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#226
Orion1836

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AdmiralCheez wrote...

Now, during the events of ME1, she witnesses the corruption and death of her own mother.  She sees hundreds of people killed and comes to realize how fragile the galaxy really is.  You don't go through this sort of thing and retain your innocence.  She also falls in love with Shepard, whether you like it or not.


I'm glad I'm not the only one who saw that. The dialogue alone tells me that regardless of the player character's choice, Liara fell in love with Shepard. But, even if some people don't see it that way, it's really the only explanation for her character evolution.

Modifié par Orion1836, 02 avril 2011 - 06:00 .


#227
CulturalGeekGirl

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If anyone wants to know what makes a seemingly nice person turn to brutal, bitter, revenge... It's the desire to prevent what happened to you from ever happening to anyone else. That's why Liara became such a kill-crazy badass - there's a point at which your life is so ruined, the only good thing you can imagine doing is saving someone else from the same fate. Of course, I like new Liara. But that's the trope.

One thing I would have liked to see more of is the "bending your squadmates to your will via your cult of personality" thing that happened a bit in ME1. You could make Ash or Kaiden more or less racist through conversational wrangling (though Kaidan wasn't racist at all to start with... which is actually what made me start liking him. The contrast to Ash was... refreshing.) You could convince Garrus that the path of reasonableness was good, or do nothing to discourage his kill-crazy shenanigans. I wish that these had had more of an impact later on, and I wish that you had been able to do more of that in 2.

Jack and Garrus are the natural examples of how that would have worked: it would be interesting if the Renegade conversation options with Jack lead to you saying "you know what? I like crazy chicks, and it turns me on to see a girl tear someone up. Maybe at the end of this cruise we will go pirate, and we can do it while we watch the ships of our enemies burn!" Ok, maybe not quite that far, but you see my point. Similarly, if you take Garrus to get his revenge, and he takes it, he should become even more convinced that the ends justify the means. It'd be a pain to write and I don't fault them for not doing it, but man it would have been sweet.

I think a lot of the 'heart of gold' stuff is really more of a side-effect of Shepard's personality and leadership. Miranda, Grunt, Jack, Zaeed, even Kasumi were all at least amoral when they signed on, and Garrus and Thane were both on the grayer side of white, and sauntering vaguely downwards. It's only after Shepard goes out of her way to help them with their problems that their hearts of gold are revealed; if you never do their loyalty missions, they're just amoral bastards on your ship. 

I think that Mordin did need to be sympathetic, or too many people would instantly write him off in a pro-Wrex fervor. He's the one character I absolutely wouldn't change, but hey, he was my favorite.

Modifié par CulturalGeekGirl, 02 avril 2011 - 06:36 .


#228
Dave666

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CulturalGeekGirl wrote...

If anyone wants to know what makes a seemingly nice person turn to brutal, bitter, revenge... It's the desire to prevent what happened to you from ever happening to anyone else. That's why Liara became such a kill-crazy badass - there's a point at which your life is so ruined, the only good thing you can imagine doing is saving someone else from the same fate. Of course, I like new Liara. But that's the trope.

One thing I would have liked to see more of is the "bending your squadmates to your will via your cult of personality" thing that happened a bit in ME1. You could make Ash or Kaiden more or less racist through conversational wrangling (though Kaidan wasn't racist at all to start with... which is actually what made me start liking him. The contrast to Ash was... refreshing.) You could convince Garrus that the path of reasonableness was good, or do nothing to discourage his kill-crazy shenanigans. I wish that these had had more of an impact later on, and I wish that you had been able to do more of that in 2.

Jack and Garrus are the natural examples of how that would have worked: it would be interesting if the Renegade conversation options with Jack lead to you saying "you know what? I like crazy chicks, and it turns me on to see a girl tear someone up. Maybe at the end of this cruise we will go pirate, and we can do it while we watch the ships of our enemies burn!" Ok, maybe not quite that far, but you see my point. Similarly, if you take Garrus to get his revenge, and he takes it, he should become even more convinced that the ends justify the means. It'd be a pain to write and I don't fault them for not doing it, but man it would have been sweet.

