Hassukissa wrote...
Not really a design tip, as some here are, but rather a designing philosophy I go by. The bit about not working in a vacuum comes close, but from a different perspective.
Make the kind of module YOU want to play, and make it primarily for your own entertainment, and try to ignore the forum buzz going on about what OTHER designers are doing.
I'll elaborate a little. It's easy to get caught up by the forums/fans, those never-ending threads of 'what do people want to see in modules?' and the somewhat binary approach of generic forum population when things totally suck unless it is their current favorite. It's very easy to start comparing your project to someone else's who gets a lot of positive buzz, and feel discouraged.
Don't get discouraged, believe in your own project. If you like to play it (and you should, since you are the primary playtester), chances are high there are others who will like it as well.
Well said and there is nothing wrong with making a niche module. It will be impossible to appeal to all people. Even the highest rated NWN modules got their fair share of flack so follow the advice of the above poster and make something you like and narrow the focus if you wish.





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