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DPS calculations for a DW rogue


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#176
Zenthar Aseth

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So, what's the conclusion? What specializations/stats give the best DPS?

#177
T0rin3

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Dagger/Dagger Cun focused Rogue, if you can keep your attack power up. Otherwise a Dex/Cun Hybrid using Dagger/Dagger or a Str focused Rogue using Sword/Dagger or Axe/Dagger.

#178
TheLeafy

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Do Hale/Dweomer (etc) runes work on the offhand weapon?

#179
GilgameshXD

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DragoonKain3 wrote...


So, anecdotal testimonies have said that DW warriors can do 100 damage per frontal non-crit hit. So am I missing something major/my calcuations are outta whack, or is this just a hyperbole?


I'm pretty sure that was just people raging when they were presented with facts that rogues actually can do that kind of damage.

#180
torath77

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double

Modifié par torath77, 23 novembre 2009 - 08:29 .


#181
torath77

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Great Post, Thanks!



I'm playing a DualWield Warrior and have a paralyze rune on my off-hand. Mainhand was always used for elemental damage. You say that those runes seem not to work..



I managed to paralyze Loghain and Gaxkang with my offhand - at least Loghain is a perfect example as there were no other parties involved in the battle - so those runes work in your offhand. I'm using two Longswords. Some Weaponeffects seem to apply for both weapons, at least if they are build in and not runes.

With Emperors Blade which gives +3% crit range and +2 damage - you get this for both weapons as the screen says.

I know that runes on one weapon stack (like several silverite +10 against darkspawn), but does this work with two weapons? Perhaps your error source has something to do with having the same runes on different weapons or to many runes ... dunno.


#182
Discobird

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Oh, it's only backstabs where the offhand runes don't trigger. They seem to work fine with frontal attacks. Good to know warriors don't have this problem though.

#183
GilgameshXD

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GilgameshXD wrote...

DragoonKain3 wrote...


So, anecdotal testimonies have said that DW warriors can do 100 damage per frontal non-crit hit. So am I missing something major/my calcuations are outta whack, or is this just a hyperbole?


I'm pretty sure that was just people raging when they were presented with facts that rogues actually can do that kind of damage.


Hate to quote myself, but because of the way dual striking works, that's probably how people came up with the 100 damage hits, without realizing it's combining both into one, or whatever it is that dual striking does.

#184
Ylaguardia

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Discobird wrote...

There are a couple of other annoying thing about Tainted Blood, though. First, it has an irritatingly long cast time during which you can't attack (2s or so?), which means I often don't bother to switch it on if there's only one or two enemies. Second, the damage it inflicts will take you out of stealth. Luckily it recharges pretty fast so it's usually no big deal to just turn it off before going on extended stealth trips and turn it back on when you're done sneaking.


After all your helpful msgs, my turn to try and help you:

You can negate almost completely the casting time. To do this, simply move your character a little bit (touch your keyboard's arrow of movement lightly) as soon as you see the activation message (in this case, as soon as "Tainted Blade" pops up over you character's head). This will cut the animation, but not the effect.

Now you got some insta-cast tainted blade :)

Modifié par Ylaguardia, 24 novembre 2009 - 04:43 .


#185
Viskharn

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You can negate almost completely the casting time. To do this, simply move your character a little bit (touch your keyboard's arrow of movement lightly) as soon as you see the activation message (in this case, as soon as "Tainted Blade" pops up over you character's head). This will cut the animation, but not the effect.

Now you got some insta-cast tainted blade :)


Yeah thats true, the game seems to apply buffs as soon as you click them, the cast time however is what takes time, but moving will cancel it, weird design  really.

#186
ValorSL

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Same thing works with disarming traps, saves a lot of dps time if you are trying to disarm in combat before Alistair trips over something.

#187
Timortis

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Is the Silverite version of Thorn of the Dead Gods the highest one that exists?

#188
Rolandable

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Is there a specific link to a build what talents and what not you would pick up?

#189
Silensfurtim

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i have a question. does the +10%/+15% crit/backstabe damage from the offhand daggers stack with other crit/backstab damage bonuses? or is it independent?

#190
Silensfurtim

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Rolandable wrote...

Is there a specific link to a build what talents and what not you would pick up?


