game of averages with crits.

EDIT - When they fix rally to allow the +crit rate modes to propagate to the party this build will be even stronger!

Modifié par Diego Vargas, 31 mars 2011 - 12:46 .


#2
eveelClown

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Interesting...I like to create new builds as well, maybe a stun/disorient focus party...2handed vanguard just seems to be OP

#3
Andronic0s

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What was the ratio of dexterity? 1 Magic - 1 Willpower - 1 Con/Dex (alternating)? Or something else? Im intrigued and since im starting my "Official" playthrough with a mage soon I will probably try it out

#4
Diego Vargas

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you get +1% crit rate per dex so its a pretty powerful return.

One of the Spirit Healer passives gives +10 CON so I put those free points into DEX. I also bought up all the tomes of mortal vessel and the Tome of Evil Quest gives +2x5 stat points also going into dex.

I did the same setup with Fenris, with his toggles / party buffs / Control he had 85% crit rate.

#5
Atmosfear3

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I'm sure its entirely possible to get a decent crit rate for spells without dumping points into dex as a mage. Just find a staff with 2 sockets like Torch of Falon'Din or get some of the modded items from sunnie over at the mod forum. Sunnie's modded Staff of Parthalan comes with 3 sockets :) Heroic Aura + Valiant Aura should grant a fairly large bonus as well.

Modifié par Atmosfear3, 31 mars 2011 - 04:41 .


#6
Kal Choedan

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Diego Vargas wrote...

...I also bought up all the tomes of mortal vessel and the Tome of Evil Quest gives +2x5 stat points also going into dex.

 


The Tome of Evil quest only gives you +2 stat points, total.  You get +2 for the very first book you read, whichever it is, then nothing from the rest.  If you read any but the very last, you don't get access to that very last and the XP and loot that comes with it.  Ideal scenario - you destroy all the books until the very last, do the encounter and get the loot, reading the last book for the stat bonus.

#7
Diego Vargas

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Kal Choedan wrote...

Diego Vargas wrote...

...I also bought up all the tomes of mortal vessel and the Tome of Evil Quest gives +2x5 stat points also going into dex.

 


The Tome of Evil quest only gives you +2 stat points, total.  You get +2 for the very first book you read, whichever it is, then nothing from the rest.  If you read any but the very last, you don't get access to that very last and the XP and loot that comes with it.  Ideal scenario - you destroy all the books until the very last, do the encounter and get the loot, reading the last book for the stat bonus.


I am trying to remember all the places where I got stat points and I thought each one gave +2, maybe I am confusing that with the extra points I got from other places like the Fade barrel quests.


In any case there are lots of places to get extra points and being able to crit 1/2 or better times you nuke is pretty amazing. 

#8
Ruben Thomas

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I wonder what happens if you go magic, dexterity, cunning, 1:1:1? :)

#9
Xewaka

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Ruben Thomas wrote...
I wonder what happens if you go magic, dexterity, cunning, 1:1:1? :)

Then you cannot equip armor as you lack willpower.

#10
Guest_m14567_*

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What strategy did you use for increasing stats per level? I tried fiddling with crit chance but I could only get to around 30% and it didn't feel like it was worth it. You got to 60% which I'm guessing means dex at at least 30.

You get 4 attributes point for shifting barrels in the fade on the night terrors quest and 2 for reading an 'evil tome'. I guess the other 4 came from purchasing mortal vessel items. That can give you 20 dex without using points from levels. After beating the rock wraith I get to level 13 and am not too far from level 14, so you could in a squeeze net up to 6 points from that.

So I'm seeing
Valiant aura - 10
Spirit mastery (lot of questionable talents picked up) - 5
Dex bonus ~ 15
Equip bonus ~ 10

That's 40, maybe if you add brand from a rogue that's 50 at around lvl 14.

Modifié par m14567, 31 mars 2011 - 02:19 .


#11
Gloxgasm

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My solo mage is at 19% at lvl18 without any buffs but a +6% from staff. I was thinking about making a topic about it but never got around to it, I wish there were some +25% crit damage talents for mages though.


Edit:
You can screw over Feynril for +10 dex =]

Modifié par Gloxgasm, 31 mars 2011 - 02:33 .


#12
naughty99

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Can you confirm that these crit hits actually represent increased spell damage and not only staff auto-attacks?

