Just finished
#1
Posté 31 mars 2011 - 11:58
The ending was pretty average i thought. I went down the path of killing Anders but siding with the mages and killing Meredith. So Orsino turns on you in the end. In fact everyone does. Never quite knew what side I was on because everyon was trying to kill me. It kind of negated any choices you make because it didnt really seem to matter in the end.
For me the shortcomings in the gameplay and (especially) the rehashed maps really detracted from being able to enjoy the story. After about half way thru, I felt no desire to continue exploring sidequests because of combat and environment being so tedious and monotonous. I see Mike Laidlaw saying that environments were rehashed so as to provide more content. What is the point of more content if it is s***t boring?
Anyway, Ive said many things before about this game but now having finished it, overall I was most disappointed. I see no replay value at all. Honestly I couldnt wait to remove the game so as to install something else (I have a small hard drive!)
Just my 2 cents.
#2
Posté 31 mars 2011 - 12:04
#3
Posté 31 mars 2011 - 12:05
#4
Posté 31 mars 2011 - 12:08
#5
Posté 31 mars 2011 - 12:12
Modifié par Atardecer, 31 mars 2011 - 12:12 .
#6
Posté 31 mars 2011 - 12:15
Atardecer wrote...
Another thing - I thought the romamces were poorly implemented. Basically everyone comes onto you in an unrealistic fashion and in the end, it really didnt mean anything anyway. There was no story consequences in the finale. IN origins the romance had more ebb and flow and feeling of consequence. Perhaps it was because there were more hours of play and it had more time to take effect. Again, DA2 was simply a rush job.
In Varric's stories, the hero gets the LI all day erry day
#7
Posté 31 mars 2011 - 12:18
#8
Posté 31 mars 2011 - 12:20
Well, at least he came...to write this out.Your title is very misleading, good sir. I was expecting orgasms.
#9
Posté 31 mars 2011 - 12:20
#10
Posté 31 mars 2011 - 12:41
#11
Posté 31 mars 2011 - 02:00
While I'm not a fan of the rehashed environments, I don't mind the game taking place in the same city. I actually like it, and would've liked it more if the city changed more through the time-skips. But graphics and environments in an RPG are always less important to me than the characters and story. And for me, DA2 nailed it. The story felt personal, the characters felt like real people with their own lives, goals, and interests.
It's interesting you didn't like the romances. I thought they were the best of any game in quite some time. I suppose by LIs coming onto you at all times you mean Anders, as he and Isabela are the only two characters who do this. If you don't flirt with Fenris or Merrill, they never make a pass at you. Even Anders only flirts if you pick a specific non-romance dialogue. And it's part of his character. No matter what, he's in love with Hawke. It's part of his character. I imagine it makes some people uncomfortable. Oh well. It adds another layer of depth to his character, and if you complete his romance arc, it's features some of the best-written dialogue in the game.
I also felt the DA2 romances were more fleshed-out than in Origins. In DA2, your LI shows up to comfort you after traumatic events, something ignored in Origins. In DA2, more of your companions and important NPCs react to your romance (Leandra, Gamlen, Varric, Aveline, Merrill, Isabela, Sebastian, and those are just the ones off the top of my head, I'm sure they're more). It feels like a bigger part of your life, and it feels like your other companions and family take notice of it and care.
The story deviated from the classic save-the-world-feel-like-a-hero format, and I think that's a major part of what some people are reacting to. I like that the game did something different. I like that I fail so many times, for it makes my successes so much sweeter. I feel like Hawke struggles to accomplish his goals, and sometimes things don't work out the way he intended. Kind of like real life, actually, but with more epic battles and bigger stakes.
I love that this game broke my heart at times, made me frustrated, made me angry (for the right reason). These aren't things you get to feel too often in games. Normally the player just gets a pat on the back and a congratulations. Here you feel like you may have made the world a worse place instead of a better one. I like that. It's different. If I want to feel like the Mary Sue hero, I'll play a different game. DA2 makes me feel like a person trying to do the right thing, but not being able to control those around them. Again, like real life.
#12
Posté 31 mars 2011 - 02:06
It might be of worth to point out that I did not romance Anders in any of the playthroughts, but I did flirt a little with him in one of them. Also on both playthroughs I played a female Hawke.
Edit: I have to add that the previous post, by highcastle, really have some good points and I agree with mostly everything.
Modifié par Darker_than_black, 31 mars 2011 - 02:10 .
#13
Posté 31 mars 2011 - 02:06
#14
Posté 31 mars 2011 - 02:56
#15
Posté 31 mars 2011 - 03:43
#16
Posté 31 mars 2011 - 06:24
errant_knight wrote...
