DPS calculations for a DW rogue
#126
Posté 21 novembre 2009 - 10:39
So thats 150 stam for your pets, plus 60 stam for momentum. As long as your overall stam >210 to pay for upkeep for three pets or >160 for two pets, the STR rogue shouldn't have anything to worry about stamina.
#127
Posté 21 novembre 2009 - 11:17
Modifié par -XM-, 21 novembre 2009 - 11:19 .
#128
Posté 21 novembre 2009 - 11:39
#129
Posté 21 novembre 2009 - 11:43
I don't know if it's random, but there are definitely some enemies that have backstab immunity... coming out of stealth, I find some enemies that I will not backstab, regardless to which side of them Im standing on when I attack from stealth. And it's not just the animation either, the damage just isn't critical/backstab damage. So far I can't see any kind of pattern as to which enemies they are, but since I started paying attention to this phenomenon, I've noticed that it is definitely there.Discobird wrote...
-XM- wrote...
At times it seems only the main-hand is backstabbing (rune effects on off-hand never apply and damage is consistent if I use a high-dmg/low-dmg set of weapons). At other times, it is clear that both hands are alternating and I am in fact backstabbing. I'll have to test it out to see whether I am going insane or it's another weird buggy effect when some combination of skills/gear are used or not used.
I've noticed that sometimes I get frontal attacks even when I"m flanking. The animation is the same as a frontal attack, the hands alternate, and the attacks aren't autocrits. No amount of maneuvering will fix this. I chalk it up to enemies having random backstab immunitycan't think of a better explanation than this.
#130
Posté 21 novembre 2009 - 11:49
I ran a test with longsword/dagger and dagger/longsword setups, doing 20 backstabs with each and recording the damage. Long story short, the damage alternated in just the way and magnitude you would expect if I was alternating hands with each attack.
Test conditions:
* lvl 16 human noble rogue duelist
* 62 str, 42 dex, 16 cun
* Talents: Dueling, DW mastery (and prereqs), power of blood talents (unactivated)
* Gear (not including weaps): +20% crit damage, +1AP
Test #1: The mighty Starfang in my main hand (with +1 fire rune), Olaf's mighty cheese knife in my offhand (with journeyman paralyze rune). According to my spreadsheet, this setup should do an avg 66 damage per hit, not counting the fire rune. Observed avg without the rune: 56.5. The fire rune appeared to trigger on every hit. The paralyze rune never triggered.
Test #2: Olaf's cheese knife main hand, Starfang offhand. According to my spreadsheet, this setup should do an avg 42 damage per hit. Observed avg: 53. The fire rune in Starfang never triggered, but I did get a stun from the paralyze rune in the dagger.
The mere fact that both tests resulted in about the same avg damage is enough to show that backstabs don't just use the mainhand. But the real proof is in the pattern of hits. There was a very clear alternating high/low pattern like Torin and others have mentioned. If you average all the "even" (high) hits you get an avg damage of 65. If you average all the "odd" (low) hits you get an avg damage of 43. This alternating pattern corresponds almost exactly to the 66 / 42 damage you would expect from each weapon individually.
Conclusion:
* Backstabs alternate between main hand and offhand
* As of right now, don't trust the DPS charts
* This is going to have far-reaching effects on the DPS-maxizing setup for each build. For axe/dagger and longsword/dagger, we have to ask whether the +crit modifier and faster speed of Rose's Thorn are worth giving up a fullsize weapon, taking into account the fact that doing so requires 36 natural dex for DW mastery
* I'd appreciate equipment suggestions from you guys, so I can run them through my spreadsheet. In particular I'm looking for suggestions for fullsize offhand weapons. (The optimum build may turn out to be a mix, like Starfang/Veshialle for all I know.)
* At least my damage formula seems pretty accurate, lol
Sorry for misleading you all about how backstabbing works. Looks like runes are bugged and only the mainhand rune triggers on each hit, even when the offhand is striking. Dunno how to explain that.
Modifié par Discobird, 21 novembre 2009 - 11:53 .
#131
Posté 22 novembre 2009 - 12:03
#132
Posté 22 novembre 2009 - 12:12
#133
Posté 22 novembre 2009 - 12:15
The bugs/features with abilities/runes/crits/backstab make it all a bit hard to figure out, I don't think we'll have it all figured properly for a while yet! And it is all very item dependent, which would change depending on what modules you are playing as well.
It doesn't change things for how I like to play, but I guess for someone wanting to max DPS it might be worth using two main-hands. Starfang + Veshialle? For pure DPS all that matters is that the extra damage is worth the slower attack speed I guess, if that can be done with two main-hands. You can still get +40% backstab damage via chest+glove+axe?
Irrespective of the rune effect, some mobs seem definitely backstab immune however. Been reloading old saves and testing a few things.
Modifié par -XM-, 22 novembre 2009 - 12:16 .