I think a lot of the 'heart of gold' stuff is really more of a side-effect of Shepard's personality and leadership. Miranda, Grunt, Jack, Zaeed, even Kasumi were all at least amoral when they signed on, and Garrus and Thane were both on the grayer side of white, and sauntering vaguely downwards. It's only after Shepard goes out of her way to help them with their problems that their hearts of gold are revealed; if you never do their loyalty missions, they're just amoral bastards on your ship. 

I think that Mordin did need to be sympathetic, or too many people would instantly write him off in a pro-Wrex fervor. He's the one character I absolutely wouldn't change, but hey, he was my favorite.


Nicely said CGG. :)

#229
AdmiralCheez

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Dave666 wrote...

Nicely said CGG. :)

She's pretty kickass like that.

#230
Dave666

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AdmiralCheez wrote...

Dave666 wrote...

Nicely said CGG. :)

She's pretty kickass like that.


You'll get no arguments from me. :D

#231
Mr0TYuH

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CulturalGeekGirl wrote...

One thing I would have liked to see more of is the "bending your squadmates to your will via your cult of personality" thing that happened a bit in ME1. You could make Ash or Kaiden more or less racist through conversational wrangling (though Kaidan wasn't racist at all to start with... which is actually what made me start liking him. The contrast to Ash was... refreshing.) You could convince Garrus that the path of reasonableness was good, or do nothing to discourage his kill-crazy shenanigans. I wish that these had had more of an impact later on, and I wish that you had been able to do more of that in 2.

Jack and Garrus are the natural examples of how that would have worked: it would be interesting if the Renegade conversation options with Jack lead to you saying "you know what? I like crazy chicks, and it turns me on to see a girl tear someone up. Maybe at the end of this cruise we will go pirate, and we can do it while we watch the ships of our enemies burn!" Ok, maybe not quite that far, but you see my point. Similarly, if you take Garrus to get his revenge, and he takes it, he should become even more convinced that the ends justify the means. It'd be a pain to write and I don't fault them for not doing it, but man it would have been sweet.

I think a lot of the 'heart of gold' stuff is really more of a side-effect of Shepard's personality and leadership. Miranda, Grunt, Jack, Zaeed, even Kasumi were all at least amoral when they signed on, and Garrus and Thane were both on the grayer side of white, and sauntering vaguely downwards. It's only after Shepard goes out of her way to help them with their problems that their hearts of gold are revealed; if you never do their loyalty missions, they're just amoral bastards on your ship. 

I think that Mordin did need to be sympathetic, or too many people would instantly write him off in a pro-Wrex fervor. He's the one character I absolutely wouldn't change, but hey, he was my favorite.

I really liked that mechanic in the first game as well, and, as I mentioned, its lack of effect in the sequel was one of things I disliked about ME2.  Since it didn't have any carry over, I sort of wrote it off and didn't miss it in the second game.

I also agree with Mordin.  I think a lot of it comes from the fan reaction to Virmire in the first game.  I know I'm generalizing, but it seemed like everyone was saying, "I wish I could have saved the cure for the Genophage.  The Genophage is so evil.  I can't believe they did that to Wrex."  I think BioWare's response was to point out that the Genophage merely reestablished the status quo from before the krogan were Uplifted and given advanced medical technology.  They did finally give us an option of getting the cure, but they really wanted to drive home the point that the Genophage wasn't driving the krogan extinct, their response to it was.  The Genophage was only as much of a mistake as Uplifting the krogan in the first place and that there would be severe consequences to giving the cure to the krogan.

As I said, I liked most of the characters individually, but I would have liked more variety in the group.  I have 8 Shepards that I've played since Mass Effect, all with very different personalities, and the sameness ends up grating a bit.  I think it might have been fun to choice either Tali or Legion, for example.  It would have made the various playthroughs be more distinct.  I also would have liked a character or two be immune to Shepard's cult of personality.  That is why I mentioned Miranda pulling a gun on you.  I think it would have been dramatic, especially if you romanced her and shared feelings, but she still felt Cerberus was right.  It would have been heartwrenching having tears on her cheeks as she begs Shepard to not make her do this.  Anyway, I'll shut up, because, as I said, "what ifs" are pointless as this point.

I would like to say, however, you made some excellent points.

#232
Guest_lightsnow13_*

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Elite Midget wrote...

Yet we still had...

