Satyricon331 wrote...
Such a game wouldn't interest me in the slightest. There is nothing that could salvage such a game for me.
Red Dead Redemption, you have a wife and kid. Never annoying, it's purpose for Marston's actions, and even though they're in a small portion of the game you feel like they're a family. I never got that feeling with the Hawkes. There's no sibling banter between the three....probably because they're two before you know it.
It doesn't have to be the Fable style children, Fable doesn't do character they do....The Sims as NPCs. You give the kid a toy gun, give him a thumbs up, and then every 10 minutes 100 dollars disappears from your wallet to keep everyone happy. That's tedious and impersonal.
The problem with DA2 is that the story does not affect Hawke. Mage/Templar fight means nothing if everyone's dead, and even if Bethany/Carver's still alive why do you care? Because the game says they're your sibling? The game didn't even give you a "Tell your Sibling Your Mom Just Died" moment. The closest was with Warden Bethany and all she said was, "I know."
Real gripping emotional moment there. I mean the woman that sacrficed so much to keep you hidden for 18 years of your life died and you don't give a third word?
The child is just one suggestion on how to keep the story personal and have the Templar/Mage fight mean something to Hawke. Another, even easier, option would have been to keep the siblings around and make them full-fledged characters. Then when the moment happens the Hawke family's divided and Hawke has a problem on what to support.
It would have been nice.
Instead the arugment feels more aimed at players who played the first game. It's like a rebuttal because it was so easy to support mages in the first game. You had one mad man who tortured and forced people to become Abominations and then a bunch of fully armed, trained, and armored grown men hiding and talking about genocide instead of doing their jobs.
Who do you support? There's also the fact that letting blood mages go or helping them in the Mage board quests never turns on you. Just try to find a moment where helping a Blood Mage doesn't bite you in the ass in the second game.
It's decent for the player, but...Hawke? It means nothing to Hawke and it easily could have, Hawke's family have mages in it. They're hiding in the boring wilderness because of that fact. But by the time Act 2 comes around the only way the game can bring up the issue and make it personal is to have a mage kill your mom.
Feels like there were better ways to make this issue personal to Hawke for a much longer period of the game. Something that makes the fight mean something so the ending had weight.