#134
Posté 22 novembre 2009 - 12:22
#135
Posté 22 novembre 2009 - 12:23
Revenants appear to have this (see vid in my sig - note no backstabs attacking from behind, but backstabs happened when paralyzed), as do a lot of shield-using enemies at later levels, in my experience.
I think there is also the possibility of crit immunity, at least according to the combat scripts, which also makes things immune to backstab. Can't say I've encountered anything like that yet, though.
#136
Posté 22 novembre 2009 - 12:38
T0rin3 wrote...
I don't know if it's random, but there are definitely some enemies that have backstab immunity... coming out of stealth, I find some enemies that I will not backstab, regardless to which side of them Im standing on when I attack from stealth. And it's not just the animation either, the damage just isn't critical/backstab damage. So far I can't see any kind of pattern as to which enemies they are, but since I started paying attention to this phenomenon, I've noticed that it is definitely there.
One such guy is the fire elemental that appears in the Circle Tower after you activate the statues and go to the basement door. He's immune to backstabs.
#137
Posté 22 novembre 2009 - 01:23
Also it should be submitted that there are boots that are a dps increase, probably the best ones are the Cadash Stompers from the Cadash Thaig from Shale's side quest. They give +2 %melee and +2% range(useless) crit chance. Dalish boots give 1 dexterity or so before that.
#138
Posté 22 novembre 2009 - 01:24
I didn't change any of the pre-existing builds. I did, however, add two new builds: Axe/longsword str and axe/longsword cunning, to see whether we can improve DPS by switching to dual fullsize weapons. Answer: no. The DPS gained by using a bigger offhand weapon is more than outweighed by the slower attack speed.
Here are the axe/longsword builds:
G: AXE/LONGSWORD STR
This rogue will have pre-gear stats of:
Str: 15 + 45 = 60
Dex: 23 + 13 = 36 (for DW Mastery)
Cun: 20 + 2 = 22
* Mainhand: Veshialle (9.6 base damage, 4.2 AP, +2 str, +10% crit damage, +2 nature damage)
* Offhand: Starfang (11.9 base damage, 4.2 AP, +3 damage, +2.5 AP)
* Helm: Helm of Honnleath (+2 str, +2 dex +2 cun)
* Chest: Warden Commander armor (+15% crit damage
* Gloves: Red Jenny Seekers (+15% crit. damage)
* Boots: nothing improves DPS
* Belt: Andruil's Blessing (+2 str, +2 dex, +2 cun)
* Amulet: Heart of Witherfang (+1 str)
* Ring: Key to the City (+2 str, +2 dex, +2 cun)
* Ring: Dawn Ring (+4 str, -1 cun)
Final stats including gear:
Str: 60 + 13 = 73
Dex: 36 + 6 = 42
Cun: 22 +5 = 27
H: AXE/LONGSWORD CUN
This rogue will have pre-gear stats of:
Str: 15 + 11 = 26 (to wear Warden Commander's Armor ASAP; our gear will help us meet the str req for Veshialle and Starfang.)
Dex: 23 + 13 = 36 (for DW mastery)
Cun: 20 + 36 = 56
* Mainhand: Veshialle (9.6 base damage, 4.2 AP, +2 str, +10% crit damage, +2 nature damage)
* Offhand: Starfang (11.9 base damage, 4.2 AP, +3 damage, +2.5 AP)
* Helm: Helm of Honnleath (+2 str, +2 dex +2 cun)
* Chest: Warden Commander's Armor (+15% crit damage)
* Gloves: Red Jenny Seekers (+15% crit damage)
* Boots: nothing improves DPS
* Belt: Andruil's Blessing (+2 str, +2 dex, +2 cun)
* Amulet: Heart of Witherfang (+1 str)
* Ring: Key to the City (+2 str, +2 dex, +2 cun)
* Ring: Dusk Ring (+3 cun, -1 str)
Final stats including gear:
Str: 26 + 8 = 34
Dex: 36 + 6 = 42
Cun: 56 + 9 = 65
And here's the new chart:

As you can see, the dagger/dagger builds are hardly affected by this change. This is because Thorn of the Dead Gods is almost as good as Rose's Thorn since both weapons benefit from both of their bonuses; they both get the nice +30% crit damage, they get a collective +6 damage, and so on. It turns out that the damage per hit with Rose's Thorn and Thorn of the Dead Gods is almost identical (they differ by less than a point).
Not surprisingly, the fullsize/dagger builds get hurt by this correction. I'll let the numbers speak for themselves.
Most surprisingly to me, it's still not worth switching to dual fullsize weapons from a DPS perspective.
#139
Posté 22 novembre 2009 - 01:32
Rynas wrote...
The "Shield Tactics" passive talent makes shield users immune to flanking, meaning they can't be backstabbed unless paralyzed.
