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DPS calculations for a DW rogue


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#351
Silensfurtim

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EvilDeity wrote...

I also just tested it (don't know why I didn't in the first place) and got different results.

Level 21 Shale with all four Stone Aura talents provided my party with:

+20 Attack
+10 Defense
+5 Damage
+5% Melee and ranged critical chance
+10 Spellpower
+3 Armour penetration
Health and stamina regeneration. Although the exact numbers elude me.


Whoa! How come I got less than that? And my Shale is lvl 24.

#352
EvilDeity

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Silensfurtim wrote...

Whoa! How come I got less than that? And my Shale is lvl 24.


Yeah sorry about that, I made a mistake, went back and changed it:

EvilDeity wrote...

Level 21 Shale with all four Stone Aura talents provided my party with:

+10 Attack
+10 Defense
+4 Damage on main sword and shield tank but +3 on bow using Leliana
+5% Melee and ranged critical chance
+10 Spellpower
+3 Armour penetration
Health and stamina regeneration. Although the exact numbers elude me.

Shale receives:

+15 to armour
-50 to defense

I couldn't figure out how the bonus 'to resist hostile magic' worked either.

Those are some bloody nice bonuses, in conjunction with the enemy debuffs I'm very much considering giving Stone Aura Shale a chance.



#353
Discobird

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By popular request, I updated the OP with unbuffed attack and defense ratings for each of the builds. It's not practical to include buffed attack and defense ratings since that would require making too many assumptions about the player's party.

Note that flanking gives you an additional bonus to attack rating up to 20 points. I didn't incude it since the magnitude depends on the exact angle between you and your target (maximum bonus when you're directly behind).

Here's the DPS chart with attack and defense:

Image IPB

Modifié par Discobird, 04 décembre 2009 - 07:12 .


#354
Id of Ith

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Are there any other helm options that have DPS boosts? Just wondering if there's something that's lower than heavy armor.

#355
EvilDeity

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 There are a few light armour choices, but none are as good as the Helm of Honnleath.

Armsman's Tensioner +6 Attack

Free Scout Arming Cap +2 Dexterity

Quicksilver Arming Cap +2 Cunning

Longrunner's Cap +0.5 Stamina Regeneration in Combat

#356
Silensfurtim

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our rogue needs some serious looking headgear. not some helmet with frigging wings on it. :lol:

#357
Romeo Longsword

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I got Mark of Vigilance as the amulet, I am a Dex based dagger/dagger, can't get the white wolf + str one that the first page of this thread recommand.



Any other good ones beside the white wolf one or the Mark of Vigilance for a dex dagger/dagger?

#358
Silensfurtim

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I dont think theres a good amulet out there for Rogues. All I can think of is Blood Gorged Amulet (+12 CON) which gives you tons of HP and PR to survive.

#359
mrjazzman

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Con form equipment gives you hp? Hrm and here I thought that was only good for the resistance checks

#360
Silensfurtim

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yep it gives HP

#361
GueRakun

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Discobird regarding your new table, why does the cunning build have highest Defense? Is it assuming Song of Courage? Thanks.
edit: 2nd highest. i mean, is 120 defense no good enough?

Modifié par GueRakun, 05 décembre 2009 - 04:33 .


#362
Discobird

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GueRakun wrote...

Discobird regarding your new table, why does the cunning build have highest Defense?


Felon's Coat + second highest dex of all the builds

#363
RamsenC

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I have a question for all you rogue experts :o



I want to do a axe/dagger str rogue with assasin and ranger, I know it isn't the most dps, but its unique and seems fun enough. Any insight on how this will do in nightmare? I assume it will be pretty survivable in massive armor and my attack rating should be good as well.

#364
Id of Ith

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I'm curious... it is said that momentum + haste do not stack, but haste + haste does. Has this been verified? Mostly the latter, I would assume that 2 stacked haste buffs, plus the 3 talent points you would save not getting momentum would be better DPS in the end (not to mention have the benefit of applying to your tank as well as increasing movement speed for backstab positioning)?

#365
Romeo Longsword

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Id of Ith wrote...

I'm curious... it is said that momentum + haste do not stack, but haste + haste does. Has this been verified? Mostly the latter, I would assume that 2 stacked haste buffs, plus the 3 talent points you would save not getting momentum would be better DPS in the end (not to mention have the benefit of applying to your tank as well as increasing movement speed for backstab positioning)?


I can confirm that momentum + haste not only do not stack, but strangely, haste cancle out the momentum's speed.

I never found haste on its own provde faster striking than momentum alone.

Haste x 2 also require two mages, in terms of saving a few point of talent investment you becomes limited in your party selection as well as inconsistanst stirking speed should one of the mages die.

#366
KylonOrina

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Romeo Longsword wrote...