Old Fans whine about the Combat change while New Fans loved it.
Old Fans missed the Inventory while New Fans loved it being streamlined.
Old Fans that miss the Mako while New Fans don't even bat an eye.

I concide on them ruining Tali and turning her into a sexable Liara 2.0. That's what many Old Fans did want I suppose.

Or they could save themselves headache and just make an all new squad that're all a part of te ME3 story... Especially if they throw out the hated Loyalty system. Those that would suffer are the Casuals over the Hardcores and the Casuals are the majority. So why punish the Majority to appease the Minority that will never be satisfied? And yes it would be punishment because not having a Squaddie does effect the Gameplay and your Gameplay choices for Missions.

Not likeing someone doesn't mean they should have less Squaddies in ME3 that's supposed to be a standalone experience.

Yet the character casualties aren't all the same characters in every save and not all of the survive characters are Loyal since it's possible to have them alive yet unloyal. Than there are those that said they would leave as well such as Samara. It's simply a headache if they factor the variables over just retconning things out of making a brand new Squad to meet.

After all, part of the fun is meeting new faces to play with, right? Not to mentionthat ME3 has to be able to standalone on its own. Such as its own new LIs and the such that're expected in these types of games made by Bioware.


Are you kidding me?

First of all, the new combat system -- loved it. So much better than the first game. In ME1 you had no global cooldown. If they didn't have a global cooldown in ME2, everyone would be an adept because you could just F*** people up the **** like no tomorrow. This game became even more popular BECAUSE of the new combat system. They changed the classes to individualize the gameplay. I remember SO many times thinking in ME1 "Who cares who I bring...everyone is essentially the same."

While there are some things I miss about inventory..in all honesty...in was a pain to deal with in ME1. They just had WAY to much stuff to deal with. Especially if you're on a second playthrough with the same character. You end up turning everything into omni-gel or selling it. And you get a constant reminder about how theres a 150 item limit. Clearly they changed the inventory because the MAJORITY of people hated it. Granted they probably went a little too far with it. But still...so much better than mass effect 1.

MAKO!? ARE YOU KIDDING?! It would do a 180 if it hit a friggin PEBBLE! It actually lunged me off the bridge on Feros and I died. That thing was a literal piece of s**t. SO THANK GOD! THANK GOD THEY GOT RID OF IT! Happiest moment of ME2 when I found out they didn't have the mako in the game. The missions are so in depth in comparison to ME1. In the first game I just felt like I was going to a planet -- not caring what was actually happening -- shooting people in the same "cookie cutter" building, and turning the quest in to whoever assigned it, if it needed turning in. Mass effect 2 is FAR SUPERIOR in many ways. IN SO MANY WAYS.

By your standards, what would be the point of Mass Effect 2 then?

If they got rid of all the characters? What was the point of recruiting them? The plot essentially didn't go anywhere. We already knew the reapers were on their way. This just made it far more real and the reapers are pissed now. Mass effect 2 would be a WASTE OF TIME if they got rid of the characters.

Mass effect 2 WON GAME OF THE YEAR! Do you not seem to understand that? They didn't just win it for no effing reason. They won the award because they created a GREAT game that catered to what the majority of people wanted. Garrus and Tali were brought back, and the rest were NPC. They allowed for a lot more customization and a lot more characters. Your line of thinking just doesn't make sense. Period.

Almost all of the people who have played the game would probably agree that you are talking out your **** if you think they are going to get rid of every single person who was in your squad.

Modifié par lightsnow13, 03 avril 2011 - 06:15 .


#233
FrostyYeti

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I honestly think that the squadmates we'll have ME3 will be the ones you've had in 1 and 2. Think about it, if you have lost all of your squad mates in the suicide mission your Shepard dies. Although a lot of squadmates could have too much of an important role to just be your permanent squadmate, like Wrex or Liara.

Sure it may lock people out of squadmates, but they had the chance to save them from dying.

#234
Bamboozalist

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Wittand25 wrote...

If the ME2 crew leaves and only returns as VINPCs (very important NPC) like Liara or Wrex there survivial becomes more important for the story and ther implementation into ME3 also becomes a lot easier to do for Bioware.


