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DPS calculations for a DW rogue


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#551
DeathViper1959

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Ya know some people just have way to much time on there hands, what skills do i want as a dual weilding rogue? what talents? well i found a guide that says get these things and do this with dex and cunning, bingo a guide in english for those of us who just want to play and not master the games inner most workings.

#552
sajahVarel

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What kind of cunning/dex numbers would a hybrid cun/dex DW rogue have to maximize damage? I was wondering how a 40 cunning/rest into dex hybrid would compare to a full dex or full cun DW rogue.




Depends. Pure dmg speaking for daggers, it's the same, cun gives 0.5 dmg / point and dex 0.5 dmg / point. So having a 40 cun / 40 dex or a 60 cun / 20 dex is the same.

What isn't however is that dex gives +0.5 attack/point as well as defense meaning you will miss and get hit less often. But if you are assassin or bard, cunning is used to determine the bard's buffs or the assassin additionnal backstab dmg, and adds +0.14 armor penetration / point.

So it's you pick, if you are duellist / ranger, better go full dex, otherwise you better balance cunning and dex (you can stop raising your dex when you are over 120 attack & defense).

cunning is also used for persuasion and pick lock btw, so if your char uses them, well better go cunning too.

#553
Volturnus

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DeathViper1959 wrote...

Ya know some people just have way to much time on there hands, what skills do i want as a dual weilding rogue? what talents? well i found a guide that says get these things and do this with dex and cunning, bingo a guide in english for those of us who just want to play and not master the games inner most workings.


Well, care to share this built then? I'm not interested in this technical mumbo jumbo and just want a good dps outputting dw rogue.

#554
Jackalofdeath

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i know this is a highly referenced post, but really its outdated and invalid now that every new skill in awakening has high dex requirement. so cun dw build is out.



dex primary, str for secondary, not sure about skill sets. it seems right now there are like 3 different way types of sustained thief defenses , not sure which is best.


#555
Silensfurtim

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CUN rogue is still a monter Awakening.



respec yung CUN Rogue to have 52 DEX then distribute everything to CUN. everything you level put all points to CUN.

#556
dhurstell

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ya, you can have the 52 dex if you really want it, but its not necessary. but my cunning rogue was a monster with 90some cunning and with the 52 dex (which I did take) I had a 100% hit rate...

#557
blademaster7

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Does anyone know the modifier Shadow gives to backstabs?

Also, 52 Dex is well worth it just for Flicker. You can use it to do wipe out an entire room of mobs in like, 2 seconds. The bad news is that Shadow drains your stamina REALLY fast, so you'll have to put a few point into willpower(or use runes just as I did).

Modifié par blademaster7, 21 mars 2010 - 09:45 .


#558
Silensfurtim

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my CUN Rogue setup



Voice of the Velvet + 2 x Intensifying Rune + 1 x Momentum Rune

Rose's Thorn + 3 x Momentum Rune

Felon's Coat + 3 x Reservoir Rune (+15 Willpower)

Spellward

Base Wisdom



Shadow Form + Shadow Striking doesnt really drain my Stamina fast because I kill so frigging fast. All backstab kills so Feast of the Fallen works like a charm.



I also have 100% hitrate.

#559
blademaster7

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There are some other equipment you may want to take a look at.

I found a helm that gives +6 to cunning and 20% spell resistance. Don't remember where it is though.

You can get an amulet that gives +3 to all attributes by solving the puzzle in the Wending woods

Some gloves with +8 to cunning and +4 to dexterity and other bonuses. You can loot it from those dragons in the mine(wending woods). Alternatively you can buy some other gloves from the inn merchant. I think it's +6 Dex and +15% crit.

Boots that give +3 dex, +3 cun and +6 defense. Found in a chest in the dungeon at vigils keep. Not where you get Nate, the other one.

Still haven't found anything better than Felon's Coat though.

EDIT: By the way guys. Tainted blade doesn't work in the expansion. Probably for good reason, even though it would be hilarious to see how much DPS it will give.

Modifié par blademaster7, 21 mars 2010 - 10:44 .