I got Mark of Vigilance as the amulet, I am a Dex based dagger/dagger, can't get the white wolf + str one that the first page of this thread recommand.

Any other good ones beside the white wolf one or the Mark of Vigilance for a dex dagger/dagger?


Mark of Vigilance? Never heard of that amulet. Where did you get it?

#367
Romeo Longsword

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KylonOrina, please take a look at this thread, it has all the possible DLC and items:



http://social.biowar.../58/index/81613



Look at section 4.1, some of these items are for people who brought the game before the 30th as well as other retail offers.


#368
rheed

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Little question, why do you prefer the Thorn as offhand instead of a Crown's dagger tier7 with 3 runeslots? +3 dmg makes up the loss of +15% increased critical damage? Actually as a rogue making all your strikes becoming critical strikes/backstabs ain't that hard if you micromanage him well enough

#369
Hulk Hsieh

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EvilDeity wrote...

I also just tested it (don't know why I didn't in the first place).

Level 21 Shale with all four Stone Aura talents provided my party with:

+10 Attack
+10 Defense
+4 Damage on main sword and shield tank but +3 on bow using Leliana
+5% Melee and ranged critical chance
+10 Spellpower
+3 Armour penetration
Health and stamina regeneration. Although the exact numbers elude me.

Shale receives:

+15 to armour
-50 to defense

I couldn't figure out how the bonus 'to resist hostile magic' worked either.

Those are some bloody nice bonuses, in conjunction with the enemy debuffs I'm very much considering giving Stone Aura Shale a chance.



Yes, you can run Shale into enemies, taunt, then use the aura.
It will be even better if you got a pet/skeleton or two to share the benefit.
Quite effective in my experience.

#370
Marbazoid

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I'm a bit confused on the verdict on runes in the offhand weapon.



So runes do not "proc" in the off hand weapon if you are backstabbing.



Do flat + damage runes (elemental, silverite) fall under this restriction?

Or a another way to put it, which runes are "proc" runes?

#371
Chragen

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I choose ranger instead of bard/duelist and I can't say I have noticed a lot of misses. I got 88% hit rating right now. The only enemy that made me miss a lot were Revenant. The Ranger pet while annoying having to redo the tactics every time you enter a new zone, the damage it does far out ways the small damage/attack bonus duelist or bard gives.

To give you an idea of the damage. Bring a 4 man party and then with ranger you get a free slot to also bring your Dog. Having 4 points in ranger is just that. It gives you a 5th party member.

#372
Romeo Longsword

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x2 post, pardon.

Modifié par Romeo Longsword, 07 décembre 2009 - 03:53 .


#373
Romeo Longsword

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Ranger:

Pet could be quite good in a easy to medium difficulty of battle, the best buff I've found is 2 mages + Shale's buff, in a more difficult battle, it can sometimes buy some times for you before you get to kill off your enemy. Great for easier prays and not really that good in difficult battle, an situational advantage and an advantage that I don't always need.

However, you are contrasting the pet in exchange of + dex, attack, damage for yourself from Duelist and Assassin, which you will always have and you never have enough of them.

I am a dex dagger/dagger, I have 168 defense and 132 attack unbuffed, and I still miss sometimes, though the game say I have 100 hit rate. When I was fighting unbound, I could tank him in warrior mode a bit.

Runes:

I can only speak from experience with no maths to back me up, but I found that your main hand strikes more than your off hand, I see the blows and the elemental effects lands on my targets from my main hand a lot more as a dex dagger dagger.

Which is why I have chosen to arm the offensive runes on my main hand, 2 x lighting rune, and 1 x stun rune. While off hands are magic resist runes.

rheed wrote...

Little question, why do you prefer the
Thorn as offhand instead of a Crown's dagger tier7 with 3 runeslots? +3
dmg makes up the loss of +15% increased critical damage? Actually as a
rogue making all your strikes becoming critical strikes/backstabs ain't
that hard if you micromanage him well enough


I agree, the Thorn that gives you + dmg apply also to your main hand making overall DPS in a higher number. Though I personally use the Dead Thaig Shanker for the cunning bonous, the + attack and what suppose to intercept spell casting, however I never seen it work on the interupting part, but that line makes me feel bettter.

Modifié par Romeo Longsword, 07 décembre 2009 - 10:38 .


#374
Silensfurtim

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I made a short video about the difference between Dual Dagger DEX build and Dual Dagger CUN build, Damage-wise, attack-wise, defense-wise.


Modifié par Silensfurtim, 12 décembre 2009 - 04:55 .


#375
Arius777

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For a cun/cun rogue would the only benefit of going duelist be the 10 defense?

Other then that it seems that bard would be much better then duelist for increased damage. Is that true or does duelist offer some other advantages I'm missing?