Elite Midget wrote...
Yet we still had...
Some old fans whine about the Combat change while some old fans loved it.
Some old fans missed the Inventory while some old fans loved it being streamlined.
Some old fans miss the Mako while some old fans don't even bat an eye.
Fixed, bro.
I concide on them ruining Tali and turning her into a sexable Liara 2.0. That's what many Old Fans did want I suppose.
Tali was ruined? Funny, because I thought that most changes made to her character were an improvement. No longer a walking codex entry = victory!
So yeah, that's just, like, your opinion, man.
Or they could save themselves headache and just make an all new squad that're all a part of te ME3 story... Especially if they throw out the hated Loyalty system. Those that would suffer are the Casuals over the Hardcores and the Casuals are the majority. So why punish the Majority to appease the Minority that will never be satisfied? And yes it would be punishment because not having a Squaddie does effect the Gameplay and your Gameplay choices for Missions.
Not if you can go back and replay ME2, it doesn't. When I hear I miss out on a reward on something because I goofed up earlier, I go back and fix it. I assume that any "casual" gamer that cares enough about a certain squadmate will do the same. In fact, several of those "casual" gamers might not even bother playing ME3, much less importing.
Gameplay balance? That's what new squadmates are for.
Not likeing someone doesn't mean they should have less Squaddies in ME3 that's supposed to be a standalone experience.
Okay, so since ONE GUY is too stubborn to save a certain character, EVERYONE ELSE should be denied that character? Talk about catering to the minority...
Yet the character casualties aren't all the same characters in every save and not all of the survive characters are Loyal since it's possible to have them alive yet unloyal. Than there are those that said they would leave as well such as Samara. It's simply a headache if they factor the variables over just retconning things out of making a brand new Squad to meet.
Just because something is difficult does not mean it should not be done (imagine the headache that came with creating balanced gameplay for all six classes). And even if different teammates are alive or dead in different saves, overall any given squadmate (apart from Kaishley or Samorinth) is much more likely to be alive than dead.
I have a feeling loyalty of old squadmates will be largely ignored in ME3. Decisions you made during loyalty quests will still factor in (whether or not certain NPCs are alive, what happened with the genohpage data, etc), but all in all that magic red circle probably won't mean much.
However, I can see Samara leaving, which makes me sad, since I really like her. I won't argue against plot-related reasons so long as they aren't contrived and I still get a worthy cameo, but all twelve of your crew taking off? It's a little bit on the "WTF?!" side of things.
Seriously, what kind of a gaming experience is hearing "sorry, Shepard, but I have more important things to do" twelve times in a row? Three was bad enough, but twelve?
Twelve? Baaaaaad storytelling choice, brah.
After all, part of the fun is meeting new faces to play with, right? Not to mentionthat ME3 has to be able to standalone on its own. Such as its own new LIs and the such that're expected in these types of games made by Bioware.
Did I ever argue against seeing new guys? No. I WANT to see new guys. Look at my signature, man---I'm pulling for a Batarian squadmate (and a FemTurian).
See, here's the thing: you keep assuming that wanting old teammates back is the same as expecting ALL of them back, and that keeping part of the old crew means no new guys. You silly goose, you.