Shield Tactics! That probably explains the random white unbackstabbable mook. I'll have to pay closer attention and see whether my targets are using shields or not. If so it makes sense to have the rest of my party attack them while I go for someone else.
#140
Posté 22 novembre 2009 - 01:33
#141
Posté 22 novembre 2009 - 01:48
Just going by the rogue charts alone though, I'd imagine dagger/dagger dex will still come out on top, with axe/dagger and sword/dagger almost neck and neck, while sword/axe comes in last.
#142
Posté 22 novembre 2009 - 01:51
#143
Posté 22 novembre 2009 - 02:44
#144
Posté 22 novembre 2009 - 02:45
#145
Posté 22 novembre 2009 - 03:11
Timortis wrote...
Interesting, Discobird, can you make a DPS chart for when these builds aren't backstabbing?
I could do that at some point but I don't really see how useful that would be?
Maybe when I start my warriorDragoonKain3...
Or more specifically, DPS charts for warrior builds? Pretty please, with a cherry on top?
#146
Posté 22 novembre 2009 - 03:12
Timortis wrote...
Thanks, I didn't know about the cap. So what's crit damage, 150% of normal, with items capped at 200%?
The formula's in section I of the OP, basically crits multiply your weapon's base damage + damage bonus from attributes. So at the end of the day it won't be a full 200% damage since crits/backstabs don't multiply damage from runes, Exploit Weakness, and other stuff.
#147
Posté 22 novembre 2009 - 03:22
I'm just curious, since there are creatures which you can't backstab and if you play a solo Rogue you can't always backstab. I've been soloing with a Rogue on Nightmare on my second playthrough, and I find myself using Dual Striking a lot for example, especially once I run out of Stamina and can't use any stuns.Discobird wrote...
Timortis wrote...
Interesting, Discobird, can you make a DPS chart for when these builds aren't backstabbing?
I could do that at some point but I don't really see how useful that would be?
Modifié par Timortis, 22 novembre 2009 - 03:23 .
#148
Posté 22 novembre 2009 - 03:34
Level 18 City Elf Rogue
Cun Builds Equipment
Weapon 1: Rose's Thorn
Weapon 2: Thorn of the Dead Gods
Head: Helm of Honnleath
Hands: Red Jenny Seekers
Body: The Felon's Coat
Shoes: Silverhammer's Tackmasters
Belt: Andruil's Blessing
Neck: The Spellward
Ring 1: Harvest Festival Ring
Ring 2: Key to the City
Dagger/Dagger Cun Duelist/Assassin
205/205 hp
143/143 stamina (90 reserved: Momentum/Duelist)
16.4% Fatigue
22 Armor
110 Defense
104 Attack
36.1/35.6 Damage
22/46/25/18/84/16 Stats (Str/Dex/Wil/Mag/Cun/Con)
49 Mental Resistance
54 Physical Resistance
0/0/0/45/0 Elemental Resistances
195% Crit Damage
Dagger/Dagger Cun Assassin/Bard
205/205 hp
133/133 stamina (110 reserved: Momentum/Song of Courage)
16.4% Fatigue
22 Armor
98 Defense
94 Attack Pre-Song of Courage
104 Attack Post-Song of Courage
35.0/34.5 Damage Pre-Song of Courage
40.7/40.2 Damage Post-Song of Courage
22/44/27/18/85/16 Stats (Str/Dex/Wil/Mag/Cun/Con)
49 Mental Resistance
54 Physical Resistance
0/0/0/45/0 Elemental Resistances
195% Crit Damage
Str Builds Equipment
Weapon 1: Starfang
Weapon 2: Rose's Thorn
Head: Helm of Honnleath
Hands: Wade's Superior Dragonskin Gloves
Body: Wade's Superior Dragonskin Armor
Shoes: Wade's Superior Dragonskin Boots
Belt: Andruil's Blessing
Neck: The Spellward
Ring 1: Harvest Festival Ring
Ring 2: Key to the City
Longsword/Dagger Str Duelist/Assassin
215/215 hp
168/168 stamina (65 reserved: Momentum/Duelist)
0.0% Fatigue
21 Armor
101 Defense
127 Attack
48.7/33.4 Damage
72/41/25/18/32/18 Stats (Str/Dex/Wil/Mag/Cun/Con)
23 Mental Resistance
70/0/0/45/0 Elemental Resistances
180% Crit Damage
#149
Posté 22 novembre 2009 - 03:55
Torin: thanks for posting your stats! So the difference in attack rating between the cunning builds and str builds is about 23. Good to keep in mind.
#150
Posté 22 novembre 2009 - 04:03
Edit: Also no Riposte at level 18 yet on the Cunning build, bleh. Riposte was my bread and butter to follow up the Stealth backstab on mages to keep them stunned so I could kill them before they did anything.
Modifié par T0rin3, 22 novembre 2009 - 04:04 .





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