100k wrote...
Miranda would become a Cerberus extremist, she would cut her hair short and sharp, like that one news reporter.
Love this idea!! Kind of like long hair dagger to short hair dagger transformation in Final Fantasy 9! A short bob. AWESOME
Guest_lightsnow13_*
100k wrote...
Miranda would become a Cerberus extremist, she would cut her hair short and sharp, like that one news reporter.
Important does not equal critical. It does not even require there presence or abscence to alter the game play as long as the player gets emotional pay off (seee Wrex on Virmire, no game-play change but nice fluff dialog as reward for importing).Bamboozalist wrote...
This is untrue, regardless of whether or not you want them back as squadmates, it would be much harder on Bioware to make them VIPNPCs. It means that Bioware has to come up with different main plot critical story lines for each squadmate if they become VINPCs, if the ME1 squad is the only VINPCs they only have to have 1 optional main plot line (wrex).
Confining someone to a squadmate is actually one of the best ways to deal with varriables because it means they can't have too large of a role on the story so Bioware doesn't have to waste resources on their impact to the story and so they can't drastically impact the game, not to mention most of the resources that go into squadmates is voice acting and none of the squadmates so far are voiced by someone who would take up tons of cash to get them to voice extra dialogue.
AdmiralCheez wrote...
Yeah, I don't completely understand the direction they took with her character, either, nor have I entirely forgiven them for it. But it was a smashing piece of DLC, at least, and I felt enough of the "old Liara" shone through here and there to curb my rage.Nozybidaj wrote...
Oh a whole mission pack!? In which she grimdarks her way into being the shadow broker. If at the end of ME1 you would have asked me what the most ridiculous continuation of her character could possibly be, that pretty much would have been it.
Clonedzero wrote...
you know. CONSEQUENCES lol.
Nozybidaj wrote...
Clonedzero wrote...
you know. CONSEQUENCES lol.
They've never had real consequences anywhere in the series though, just the illusion of choice. No matter what choices you make or how you play your Shepard you always end up right at the same place. The differences in ME2 based on your choies from ME1 and in ME2 were all just window dressing. I don't really anticipate that changing.
Previously the only requirement they said an ME3 import would have is an "alive" Shepard. Not Sheaprd + Party member 1, 2, and 3.
They aren't going to let you import an ME2 save that has no chance at succeeding in ME3. That's why none of the ME2 squad will have a significant presence in ME3. They might be around, probably cameo type appearances. Maybe insignificant filler side quests if they are still alive, but nothing major is going to change if they are alive or dead.
jamesp81 wrote...
Bioware has suggested that those that get most of their squad killed in ME2 are going to have a hard time in ME3.
a.) Bioware marketing says a lot of things, that often don´t happen for one reason or another. And usually what does happen is only about a half as interesting or important as marketing made it sound before.jamesp81 wrote...
Bioware has suggested that those that get most of their squad killed in ME2 are going to have a hard time in ME3. Ergo, I think you're dead wrong. You will still be able to win even if you nuked your old squad, but it's going to be difficult, as it should be.
Wittand25 wrote...
Bringing the whole team of ME2 back does require 52 days of recording (for every language, not counting Shepard´s part of the dialog). Reducing the ME2 crew to cameos and introducing 8 new squad mates only requires 45 days (per language, not counting Shepard). With the additional bonus that nearly all the work is accesible to all players independend from import and little is wasted on things that would require a player to play another game for 20+ hours just to see it.
Modifié par Bamboozalist, 04 avril 2011 - 05:23 .
Bamboozalist wrote...
Unfortunately Bioware forced themselves into a corner with this one, you don't make a game devouted solely to getting emotionally engaged and attached with characters just to reduce them to minor roles in the next one. If you make a chapter of a trilogy about character development and then not focus on those characters in the next chapter you've basically completely removed that chapter.
Do you know the contracts ? One could argue that the returning voice actors can also ask for more payment then new ones since they can not be replaced.Bamboozalist wrote...
It would still be more resource effective to go with the 52 days or recording,
1. New squad would require new voice actors to be hired on for all 8 members, since Mass Effect is a hit franchise they would probably request higher pay than returning contracts.
AAA game so even returning squad mates would get a new look since just coping them directly from ME2 would look extremely cheap and Bioware can not afford that after DA2´.2. New animations, models, textures, and everything that the new squad would require.
Did not you yourself state that squad mates do not have impact on the story ? So if they remain with Shepard the only effect their survival has is another person to talk to on the ship making ME2 equally pointless as a story.3. All the resources that would go into making everyone happy by giving all 12 old squad members cameos that are meaningful (and while you say they don't have to impact the story, yes they do otherwise that squad mate is now useless since them being alive doesn't impact the story at all and ME2 was useless as a story)
It does not work that way with video games or any other media that requires a lot of time investment by the consumer. While giving a returning player some emotional extra content to reward loyalty is fine, withholding important and significant pieces of content from new players on the other hand will ****** them of more likely than make them interested in the franchise4. Brand Loyalty (or Character Loyalty in this case) and making "a player to play another game for 20+ hours just to see it." would make it a markettable business decision.
People were as attached to Wrex and no one complained. And even in the case of the VS and Liara the source of complaints was less than they only got cameos and more that said cameos were bad.Unfortunately Bioware forced themselves into a corner with this one, you don't make a game devouted solely to getting emotionally engaged and attached with characters just to reduce them to minor roles in the next one. If you make a chapter of a trilogy about character development and then not focus on those characters in the next chapter you've basically completely removed that chapter.
ME3 is a full game and not just a delayed climax of ME2.AquamanOS wrote...
That and any new squadmates will have the weakest development of either 1's or 2's since they'd be brand new characters inserted right into the climax of the story when the time for character development is gone.