This is untrue, regardless of whether or not you want them back as squadmates, it would be much harder on Bioware to make them VIPNPCs. It means that Bioware has to come up with different main plot critical story lines for each squadmate if they become VINPCs, if the ME1 squad is the only VINPCs they only have to have 1 optional main plot line (wrex).

Confining someone to a squadmate is actually one of the best ways to deal with varriables because it means they can't have too large of a role on the story so Bioware doesn't have to waste resources on their impact to the story and so they can't drastically impact the game, not to mention most of the resources that go into squadmates is voice acting and none of the squadmates so far are voiced by someone who would take up tons of cash to get them to voice extra dialogue.

#235
Dave666

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lightsnow13 wrote...

Elite Midget wrote...

Yet we still had...

Old Fans whine about the Combat change while New Fans loved it.
Old Fans missed the Inventory while New Fans loved it being streamlined.
Old Fans that miss the Mako while New Fans don't even bat an eye.

I concide on them ruining Tali and turning her into a sexable Liara 2.0. That's what many Old Fans did want I suppose.

Or they could save themselves headache and just make an all new squad that're all a part of te ME3 story... Especially if they throw out the hated Loyalty system. Those that would suffer are the Casuals over the Hardcores and the Casuals are the majority. So why punish the Majority to appease the Minority that will never be satisfied? And yes it would be punishment because not having a Squaddie does effect the Gameplay and your Gameplay choices for Missions.

Not likeing someone doesn't mean they should have less Squaddies in ME3 that's supposed to be a standalone experience.

Yet the character casualties aren't all the same characters in every save and not all of the survive characters are Loyal since it's possible to have them alive yet unloyal. Than there are those that said they would leave as well such as Samara. It's simply a headache if they factor the variables over just retconning things out of making a brand new Squad to meet.

After all, part of the fun is meeting new faces to play with, right? Not to mentionthat ME3 has to be able to standalone on its own. Such as its own new LIs and the such that're expected in these types of games made by Bioware.


Are you kidding me?

First of all, the new combat system -- loved it. So much better than the first game. In ME1 you had no global cooldown. If they didn't have a global cooldown in ME2, everyone would be an adept because you could just F*** people up the **** like no tomorrow. This game became even more popular BECAUSE of the new combat system. They changed the classes to individualize the gameplay. I remember SO many times thinking in ME1 "Who cares who I bring...everyone is essentially the same."

While there are some things I miss about inventory..in all honesty...in was a pain to deal with in ME1. They just had WAY to much stuff to deal with. Especially if you're on a second playthrough with the same character. You end up turning everything into omni-gel or selling it. And you get a constant reminder about how theres a 150 item limit. Clearly they changed the inventory because the MAJORITY of people hated it. Granted they probably went a little too far with it. But still...so much better than mass effect 1.

MAKO!? ARE YOU KIDDING?! It would do a 180 if it hit a friggin PEBBLE! It actually lunged me off the bridge on Feros and I died. That thing was a literal piece of s**t. SO THANK GOD! THANK GOD THEY GOT RID OF IT! Happiest moment of ME2 when I found out they didn't have the mako in the game. The missions are so in depth in comparison to ME1. In the first game I just felt like I was going to a planet -- not caring what was actually happening -- shooting people in the same "cookie cutter" building, and turning the quest in to whoever assigned it, if it needed turning in. Mass effect 2 is FAR SUPERIOR in many ways. IN SO MANY WAYS.

By your standards, what would be the point of Mass Effect 2 then?

If they got rid of all the characters? What was the point of recruiting them? The plot essentially didn't go anywhere. We already knew the reapers were on their way. This just made it far more real and the reapers are pissed now. Mass effect 2 would be a WASTE OF TIME if they got rid of the characters.

Mass effect 2 WON GAME OF THE YEAR! Do you not seem to understand that? They didn't just win it for no effing reason. They won the award because they created a GREAT game that catered to what the majority of people wanted. Garrus and Tali were brought back, and the rest were NPC. They allowed for a lot more customization and a lot more characters. Your line of thinking just doesn't make sense. Period.

Almost all of the people who have played the game would probably agree that you are talking out your **** if you think they are going to get rid of every single person who was in your squad.


