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Why are people saying Arrival contradicts ME2 ending?


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#126
GreenDragon37

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Elite Midget wrote...

They weren't infused with tech from the CB. Even than it took 2 years to make Shepard and EDI has that brand new smell since she was made for the Normandy and not just transfered over. Thus she was made dureing the 2 years it took to bring Shepard back.

Even than the Normandy SR2 wasen't actually finished it after Shepard's revival and Joker was told the day before Shepard arrived.


How would he get the tech from the CB if I... you know... blew it up!?

Modifié par GreenDragon37, 01 avril 2011 - 09:29 .


#127
Nathan Redgrave

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Elite Midget wrote...

Oh, so TIM was able to use all the technology so well in the Novel just days after ME2?


Now where did you get that idea? That said, I doubt it would take a year for top Cerberus scientists to figure out the answer to "tube goes where?"

Also, my point was that it really doesn't matter how long the events take place from each other, or even what order they occur in. There's plenty of room on the timeline for all of it.

#128
Nathan Redgrave

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GreenDragon37 wrote...

Why would the CB be mentioned if I, you know, blew it up!?


The Retribution novel makes certain assumptions about your choices in ME1 and ME2, namely that Anderson is not Councilor and that you did in fact allow Cerberus to salvage Collector technology.

#129
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Nathan Redgrave wrote...

dramatic shot OUTSIDE THE GALAXY


Artistic license. I also highlighted the keyword to the entire point of that cutscene, for everyone's benefit.

#130
GreenDragon37

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Nathan Redgrave wrote...

GreenDragon37 wrote...

Why would the CB be mentioned if I, you know, blew it up!?


The Retribution novel makes certain assumptions about your choices in ME1 and ME2, namely that Anderson is not Councilor and that you did in fact allow Cerberus to salvage Collector technology.


So... Retribution is pretty much "canon" Shep's storyline?

#131
brfritos

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kaotician wrote...

...If you play it as it should be played, it works perfectly well - unless there's some other point here that's unclear regarding the rendering of the ending irrelevant?


I though that once a location is available on the galatic map, the player has the freedom to visit at any time.

So now, I have a location available right after Horizon, but it's only to be visited after the SM? Then why the devs made it available inthe first place? And what about people that haven't played ME2, but when some Collector's/Special Edition containing all DLCs is lauched, will have the mission available since the first time?
There will be a stick on the manual or cover informing that the mission is not to be played until completing the game?

Also, if there's a Reaper device that affecs Shepard, why they didn't use it before?

Oh yeah, I'm thinking too much about the amount of BS that Arrival is filled, isn't?

#132
Nathan Redgrave

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Arcian wrote...

Artistic license. I also highlighted the keyword to the entire point of that cutscene, for everyone's benefit.


It makes no sense in that "they were minutes away just three days ago!" sort of way.

Now, if the timer were pushed back to reflect your pre-SM status if you played the mission pre-SM, that would be another matter. As it is, pre-SM or post-SM, you destroy the relay ten minutes before the Reapers are slated to arrive, making the Reapers' position during the ending unlikely. If it's simply artistic license, it's extremely confusing artistic license.

#133
GreenDragon37

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brfritos wrote...

kaotician wrote...

...If you play it as it should be played, it works perfectly well - unless there's some other point here that's unclear regarding the rendering of the ending irrelevant?


I though that once a location is available on the galatic map, the player has the freedom to visit at any time.

So now, I have a location available right after Horizon, but it's only to be visited after the SM? Then why the devs made it available inthe first place? And what about people that haven't played ME2, but when some Collector's/Special Edition containing all DLCs is lauched, will have the mission available since the first time?
There will be a stick on the manual or cover informing that the mission is not to be played until completing the game?

Also, if there's a Reaper device that affecs Shepard, why they didn't use it before?

Oh yeah, I'm thinking too much about the amount of BS that Arrival is filled, isn't?


It's not filled with BS. BioWare gave you the "freedom" you talked about:

Play post-SM for story-line continuity to make sense

or

Play pre-SM for XP and upgrades.

Really not that hard when apply common sense.

Modifié par GreenDragon37, 01 avril 2011 - 09:34 .


#134
kaotician

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GreenDragon37 wrote...

Nathan Redgrave wrote...

GreenDragon37 wrote...

Why would the CB be mentioned if I, you know, blew it up!?


The Retribution novel makes certain assumptions about your choices in ME1 and ME2, namely that Anderson is not Councilor and that you did in fact allow Cerberus to salvage Collector technology.


So... Retribution is pretty much "canon" Shep's storyline?


I'd say so. Retribution is part of Bioware's own ME experience, and should be seen as someone else's take on things. Meanwhile, the games offer you your own.

#135
GreenDragon37

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kaotician wrote...

