I'm running DA2 on windows xp 64bit and my graphics card is not the greatest - thus I'm running Direct X 9 and low graphics detail so that I have a reasonable frame rate.
Anywho, I just noticed today that Hawk's head and body aren't actually connected - there's a gap in between right about where her coller is (without clothing, where her necklace loops about her neck).
It's not a game-breaking bug, but it's kinda annoying. Anyone else had this problem and/ or have a suggestion for a fix? It's worth noting that putting the graphics detail to medium actually fixes this, but destroys my frame rate.
Head and body disjoint
Débuté par
Lightspectre
, mars 31 2011 02:26
#1
Posté 31 mars 2011 - 02:26
#2
Posté 01 avril 2011 - 06:02
^
#3
Posté 01 avril 2011 - 08:10
I'm guessing it's just a side effect of the way heads and bodies are modeled, coupled with the low quality settings. You'll notice many characters have some odd scarf or necklace around their neck if they aren't wearing gear that already has a high neckline or collar.
I know in DA:O (running on medium) if I tried creating a bald male protagonist, invariably during a cutscene or some such when viewing my character from behind I'd see a visible seam/gap on his neck. I ended up giving up on the bald look and accepting a hairstyle just to not be presented with that visual disconnect.
I know in DA:O (running on medium) if I tried creating a bald male protagonist, invariably during a cutscene or some such when viewing my character from behind I'd see a visible seam/gap on his neck. I ended up giving up on the bald look and accepting a hairstyle just to not be presented with that visual disconnect.





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