I'm with the OP on this. While Highcastle states her case eloquently, I had pretty much the opposite experience. My most common emotion during gameplay was irritation with some depression thrown in for good measure. And there were times I had to make myself keep playing just to get through once. I just didn't find it fun or engaging (although I laughed during Aveline's side quest.)
Fixed my gender for you.
I respect your opinion, too. Not everyone has the same tastes, and DA2 was a pretty drastic deviation from the standard formula. Once I finished it, I expected it to be rather polarizing. It's not often a game strikes the player down. Usually you're elevated to godlike hero status, and that's what many people expect and desire from the medium. Because the player is cast in the main role, few games really show what happens when you lose. I assume because most people don't like to lose or feel like their victories were merely pyrrhic. I understand this, but it also means losing out on the entire tragedy genre.
DA2 feels like an experiment in what an RPG can make you feel. I think some of the irritation and depression you felt was intended. I don't think this game was supposed to make you feel happy and giddy at the end. I've said before I'm reminded of Red Dead Redemption, which ended on a similarly bleak note. I think RDR was better recieved, though, because the main character was John Marston, not a protagonist created by the player (which many see as a self-insertion). I'm seeing more games trying to change what the medium can make a player feel, and I like that.
#17
Posté 31 mars 2011 - 08:10
I really liked that part of the game where i could spend a good amount of time just talking to my companions, learning about them and their past. For example i can't just go to the hanging man and talk to Varric and ask him how he is doing or how is his brother ( i didn't kill him ) or how his crossbow got it's name. I cant ask Isabella more questions about her past or maybe change her mind about marriage. I like the game don't get me wrong it is good so far i like the combat better, although i agree with the OP on what he thinks about the combat, the combat is also fairly slow to me ( probably becuase of my computer) but it was still fun but then it got pretty boring after a while. Every time i did a side quest or was just trying to get an item and a whole bunch of mobs came i just would hope it would end already.
Also i felt like i was forced to play with Anders since he is the only viable option to heal if you yourself are not a mage. Or that I wish to try to use Fenris as a tank but i doubt he would be any good. Sure i can play without them but i find that potions to heal yourself are not very convenient or the fact that i cannot revive someone in battle if i need to. Im not really sure why they did this although having unique talent tree is great and all but what if i want Merril to heal? I cant because she doesn't have that option.
The story i think is great i may not be a Grey warden saving the world, since i already did that twice. Im just a citizen of a city trying to live my life, i just seem to find myself in very peculiar situations that make me heroic. I also don't mind it that the whole game is mostly in the city I'm ok with that, since i can explorer the whole city unlike in DAO in which the city there felt so small. I just wish I could leave the city and explorer the marshes ( prob in a DLC). And yes some part of DA2 does feel rushed like the conversations and other small parts ( i can't remember them atm since i haven't played DA2 In a few weeks due to school stuff).
Highcastle i don't really know what you mean by the basic formula but i agree with you that DA2 is something different. Nothing wrong with different but i feel like they left out a lot of what made DA, DA if that make any sense. And i will have to disagree with you on the comment you made about that the story deviated from the classic save-the-world-feel-like-a-hero format. In this game to Hawke Kirkwall is his world and he does save it more than once. And I have felt like a godlike hero since the start of the game, I mean who wouldn't when you can just obliterate an enemy into pieces with a slam of your sword?
Sorry if i post seems somewhat confusing to read hopefully you get what im trying to say.
#18
Posté 01 avril 2011 - 02:31
The game felt more of annoyance than anything, that I was simply going through the motions to get to the next cutscene. I'll admit, Im more of a fan of RPG combat as done in games like Oblivion, where you actually have to do something other than click and a bad guy and sit back. Combat was very monotonous. At the very least, combat based on timing would a la The WItcher would have been more interesting.
The lack of character/companion customisation too I really did not like. Again these are all small things but when combined together they really standout as to detract from the experience. For me, it felt like Bioware had taken some of the best stuff about DA:O and removed it, rather than building on it. Im all for innovative stories, but only so long as they dont detract from gameplay.
Im no fan of arcade adventure console games Im afraid, and thats what this is. If it was made by anyone other than Bioware I would say its not a bad effort, but being made by Bioware I would say its poor. Perhaps some of us have too high expectations.
Modifié par Atardecer, 01 avril 2011 - 02:32 .
#19
Posté 01 avril 2011 - 03:43
Russian endings are those where the survivors live on with the sorrows they accrued during the story. There is no glory. Only misery and emptiness.
A happy Russian ending is when everyone dies.





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