#13
x-president

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Unless you can get early benefits from this, I don't see the reason for it.  If it's only good at the end of the game, you'll be hitting high amounts with just magic.

Do you got and numbers for early game dmg?  How was your standard attack dmg?


You can get wp up fairly quickly so I don't thikn there will be an armor problem.  It's not that your really need armor anyways.  I've did an all magic build and used the same armor the entire game.  So I don't think that is so much of an issue if you were to increase some dex early on.

#14
rumination888

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naughty99 wrote...

Can you confirm that these crit hits actually represent increased spell damage and not only staff auto-attacks?


Why is it so hard for people to believe that spells can crit?

Posted Image

The above picture shows 3 shades being hit by Firestorm. 2 crits, 1 non-crit, +71% crit damage.

#15
Gloxgasm

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This isn't exact since I don't have an easy +1 magic item to throw on but here it goes:
Spirit Bolt w/o a staff (default is 4damage) = 77 damage
Spirit Bolt with 29 damage staff = 178
Spriit Bolt with 31 Damage staff is 186
2 staff damage = 8 spirit bolt damage
1 = 4
77 - default staff = 61
Spirit Bolt + 22 damage and 2 magic staff = 154
154 - base - 22(4) = 7
So 2 magic is roughly 3-4 damage depending on game rounding.

Lets take base spirit bolt
Average Damage = Noncrit(77+4magic) + .5[Noncrit(77+4magic)]*[Dex/100]

I stuck it into excel starting at 1 magic :49 dex and ran it to 49 magic: 1 dex.
The highest average damage was at 49 magic, 1 dex.

#16
Gloxgasm

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I can do it with a simple look at cunning too if anyone is interested. I dont want to do a 1:1:48 all the way to 48:1:1 because of all the possible combinations but I can do a 5,10,15,20 cunning.

#17
Ruben Thomas

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Xewaka wrote...

Ruben Thomas wrote...
I wonder what happens if you go magic, dexterity, cunning, 1:1:1? :)

Then you cannot equip armor as you lack willpower.


Obviously, I was talking about damage.

#18
Gloxgasm

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Ruben Thomas wrote...

Xewaka wrote...

Ruben Thomas wrote...
I wonder what happens if you go magic, dexterity, cunning, 1:1:1? :)

Then you cannot equip armor as you lack willpower.


Obviously, I was talking about damage.


Roughly 260 fullmagic vs 160 17:17:17

#19
Ruben Thomas

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Gloxgasm wrote...

Ruben Thomas wrote...

Xewaka wrote...

Ruben Thomas wrote...
I wonder what happens if you go magic, dexterity, cunning, 1:1:1? :)

Then you cannot equip armor as you lack willpower.


Obviously, I was talking about damage.


Roughly 260 fullmagic vs 160 17:17:17


Really!? That's really odd, goes against pretty much all the math I've seen on the diminishing returns of high magic (or strength for warriors).

Dissapointing, I was kind of thinking it might be cool :(

#20
Gloxgasm

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I can't say for sure since all I tested was my lvl 18 mage with 3 staves one of which gives +2 magic. I do use crit though for both basic attacks and spells although I have only put 1 point into dex with the rest of my crit coming from gear.

I think willpower gives + crit damage would be a very nice change for us. As is, warriors and rogues get much more out of their bases stats then mages.

#21
Gloxgasm

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Right now I'm soloing the evil tomes dragon and the +crit chance is doing a lot more for me then magic ever would since its basically all staff attacks with a few spirit bolts.

#22
stjasonl1

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Just another reason Bioware should adjust the mage armor to only require a magic spec and no willpower (please).

#23
mesmerizedish

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Hay guise...

Heals don't crit.

*snicker*

#24
Rylor Tormtor

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Xewaka wrote...

Ruben Thomas wrote...
I wonder what happens if you go magic, dexterity, cunning, 1:1:1? :)

Then you cannot equip armor as you lack willpower.


Or you equip rogue armour with more +crit and + crit damage stats.

Modifié par Rylor Tormtor, 31 mars 2011 - 05:22 .


#25
Grumpy Old Wizard

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Rylor Tormtor wrote...

Xewaka wrote...

Ruben Thomas wrote...
I wonder what happens if you go magic, dexterity, cunning, 1:1:1? :)

Then you cannot equip armor as you lack willpower.


Or you equip rogue armour with more +crit and + crit damage stats.


But what do you do for mana in that case?