MarcAntony wrote...
Edited: Back to the numbers - 350% damage on a crit is insane! That is basically unlimited, ya? Its tantalizing to have such a massive crit multiplier because the gear in the game isn't good enough to really take advantage of it.....unless I'm missing something here.
I'm still only half-way through my first play through, so anything I say is simply conjecture or pulled from your posts - but my gosh, the thought of capping the full 350% multi is hawwwwt. That means if your normal swings do 50damage, then your crits/backstabs would be hitting for 175/each 0_0 Sexy
It's not as sexy as sounds because backstabs don't multiply all of your damage, just the base damage of the weapon + your bonus damage from attributes =/. So, for example, the bonus damage from Thorn of the Dead Gods and Exploit Weakness don't get multiplied during backstabs.
For those who are curious, the damage to be multiplied--weapon base damage + attribute bonus--ranges from 24 for the dagger/dagger builds up to about 40 for main-hand attacks from the axe/dagger and LS/dagger str builds.
Modifié par Discobird, 03 décembre 2009 - 09:08 .





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