*Gets out the popcorn*


Lightsnow, I wish you well on this one, but I've discussed this to death with Elite.  No ammount of explaining will sway him.  He'll just keep quoting the 'Variables' and 'Standalone' and my favourite of all of them how 'Returning the Squaddies would be a Retcon'.  The most you will get from him is at best that if the Squad return it'll be beacuse 'Bioware caved in to Hardcore Fans'.  Just wait 'til he starts claiming that his opinions are based on Facts and Logic.  Its really quite funny.

So I hope you don't mind if I just sit back and enjoy this one? 

Oh, popcorn?

Modifié par Dave666, 03 avril 2011 - 10:31 .


#236
Labrev

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To a lesser extent, I feel the same way about Jack. We've been told she's suffering from neurological degeneration, and it's killing her. In most cases, the pain causes biotics to weaken, but in her case it is causing her to become stronger. While Jack's expiration date is not as well defined as Thane's, she is still dying. So I would be favorably inclined to her having a seizure and dying early in the game.


I treated this as a throw-away line. If it's an issue, it would be discussed. I assume it's insignificant at this point. Maybe in like, 40 years, she starts to have issues kinda thing.

#237
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Dave666 wrote...

Lightsnow, I wish you well on this one, but I've discussed this to death with Elite.  No ammount of explaining will sway him.  He'll just keep quoting the 'Variables' and 'Standalone' and my favourite of all of them how 'Returning the Squaddies would be a Retcon'.  The most you will get from him is at best that if the Squad return it'll be beacuse 'Bioware caved in to Hardcore Fans'.  Just wait 'til he starts claiming that his opinions are based on Facts and Logic.  Its really quite funny.

Don't forget Bias.

#238
Dave666

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Arcian wrote...

Dave666 wrote...

Lightsnow, I wish you well on this one, but I've discussed this to death with Elite.  No ammount of explaining will sway him.  He'll just keep quoting the 'Variables' and 'Standalone' and my favourite of all of them how 'Returning the Squaddies would be a Retcon'.  The most you will get from him is at best that if the Squad return it'll be beacuse 'Bioware caved in to Hardcore Fans'.  Just wait 'til he starts claiming that his opinions are based on Facts and Logic.  Its really quite funny.

Don't forget Bias.


Damn! How did I manage to for get that?!  Yeah we're all biased because we want Squaddies to return, but Elite is completely UNbiased in wanting an entire new cast for the final act of a Trilogy...

Modifié par Dave666, 03 avril 2011 - 05:32 .


#239
Guest_lightsnow13_*

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You're all right. As soon as I posted this I was kinda just thinking ah screw it, he is clearly an idiot and won't listen to reason.

#240
Dave666

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lightsnow13 wrote...

You're all right. As soon as I posted this I was kinda just thinking ah screw it, he is clearly an idiot and won't listen to reason.


Just thought I'd save you a sore head from banging it against a wall.  I did and the bruises were there for days!

On the plus side I struck up a nice conversation with that wall and it was actually more productive.

#241
Guest_Arcian_*

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Dave666 wrote...

On the plus side I struck up a nice conversation with that wall and it was actually more productive.

Yeah, I noticed that too.

People keep saying talking to ignorant buffoons is "like talking to a wall", but walls are actually quite the conversationists! They don't argue, they don't interrupt and they listen intently to everything you say without being judgemental.

I daresay my opinions on walls have changed quite dramatically for the better in the last couple of the days.

P.S - Wall for ME3 squadmember?

#242
Dave666

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Arcian wrote...

Dave666 wrote...

On the plus side I struck up a nice conversation with that wall and it was actually more productive.

Yeah, I noticed that too.

People keep saying talking to ignorant buffoons is "like talking to a wall", but walls are actually quite the conversationists! They don't argue, they don't interrupt and they listen intently to everything you say without being judgemental.

I daresay my opinions on walls have changed quite dramatically for the better in the last couple of the days.

P.S - Wall for ME3 squadmember?


Ooo! That sounds like a good idea! Shame pettitions are not allowed one here. ;)

#243
Anacronian Stryx

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Arcian wrote...

Dave666 wrote...

On the plus side I struck up a nice conversation with that wall and it was actually more productive.

Yeah, I noticed that too.

People keep saying talking to ignorant buffoons is "like talking to a wall", but walls are actually quite the conversationists! They don't argue, they don't interrupt and they listen intently to everything you say without being judgemental.

