I found that..
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Confirmed, every 2 str/dex/mag = +1 base character damage, class dependent of course. As noted below, however, the DPS value of 1 base damage is dependent entirely on the attack speed of your weapon. See the very bottom of the post for those results. **
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Just ran some more numbers regarding Mage spells and it's relationship to base damage increases. I assume this also applies to Warrior and Rogue skills as well.
1 point of base (2 magic) adds..
@ 5 base = ~ 22% increase (10 magic and default weapon)
@ 44 base = ~ 2.5% increase (90 magic and default weapon)
@ 86 base = ~ 1.04% increase (90 magic and 46 base weapon)
Clearly there are some pretty rough diminishing returns on Spell damage increases. This may validate reasons to add some Dex or Cun after a certain damage base, if you want to maximize dps and this is also assuming that mage spells are capable of criticals.
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My formula assumes a 1.0 Attack Speed, 50% Critical Chance, and 50% Crit Damage (except of course when calculating the affects of crit chance value on crit damage, and vice versa)
1 point of DPS adds..
@ 10 dps = 12.50% increase
@ 25 dps = 5.00% increase
@ 50 dps = 2.55% increase
@ 75 dps = 1.67% increase
@ 100 dps = 1.25% increase
@ 125 dps = 1.00% increase
@ 150 dps = 0.83% increase
@ 175 dps = 0.71% increase
@ 200 dps = 0.63% increase
1 point of +% damage AND +% attack speed ALWAYS EQUALS 1.25% dps increase, therefore >100 dps, you should be focusing on any items that you find with attack speed or +%damage. The +attack speed recommendation only applies to anyone using alot of weapon attacks, i.e warriors and rogues. Mages will benefit, but of course it does nothing for their spells (maybe someday it will affect cooldown!)
Here was the interesting part for me..
1 point of +cit chance and +% crit damage is ALWAYS EQUAL to each other, until you reach 100% crit rate of course.
So... If you have +125% crit damage, then 1 point of +crit chance is equal to a 1.25% increase in dps. Vice versa for +% crit damage until 100% crit chance is achieved, after which +% crit damage is always equal to 1.00% increase. With the rogue passive giving +2% crit damage per 1 cunning, means every 1 cunning is a 2.0% DPS increase. You would be stupid not to stack cunning in that circumstance, but remember that this changes nothing concerning +crit damage on items. It is still worth 1.0% per crit damage % at 100% crit chance.
So this means that you can look at your crit chance, and your +crit damage and determine at exactly what dps level it is more valuable to get cunning over dex for a rogue, or dex/cunning over str for a warrior. Of course, given the relatively short length of a single game, it is unlikely you will reach too much DPS to support shifting from STR to Dex/Cun.
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I found that every 2 str equals +1 base damage. This is then added to your weapon damage, and then multiplied by the attack speed. So the value of 1 STR increases dramatically with lower attack speeds. This fact alone could shift the balance between dps 2-hand wars and dps SnS wars. But you always get 1% crit chance per dex, and 1% crit damage per cunning (unless you have the rogue talent that doubles it).
Anderfel Cleaver = 0.61 Atk Spd (1.65 Hits/Sec), Fadeshear = 0.53 Atk Spd (1.89 Hits/Sec); Assume a base damage of 10 on character, and a weapon damage of 20 for both (Bioware, this is why you don't make 2-handers have the same base damage as 1 -handers, FYI)
AC = (10+20)*1.65= 49.5 dps
FS = (10+20)*1.89= 56.7 dps
Now you add the fact that Elemental Weapons sustain adds damage to both weapon and shield, and we are talking about a nice advantage for choosing SnS over 2-hand.
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If you have any questions about these results, feel free to ask and I will make more examples. Hope this helps some people curious about their dps.
** Keep in mind that this does not take into account any value related to Fortitude or Defense. The focus was purely increases in DPS. **
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P.S. I also did the numbers on % increases from stacking Willpower for a Berserker Warrior and it is rather lame, imo. These numbers assume that you are getting 15% of your current stamina back in damage. **This is not an increase in dps %, but in raw damage increase **
2 Strength = 1 base damage *Atk Spd
1 base w/ 1.0 attack speed weapon = 1 +damage
1 base w/ 0.834 attack speed weapon = 1.2 +damage
1 base w/ 0.75 attack speed weapon = 1.34 +damage
1 base w/ 0.5 attack speed weapon = 2 +damage
2 Willpower @ 20% Sustain = 1.20 +damage
2 Willpower @ 25% Sustain = 1.125 +damage
2 Willpower @ 35% Sustain = 0.975 +damage
2 Willpower @ 45% Sustain = 0.825 +damage
What does this mean? This means that IF you are a Berserker, the ONLY way that 1 willpower > 1 str, is
if you are using a weapon with an attack speed OVER 0.83 (which is really really slow for DA2), and you are only using 20% of your stamina for sustains. Remember though that eventually adding 1 dps is far less valuable than 1% crit or crit damage, so you need to watch the numbers toward end-game to see which is better.
** Note: This is also assuming that you stay at 100% of your non-sustained stamina, and never use any activates. Since berserk also drains your stamina, this diminishes your +damage every hit. **
I am in no way saying that Berserker sucks, however. Additional damage is always good. All I am pointing out is that stacking Willpower instead of Str/Dex/Cun is a bad idea in terms of pure DPS. I would still say that Berserk is a must have for any dps warrior, simply on the basis of needing it for super stupidly awesome +50% attack speed activate, which I clearly showed above is ridiculously powerful.
Enjoy the math.





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