#560
Silensfurtim

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^ yeah i got all of that equips.



yeah if theres Tainted Blade CUN rouge will do ridiculous damage. im doing 200-300 normal backstab damage now. imagine if Tainted Blade multiplies that with 100+ CUN.



i also replaced my 3x GM Reservoir Runes with 3x Paragon Reservoir Runes. no need to watch stamina drain anymore.

#561
kongenial

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What's about the bonus backstab damage, as the Voice of the Velvet gives alone +100%? Was there not a cap at +50%?

#562
Silensfurtim

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Discobird already said before that theres no backstab damage cap.

#563
blademaster7

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Man... I just killed the High Dragon in the dragonbone wastes in a matter of seconds. It's ridiculous. Get to a flanking position, use mark of death and it's pretty much dead.



Speaking of MoD, it can push the damage of a single backstab past the 500's



On a more related note... I was wondering what exactly does Weak Points do? Does it increase damage? If so, by how much?



Also, what's the cap for attack speed? I'm only using a single momentum rune.


#564
Silensfurtim

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I have 4 Momentum Runes + Momentum. It works.



I dunno about 5 runes.

#565
biggiebull

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Silensfurtim,



I have been searching on the forum regarding where to find paragon reservoir rune tracing, and many people said that it's impossible to get. Would you let me know that if you found it by chance or if you used toolset to get it, please? Thanks.

#566
Silensfurtim

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hmmm if i remember i found it in one of the main quests. chests or scrolls i think.

#567
biggiebull

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I guess it's by chance then. From what I have seen, it is impossible to get every paragon rune, seems like which ones we get are determined by chance then. Thanks.

#568
apk117

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Oops, posted in wrong thread. :unsure:

Modifié par apk117, 24 mars 2010 - 02:21 .


#569
Novadove

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anyone knows what is the effect of 3 paralyze runes on main hand with 3 intensifying runes on the offhand?



i mean is it a better choice as compare to putting momentum rune? i always use 2 haste, does the momentum rune further increase the speed?

#570
Silensfurtim

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in my opinion, putting 3 paralyze runes dont have significant effects especially in awakening. with momentum runes you kill alot faster since you can damage higher than origins. my CUN Rogue in awakening didnt have to backstab alot, unlike in origins, and i still get 100% accuracy.



i think theres still a haste/momentum speed cap.

#571
incanuslol

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Personally, I don't think you have to worry about specs anymore.

You can pretty much beat a High Dragon at nightmare difficulty naked in Awakening...

It's just too easy to even consider specs

Modifié par incanuslol, 25 mars 2010 - 06:25 .


#572
Novadove

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2 mage haste caps the attack speed. i tried 3 momentum runes, 2 momentum runes and finally 1.

none gives faster attack anymore. in the end, i use no momentum runes =(



in the end i use 2 paragon paralyze, 3 intensify and 1 gm 10% spell resist

#573
Silensfurtim

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how much % chance does paragon paralyze give?

#574
Kaigen42

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Silensfurtim wrote...

Discobird already said before that theres no backstab damage cap.


Actually, according to Discobird's post, there is a backstab damage cap, it just isn't nearly as low as first thought. Base backstab damage is 150%, with the cap at 350%, so anything above +200% backstab damage is wasted. That high of a bonus was more or less impossible to reach in Origins, but in Awakening it's not difficult given Intensifying runes and the Voice of Velvet.

What I'm curious about is how much the lack of Tainted Blood affects the relative dps of the different builds. I know my CUN rogue is still kicking butt in Awakenings, but looking at Discobird's formulas, Tainted Blood is the most significant factor in the added damage of CUN builds; Exploit Weakness also contributes, but not to so great a degree. The dagger/dagger CUN build, for example, loses 18 points out of O if you take away Tainted Blood, though I'm not sure how this affects the dps numbers.

#575
swk3000

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I did some messing around with Awakenings at a friend's house, but have to wait until he's done to borrow it. I was wondering, though, how the new abilities affect a Dagger/Dagger Cunning Rogue. I read on this page that you want to bump DEX up to 52, but are the skills really worth taking the extra 25 points out of Cunning? Are there any abilities that are must-haves, or are they personal preference?