I daresay my opinions on walls have changed quite dramatically for the better in the last couple of the days.

P.S - Wall for ME3 squadmember?


Wall + a drill = "romanceable"?...

#244
Bamboozalist

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Arcian wrote...
P.S - Wall for ME3 squadmember?


Shepard: Hey Wall.
Wall: ...
Shepard: Top Right Option 50 times.
Wall: ...

*Cutscene Before Final Mission*

Shepard: Wall that was amazing.
Wall: ...

#245
jtav

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I don't think the ME2 squad will be squad members in ME3, with the possible exception of Legion, who is the easiest person to handwave. Quite simply I don't see BW expending a lot of resources on a character unless that character is alive in every game. Since they've already said that dead is dead, then I expect a largely new team because it's more cost-effective that way. I'm not happy about it, and I would be delighted to be proven wrong.

#246
Dave666

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Bamboozalist wrote...

Arcian wrote...
P.S - Wall for ME3 squadmember?


Shepard: Hey Jacob.
Jacob: ...
Shepard: Top Right Option 50 times.
Jacob: ...

*Cutscene Before Final Mission*

Shepard: Jacob that was amazing.
Jacob: ...


Fixed that for you.

I am of course only joking. :P

#247
Bamboozalist

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Dave666 wrote...

Shepard: Hey Jacob.
Jacob: ...
Shepard: Top Right Option 50 times.
Jacob: ...

*Cutscene Before Final Mission*

Shepard: Jacob that was amazing.
Jacob: THE PRIZE!!!


Fixed it again.

#248
Dave666

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Bamboozalist wrote...

Dave666 wrote...

Shepard: Hey Jacob.
Jacob: ...
Shepard: Top Right Option 50 times.
Jacob: ...

*Cutscene Before Final Mission*

Shepard: Jacob that was amazing.
Jacob: THE PRIZE!!!


Fixed it again.


Nice one, it made me laugh!

Wasn't really bashing Jacob, he's just an easy target for this sort of thing.

Some people like him, some don't and thats fine with me. :)

#249
100k

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CulturalGeekGirl wrote...

If anyone wants to know what makes a seemingly nice person turn to brutal, bitter, revenge... It's the desire to prevent what happened to you from ever happening to anyone else. That's why Liara became such a kill-crazy badass - there's a point at which your life is so ruined, the only good thing you can imagine doing is saving someone else from the same fate. Of course, I like new Liara. But that's the trope.

One thing I would have liked to see more of is the "bending your squadmates to your will via your cult of personality" thing that happened a bit in ME1. You could make Ash or Kaiden more or less racist through conversational wrangling (though Kaidan wasn't racist at all to start with... which is actually what made me start liking him. The contrast to Ash was... refreshing.) You could convince Garrus that the path of reasonableness was good, or do nothing to discourage his kill-crazy shenanigans. I wish that these had had more of an impact later on, and I wish that you had been able to do more of that in 2.

Jack and Garrus are the natural examples of how that would have worked: it would be interesting if the Renegade conversation options with Jack lead to you saying "you know what? I like crazy chicks, and it turns me on to see a girl tear someone up. Maybe at the end of this cruise we will go pirate, and we can do it while we watch the ships of our enemies burn!" Ok, maybe not quite that far, but you see my point. Similarly, if you take Garrus to get his revenge, and he takes it, he should become even more convinced that the ends justify the means. It'd be a pain to write and I don't fault them for not doing it, but man it would have been sweet.

I think a lot of the 'heart of gold' stuff is really more of a side-effect of Shepard's personality and leadership. Miranda, Grunt, Jack, Zaeed, even Kasumi were all at least amoral when they signed on, and Garrus and Thane were both on the grayer side of white, and sauntering vaguely downwards. It's only after Shepard goes out of her way to help them with their problems that their hearts of gold are revealed; if you never do their loyalty missions, they're just amoral bastards on your ship. 

I think that Mordin did need to be sympathetic, or too many people would instantly write him off in a pro-Wrex fervor. He's the one character I absolutely wouldn't change, but hey, he was my favorite.


It would also be cool if the characters you changed changed their personal appearances.