That's of course assuming Bioware doesn't let us all down and make the Reaper invasion happen off screen until the very last mission while we run around solving the squad's issues the whole game.
Wittand25 wrote...
ME3 is a full game and not just a delayed climax of ME2.AquamanOS wrote...
That and any new squadmates will have the weakest development of either 1's or 2's since they'd be brand new characters inserted right into the climax of the story when the time for character development is gone.
That's of course assuming Bioware doesn't let us all down and make the Reaper invasion happen off screen until the very last mission while we run around solving the squad's issues the whole game.
Heck ME2 was supposed to be a mission under constant time pressure and the plot took place in a time span of two months.In ME1 Shepard spend most of his time in pursuit of Saren and the plot also took less than a month to go from Eden Prime to the battle of the citadel. Even with the reaper invasion there should be plenty of time for Shepard to talk with new crew members, to get to know them and have sex with one of them just before the final mission.
As far as character development goes:
Since ME1 was enough to get attached to the ME1 crew and ME2 enough that you got attached to the ME2 crew I do not see why suddenly ME3 should not be enough to get attached to a new crew.
There is a big difference between tweaking/updating existing models and making entirely new ones that you have to make sure function properly with the animations you plan on giving them.Wittand25 wrote...
AAA game so even returning squad mates would get a new look since just coping them directly from ME2 would look extremely cheap and Bioware can not afford that after DA2´.2. New animations, models, textures, and everything that the new squad would require.
Considering that ME2 was about gathering a squad and gaining their loyalty no them still being in that squad would make ME2 actually have purpose. Making the ME2 squad not important would be like if ME2 started off with the Reapers coming through the Citadel anyway. Bioware has stated numerous times that ME2 was about the squad. If they're in your squad they're still important since they're helping you fight the Reapers but at the same time they can't impact the story.Did not you yourself state that squad mates do not have impact on the story ? So if they remain with Shepard the only effect their survival has is another person to talk to on the ship making ME2 equally pointless as a story.3. All the resources that would go into making everyone happy by giving all 12 old squad members cameos that are meaningful (and while you say they don't have to impact the story, yes they do otherwise that squad mate is now useless since them being alive doesn't impact the story at all and ME2 was useless as a story)
It does not work that way with video games or any other media that requires a lot of time investment by the consumer. While giving a returning player some emotional extra content to reward loyalty is fine, withholding important and significant pieces of content from new players on the other hand will ****** them of more likely than make them interested in the franchises4. Brand Loyalty (or Character Loyalty in this case) and making "a player to play another game for 20+ hours just to see it." would make it a markettable business decision.
People didn't complain about Wrex, the VS, and Liara because Bioware said they're being "Saved for ME3" meaning that they could actually be very important and play a large role in the story and giving us lots of screen time with them. If ME3 roles around and all 3 of them get small cameos again you bet your ass people will be pissed as ****.People were as attached to Wrex and no one complained. And even in the case of the VS and Liara the source of complaints was less than they only got cameos and more that said cameos were bad.Unfortunately Bioware forced themselves into a corner with this one, you don't make a game devouted solely to getting emotionally engaged and attached with characters just to reduce them to minor roles in the next one. If you make a chapter of a trilogy about character development and then not focus on those characters in the next chapter you've basically completely removed that chapter.
And I do not see why ME2 should become pointless if the squad does not return since the game was no about character development anyway. There was far to little interaction between the squad and Shepard to claim such. What ME2 did was to give you a better insight into the various races and the universe through the eyes of the different NPCs.
If they're not loyal, yes they say that when you recruit them before you take care of their "daddy issues".It is also quite clear, if you play ME2 that most of the squad will leave after the mission or as soon as something important requires them to do so. Several of them tell that Shepard straight to the face.
Modifié par Bamboozalist, 04 avril 2011 - 06:39 .
Modifié par scpulley, 04 avril 2011 - 07:29 .
Bolboreta wrote...
I think Bioware will try to satisfy "old users". I mean... if they make a good game for newcomers, reviews would be good; if they make a great ending game, forum comments and fanpages will be a splendid free advertising and I think that would attract more costumers to the whole franchise.
Elite Midget wrote...
Bolboreta wrote...
I think Bioware will try to satisfy "old users". I mean... if they make a good game for newcomers, reviews would be good; if they make a great ending game, forum comments and fanpages will be a splendid free advertising and I think that would attract more costumers to the whole franchise.
You're kidding, right?
Review scores will always attract more newcomers than forums or fanpages that most casuals wont be intereted in unless they're already buying the game. Even than few casuals ever even go to forums or fanpages. They play the game if they hear it scored great and once they've beaten it they move on.
Guest_Arcian_*
Bamboozalist wrote...
Fortunately those people usually don't buy games that require 20+ hours to complete and have no multiplayer.
Guest_Arcian_*
The keyword is "usually".Elite Midget wrote...
Bamboozalist wrote...
Fortunately those people usually don't buy games that require 20+ hours to complete and have no multiplayer.
You're kidding right? So you're saying that all those that bought ME2 were only Hardcore?I really doubt that. Especially since a vast majority of ME2 Game Owners don't even go onto the forums which typically only brings out the hardcores. Besides, Bioware did say they wanted a larger audience namely the CoD one...
Arcian wrote...
Tali is a bit more sketchy, though. She returned home after her pilgrimage and started helping her people with missions. Why she would go back to Shepard is a bit unclear.
Guest_Arcian_*
Ah, yes, "Nerdcrush". We have dismissed that claim.Bamboozalist wrote...
Arcian wrote...
Tali is a bit more sketchy, though. She returned home after her pilgrimage and started helping her people with missions. Why she would go back to Shepard is a bit unclear.
Her massive nerdcrush on Shepard of course. Gigglesquee.jpg
/sarcasm