GreenDragon37 wrote...

Nathan Redgrave wrote...

GreenDragon37 wrote...

Why would the CB be mentioned if I, you know, blew it up!?


The Retribution novel makes certain assumptions about your choices in ME1 and ME2, namely that Anderson is not Councilor and that you did in fact allow Cerberus to salvage Collector technology.


So... Retribution is pretty much "canon" Shep's storyline?


I'd say so. Retribution is part of Bioware's own ME experience, and should be seen as someone else's take on things. Meanwhile, the games offer you your own.


Makes sense, thanks for clearing that up.

Modifié par GreenDragon37, 01 avril 2011 - 09:35 .


#136
Nathan Redgrave

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brfritos wrote...

kaotician wrote...

...If you play it as it should be played, it works perfectly well - unless there's some other point here that's unclear regarding the rendering of the ending irrelevant?


I though that once a location is available on the galatic map, the player has the freedom to visit at any time.

So now, I have a location available right after Horizon, but it's only to be visited after the SM? Then why the devs made it available inthe first place? And what about people that haven't played ME2, but when some Collector's/Special Edition containing all DLCs is lauched, will have the mission available since the first time?
There will be a stick on the manual or cover informing that the mission is not to be played until completing the game?

Also, if there's a Reaper device that affecs Shepard, why they didn't use it before?

Oh yeah, I'm thinking too much about the amount of BS that Arrival is filled, isn't?


If I were to hazard a guess, they didn't want to limit the mission to post-SM because of its DLC status. When people fork out extra money for a DLC pack, they expect to benefit from it immediately, so forcing players to wait until post-game to enjoy the additional content and *new research!!!1!1!1one* would have had a negative impact on sales, and on feedback.

Kind of a lose-lose situation. Wouldn't be an issue if it were part of the main game and just limited to post-SM, but alas...

#137
kaotician

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brfritos wrote...

kaotician wrote...

...If you play it as it should be played, it works perfectly well - unless there's some other point here that's unclear regarding the rendering of the ending irrelevant?


I though that once a location is available on the galatic map, the player has the freedom to visit at any time.

So now, I have a location available right after Horizon, but it's only to be visited after the SM? Then why the devs made it available inthe first place? And what about people that haven't played ME2, but when some Collector's/Special Edition containing all DLCs is lauched, will have the mission available since the first time?
There will be a stick on the manual or cover informing that the mission is not to be played until completing the game?

Also, if there's a Reaper device that affecs Shepard, why they didn't use it before?

Oh yeah, I'm thinking too much about the amount of BS that Arrival is filled, isn't?


No, you're right. It just works better if you play it as an epilogue/prologue in terms of the narrative, it works great if you do it as a side-mission for upgrades any other time. It just means that there are two different ways to view The Arrival as a piece of dlc, both of which offer their own benefits.

Modifié par kaotician, 01 avril 2011 - 09:39 .


#138
Elite Midget

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Also, the Novels follow more closely to 'canon/default' Shepard who's a Human Male Ruthless Earthborn Renegade.

GreenDragon37 wrote...

Elite Midget wrote...

They weren't infused with tech from the CB. Even than it took 2 years to make Shepard and EDI has that brand new smell since she was made for the Normandy and not just transfered over. Thus she was made dureing the 2 years it took to bring Shepard back.

Even than the Normandy SR2 wasen't actually finished it after Shepard's revival and Joker was told the day before Shepard arrived.


How would he get the tech from the CB if I... you know... blew it up!?


You can still get tech from parts of the CB base. Thus even if you destroy the Base it doesn't mean TIm wont try and salvage what he can. It's simply in his nature and the Novel makes mention of that despite what fate could have befallen the CB.

Modifié par Elite Midget, 01 avril 2011 - 09:39 .


#139
GreenDragon37

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Elite Midget wrote...

GreenDragon37 wrote...

Elite Midget wrote...

They weren't infused with tech from the CB. Even than it took 2 years to make Shepard and EDI has that brand new smell since she was made for the Normandy and not just transfered over. Thus she was made dureing the 2 years it took to bring Shepard back.

Even than the Normandy SR2 wasen't actually finished it after Shepard's revival and Joker was told the day before Shepard arrived.


How would he get the tech from the CB if I... you know... blew it up!?


You can still get tech from parts of the CB base. Thus even if you destroy the Base it doesn't mean TIm wont try and salvage what he can. It's simply in his nature and the Novel makes mention of that despite what fate could have befallen the CB.


Actually, it's from "Canon"/Default Shep's story, so really, you can take Retribution with a grain of salt depending on how you play.

Modifié par GreenDragon37, 01 avril 2011 - 09:42 .


#140
brfritos

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GreenDragon37 wrote...

brfritos wrote...

kaotician wrote...