Talents i would not get

Feign Death
Dual Weapon Mastery (if you plan on going daggers only.
Feast of the Fallen

#191
Timortis

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Disco, if it's already in this thread sorry for asking but it's gotten pretty huge, so...



How much damage does Mark of Death add exactly, do you know?

#192
Zenthar Aseth

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Silensfurtim wrote...

i have a question. does the +10%/+15% crit/backstabe damage from the offhand daggers stack with other crit/backstab damage bonuses? or is it independent?


Yes, it stacks.. just like having a +2 damage off hand dagger gives your main hand +2 damage too

#193
Silensfurtim

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what benefits do i get if i say, use the Crow Dagger Dragonbone (+15% crit/backstab damage) than TotDG Silverite (+3 damage, +3 AP)? how is one better than the other as offhand?

#194
Lughsan35

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Timortis wrote...

Disco, if it's already in this thread sorry for asking but it's gotten pretty huge, so...

How much damage does Mark of Death add exactly, do you know?


I seem to remember a difference of ~10-15 per attack...and with two rogues laying it on its almost always applied to the target..

#195
Aldriann

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Silensfurtim wrote...

Rolandable wrote...

Is there a specific link to a build what talents and what not you would pick up?


Talents i would not get

Feign Death
Dual Weapon Mastery (if you plan on going daggers only.
Feast of the Fallen


Dual Weapon Finnesse is still good for attack. Two points in that chain.

#196
Timortis

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Lughsan35 wrote...

Timortis wrote...

Disco, if it's already in this thread sorry for asking but it's gotten pretty huge, so...

How much damage does Mark of Death add exactly, do you know?


I seem to remember a difference of ~10-15 per attack...and with two rogues laying it on its almost always applied to the target..


Yeah, but 10-15 doesn't mean anything. I want to know the mechanics of it. Is it a % damage bonus, like 10% more damage, what is it?

#197
Discobird

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Timortis wrote...

Disco, if it's already in this thread sorry for asking but it's gotten pretty huge, so...

How much damage does Mark of Death add exactly, do you know?


If I read the code right, it should increase all damage done to the target by 25%.

#198
Discobird

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Ylaguardia wrote...

After all your helpful msgs, my turn to try and help you:

You can negate almost completely the casting time. To do this, simply move your character a little bit (touch your keyboard's arrow of movement lightly) as soon as you see the activation message (in this case, as soon as "Tainted Blade" pops up over you character's head). This will cut the animation, but not the effect.

Now you got some insta-cast tainted blade :)


Thanks, this is a very useful tip.  It seems that casting Tainted Blade still interrupts your attack cycle, but at least you're not pinned to the spot while casting.  Good info.

#199
Discobird

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Silensfurtim wrote...

what benefits do i get if i say, use the Crow Dagger Dragonbone (+15% crit/backstab damage) than TotDG Silverite (+3 damage, +3 AP)? how is one better than the other as offhand?


Since +crit damage caps out at 50%, and Rose's Thorn already gives 30%, you can only get an additional +20% from gear before you hit the cap.

You can get +crit damage from four slots:

* Chest (+15% from warden commander armor)
* Gloves (+15% from Red Jenny Seekers)
* Offhand (+15% from Crow dagger)
* Ring (the Warden's Oath preorder bonus for Steam users gives +10% crit damage.  I don't include it in any of my setups because not everyone has the Steam version).

Because of the cap, you only need one or two of these +crit damage items, not all three.  I tried several setups and it turns out that the ones listed in the OP, with Thorn of the Dead Gods in the offhand, have the highest DPS.   If you use a Crow dagger you could replace Red Jenny Seekers with something else, but no pair of gloves adds enough DPS to make up for the loss of Thorn of the Dead Gods.

#200
Suhiira

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Discobird wrote...

Also, when backstabbing, it appears that the mainhand runes trigger (or have a chance to trigger) on every attack, even when the offhand should be attacking. Offhand runes never trigger. I can only assume this is a bug.


It may well be that offhand runes don't trigger when backstabbing, but they do trigger during normal attacks.
Of course this might explain why the paralyze rune I had in my offhand dagger only seemed to trigger when I was forced to attack from the front ;)