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Starting my second play-through; want to go without a healer. How?


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#1
Nathanmaxtro

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My first play-through I was a Mage who did most of the healing. I rotated everybody and just made sure I always had one warrior, and one rogue. Everybody else was optional. I played on normal.

Now I'm doing my second play-through and I'm a warrior. I do not like the idea of being stuck with Anders for his heals and reses.

How should I build my character and party (talents, attributes, gear, consumables) to function without a dedicated healer?

I'd like to try on hard, but if that's not possible, it's ok.

I'm playing on a PS3.

#2
Roxlimn

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One way to compensate for not having a healer is to have the right consumables. Elfroot potions can't be found, but they can be bought and ordered. Doing so does not use up Elfroot Resources, since you don't have Elfroot Resources in the inventory sense. As long as you have one, you can order as many as you can afford.

Elfroots heal 20% more health than Health Potions, so they're more efficient for Warrior types who have enough HP to wait until they're pretty low before chugging down.

Combustion Grenades help damage mitigation significantly with the near-assured stun chance (doesn't work on High Dragon?). These allow you to take significantly less damage than you otherwise would.

In the same vein, taking Miasmic Fog on Varric and Perify on Merrill for use on enemies (make sure Merrill only uses Petrify on Elites and Normals) cuts down on incoming damage significantly.

Hard's main difference from Normal is that the enemies have more resistances, more HP, and deal more damage. Personnel control powers will mitigate incoming damage. Cross class Combos will deal with the increased HP. Use the Tactics menu to order Varric to Archer's Lance Merrill's Petrify targets once Petrify is upgraded. In the same vein, check to make sure Merrill is only using her Chain Lightning on Staggered targets (and not targets that don't have that condition).

Since there are no immune targets on Hard, you should be able to cruise through the difficulty with mainly these adjustments. I highly advise focusing on Primal before heading off into other tress with Merrill, and to respec to take advantage of Blood of the First once Merrill's got a full Primal tree.

Finally, acquiring Companion Armor upgrades and slotting defensive elemental runes into them and your character will mitigate a significant amount of elemental damage coming your way.  Lightning damage mitigation is important for the Deep Roads, Fire for dragons, and Nature for spiders.

Modifié par Roxlimn, 31 mars 2011 - 01:11 .


#3
Nathanmaxtro

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Thanks for the tips Roxlimn.

Heh, on my first play-through I only used the basic health potions, no grenades/poisons, didn't bother with class combos till act 3 and never really paid any attention to runes.

Lots of stuff I can work on.

#4
CLime

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Don't hold back on using the basic consumables in combat. If you have less than X health potions, lyrium potions, or stamina draughts, the game will greatly increase your odds of looting them from corpses and such. The actual value of X varies based on difficulty: it's something like 12 on Casual, but only 3 on Nightmare.  Elfroot and restoration pots are better, but they'll drain your funds if you spam them every fight.

Modifié par CLime, 31 mars 2011 - 01:42 .


#5
Jman5

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I don't know if I would bother wasting money on elfroot potions over health potions. It's 80% heal for 37.50 silver compared to 60% heal and free. Maybe in select situations like boss fights, but otherwise that would get expensive fast.

Personally, I would rather spend my money on tomes and the best weapon in each act.

#6
CapnCruuunch

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I'm playing on hard and haven't used a dedicated healer at all. I am a mage and I have the one healing spell, but mostly we get by with potions.

All in all, I wouldn't stress about it. Once you level your characters up a bit and get into the flow of the harder difficulty level, things should fall into place and you probably won't need potions for most of the smaller battles.

Along the line of Jman5's post, I am thinking of running with a healer next time and maybe save a little money on the potions. I can never seem to amass any real $$. It makes me little sad, but I just started act 3 and I'm prob going to do the money cheat so I can afford some of the sweet endgame gear. But that is a topic for another thread....

#7
Atmosfear3

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You definitely don't need a dedicated healer on Hard. Nightmare is pretty much the only difficulty you would need one and you'd mostly want crowd control spells at that.