...If you play it as it should be played, it works perfectly well - unless there's some other point here that's unclear regarding the rendering of the ending irrelevant?


I though that once a location is available on the galatic map, the player has the freedom to visit at any time.

So now, I have a location available right after Horizon, but it's only to be visited after the SM? Then why the devs made it available inthe first place? And what about people that haven't played ME2, but when some Collector's/Special Edition containing all DLCs is lauched, will have the mission available since the first time?
There will be a stick on the manual or cover informing that the mission is not to be played until completing the game?

Also, if there's a Reaper device that affecs Shepard, why they didn't use it before?

Oh yeah, I'm thinking too much about the amount of BS that Arrival is filled, isn't?


It's not filled with BS. BioWare gave you the "freedom" you talked about:

Play post-SM for story-line continuity to make sense

or

Play pre-SM for XP and upgrades.

Really not that hard when apply common sense.


Yes, but Overlord and Shadow Broker don't contradict the story while you are still playing the game.

And Arrival is filled with BS of worst kind.

#141
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Overlord was stupid in its own way.

#142
GreenDragon37

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brfritos wrote...

GreenDragon37 wrote...

brfritos wrote...

kaotician wrote...

...If you play it as it should be played, it works perfectly well - unless there's some other point here that's unclear regarding the rendering of the ending irrelevant?


I though that once a location is available on the galatic map, the player has the freedom to visit at any time.

So now, I have a location available right after Horizon, but it's only to be visited after the SM? Then why the devs made it available inthe first place? And what about people that haven't played ME2, but when some Collector's/Special Edition containing all DLCs is lauched, will have the mission available since the first time?
There will be a stick on the manual or cover informing that the mission is not to be played until completing the game?

Also, if there's a Reaper device that affecs Shepard, why they didn't use it before?

Oh yeah, I'm thinking too much about the amount of BS that Arrival is filled, isn't?


It's not filled with BS. BioWare gave you the "freedom" you talked about:

Play post-SM for story-line continuity to make sense

or

Play pre-SM for XP and upgrades.

Really not that hard when apply common sense.


Yes, but Overlord and Shadow Broker don't contradict the story while you are still playing the game.

And Arrival is filled with BS of worst kind.


What BS? I didn't see any BS.

And Overlord and Shadow Broker weren't meant to further the Reaper plot. In fact, Overlord should be a pre-SM mission, but I think of SB as a post-SM mission. But that one, you can do anytime.

Modifié par GreenDragon37, 01 avril 2011 - 09:58 .


#143
kaotician

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[/quote]
quote

Yes, but Overlord and Shadow Broker don't contradict the story while you are still playing the game.

And Arrival is filled with BS of worst kind.[/quote] quote

What contradiction(s)? "BS of worst kind" is pretty strong stuff.

Modifié par kaotician, 01 avril 2011 - 09:58 .


#144
brfritos

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mrsph wrote...

Overlord was stupid in its own way.


It's different, Overlord story's can be stupid, but don't contradicts information that you are receiving while playing.

Like Harbinger possessing a human being, for example.

#145
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Harbinger "possessing" Kenson was an artistic thing to show she was indoctrinated.

#146
kaotician

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I'm not sure why you think Kenson being shown possessed is contradictory?

#147
Nathan Redgrave

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mrsph wrote...

Harbinger "possessing" Kenson was an artistic thing to show she was indoctrinated.


Wait, did I miss something because of that Renegade interrupt?

#148
kaotician

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No, I think he means after the 5 waves, when you're captured. However, I'm not sure when exactly it is established that the Reapers can't Possess indoctrinated humans.

Modifié par kaotician, 01 avril 2011 - 10:10 .


#149
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And Arrival really doesn't contradict anything we know. The Reapers are coming, they've been coming, and they just now reached the Milky Way. The Alpha Relay is new, but it was a plan B or C and the Reapers have long sense lost the element of surprise since they lack access to the Citadel. Now that it is destroyed they have to keep going until they run into another relay which will be limited compared to the Alpha relay but will still give them access to the relay network.

The Collectors constructing the human reaper? A head start on their harvest since their current one has been delayed numerous times by this point.

The Reapers at the end? How in the hell are you people coming up with dates for when that scene is taking place? It was just a sequel hook to make you go "HOLY ****!"

edit: Also time in Mass Effect is static until the plot demands time moves forward anyway.

Nathan Redgrave wrote...
Wait, did I miss something because of that Renegade interrupt?


When you are knocked out her eyes glow orange before you pass out to signify
she is indoctrinated (artistically, they never show up again)

Modifié par mrsph, 01 avril 2011 - 10:10 .


#150
Elite Midget

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So, it'll take them a full year to get to their next backdoor plan? I find that highly unlikely if they did have more unmentioned plans that were added in at the last second.