Garrus, for instance, would get a red visor and neck lighting that would cast his face into a kind of creepy contrast. He would get cybernetic implants on his body to enhance his abilites, subtly reminding the player of Saren. This could signify that, despite Garrus's original goals, he was becoming as reckless and evil as Saren. His eye color would change with Shepard's, implying that he sees the world the same way as a renegade.

Tali could become very anti geth, pro war for home world and geth experiments. Her inner helmet could be lit with an eerie light. She would be given the option to wear darker clothes, and heavy armor, and she would be very militaristic.

Thane would stay brain dead and "disconnected". He would be a silent body guard, and wear a Kasumi style hood.

Jack would wear a full commando combat suit, and grow a mow hawk. Her eyes would become totally black, and she would turn really pale, emphasizing her tattoos.

Miranda would become a Cerberus extremist, she would cut her hair short and sharp, like that one news reporter. 

Jacob would pull a Kanye West hairstyle. No, I dunno. Jacob would grow his hair into dreadlocks, and wear red lit heavy combat suits.

Grunt's silver head plate would get dark fringes. His skin tone would change to a slightly darker color, and he would revel in any level of violence.

Samara would become a extremist, and kill people for the smallest of things without mercy. She would wear a white and silver shawl, and her eyes would glow permanently. Similar to Thane, she would be very disconnected, more of a tool than a being.

Kasumi's eyes would glow brightly under her hood. She would be able to take off her hood, and would be equipped with loads of grenades. She would become Shepard's spy.

Legion renagade would be similar to the alt Legion costume in the game. They have a red "eye", N7 armor, and heavy can either be a tool of Shepard (think HK 47), or Tali (as a slave), or be independent.

Zaeed would have black armor, filled with weapon attachments, and both of his eyes would be artifical. 

Mordin would get eyes like Dr. Saleon. Creepy.

You can see where this whole thing is going. I would make sure that the "renegade" characters aren't just goth stereotypes, or emo punks, but do and wear things that are appropriate to their characters.

#250
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100k wrote...
It would also be cool if the characters you changed changed their personal appearances.

Garrus, for instance, would get a red visor and neck lighting that would cast his face into a kind of creepy contrast. He would get cybernetic implants on his body to enhance his abilites, subtly reminding the player of Saren. This could signify that, despite Garrus's original goals, he was becoming as reckless and evil as Saren. His eye color would change with Shepard's, implying that he sees the world the same way as a renegade.

Tali could become very anti geth, pro war for home world and geth experiments. Her inner helmet could be lit with an eerie light. She would be given the option to wear darker clothes, and heavy armor, and she would be very militaristic.

Thane would stay brain dead and "disconnected". He would be a silent body guard, and wear a Kasumi style hood.

Jack would wear a full commando combat suit, and grow a mow hawk. Her eyes would become totally black, and she would turn really pale, emphasizing her tattoos.

Miranda would become a Cerberus extremist, she would cut her hair short and sharp, like that one news reporter. 

Jacob would pull a Kanye West hairstyle. No, I dunno. Jacob would grow his hair into dreadlocks, and wear red lit heavy combat suits.

Grunt's silver head plate would get dark fringes. His skin tone would change to a slightly darker color, and he would revel in any level of violence.

Samara would become a extremist, and kill people for the smallest of things without mercy. She would wear a white and silver shawl, and her eyes would glow permanently. Similar to Thane, she would be very disconnected, more of a tool than a being.

Kasumi's eyes would glow brightly under her hood. She would be able to take off her hood, and would be equipped with loads of grenades. She would become Shepard's spy.

Legion renagade would be similar to the alt Legion costume in the game. They have a red "eye", N7 armor, and heavy can either be a tool of Shepard (think HK 47), or Tali (as a slave), or be independent.

Zaeed would have black armor, filled with weapon attachments, and both of his eyes would be artifical. 

Mordin would get eyes like Dr. Saleon. Creepy.

You can see where this whole thing is going. I would make sure that the "renegade" characters aren't just goth stereotypes, or emo punks, but do and wear things that are appropriate to their characters.

I highlighted all things I don't really agree with/didn't think were plausible. I get the whole, "eyes are the windows to the soul"-thing, and most are plausible, but those i highlighted are not.

Otherwise, it sounds pretty cool, like a purist Cerberus team (in terms of moral angle of ideals, not actual ideals such as species vs species like the actual Cerberus).