Picking up almost a year after the events of "The Last of the Dana'an", this module continues the story of the Dana'an into new lands and new dangers. I'm calling this an open beta because I feel the module still needs another dozen or so sidequests, 'bushier' conversations, and a couple of new systems to keep the sandbox side going strong. The main plot is fully playable, though, if maybe too linear for some folk's taste.
More information can also be found at the project page:social.bioware.com/project/4133/
In terms of design, the module perfects many of the systems I started with in LotD, including the tactical AI for large-scale battles, ambient NPCs, and the terrain system. New to "The Dana'an Unvanquished" is a PC squad system, which gives the player a squad of up to a dozen NPCs to lead around in combat (using the tactical AI), and a new, horrible mash of spaghetti-code I call 'chatbots'.
The chatbots are conversations with an attached script that uses custom tokens to create interactive conversations on the fly. So far, I've developed three applications, a throw-away poker game, an interrogation script, and a barter script. The interrogation setup is used for gaining information from an NPC by moving through a web of questions and answers, all while using conversation skills to increase your 'rapport' with the NPC. The barter script allows you to haggle with a merchant NPC, again while using your conversation skills to increase your rapport.
The barter script works quite well, though the prices probably need further balancing. The interrogation script is really difficult to write without seeming clunky, and the one's I've written could stand to be expanded and polished.
I think both the barter script and interrogation script have huge potential, and builders might want to take a look at them.
Anyway, this is what I've been doing for the past two years. Enjoy.
Modifié par Lugaid of the Red Stripes, 31 mars 2011 - 02:05 .





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