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Interface issues (And what's the tanking class?)


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#1
Herakleia

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I picked up ME2; I've been playing DA2 since release, and wanted to take a break from it, and found ME2 on sale. 

My first character is always a tanking melee class.  I figure that until I learn the tactics, survivability is the way to avoid frustration, and melee is straightforward enough.  I made my first Shep a Soldier; that seemed to be  close enough to Warrior to pass.  And, I gathered it fit the concept of the character. 

What I ended up with, apparently, is a sniper ... with a psychic levitation power.  Not what I was expecting.

Playing as a sniper is an annoying game of whack-a-mole.  It's way too easy for enemies to hide.  On the other hand, moving to places where enemies can't hide from me has not been a tactic that's been crowned with success, either.  Do I need to reroll as Vanguard? or what?  Which is the hand to hand combat class?

I am also struggling with the interface. 

How do I scroll back for a wider field of vision?  The mouse wheel apparently scrolls between all the weapons in the Armory, including those I thought I had left behind. 

I am having issues with saving the game.  The first mainline quest apparently involves recruiting a doctor on the standard anarchic trader/pirate/mercenary hub that all science fiction settings must have.  I manage to stumble on the doctor's assistant, whom I rescued.  Yay! plot point! ---- but when I tried to save the game after finishing this goal, knowing that I'd be called away soon, I could not.  No choice but to leave and start over from the last save I was actually able to make.  Is this save line corrupted?  do I need to start over again here too?

Is there a map?  Pressing M brings forth a pointer, but no map.  I came across one large and empty room where the indicator showed a goal inside it, but moving around the room simply pointed to a place inside it, but I found nothing to interact with there. 

#2
Bozorgmehr

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Herakleia wrote...

I picked up ME2; I've been playing DA2 since release, and wanted to take a break from it, and found ME2 on sale. 

My first character is always a tanking melee class.  I figure that until I learn the tactics, survivability is the way to avoid frustration, and melee is straightforward enough.  I made my first Shep a Soldier; that seemed to be  close enough to Warrior to pass.  And, I gathered it fit the concept of the character. 

Do I need to reroll as Vanguard? or what?  Which is the hand to hand combat class?


Sentinels are the closest you can get to tanking (get Assault Armor asap and you're set), Vanguards are very hard to kill also, but they're more a berserker class - moving around the battlefield fast and shotgunning dudes in the face. If extreme aggression is your thing, I suggest to go Vanguard.

You can go CQC with all classes, just play Vanguard first to get the hang of it - definitely the best class when you're going to try the other classes too (which you should, all are great fun and have an unique feel).

How do I scroll back for a wider field of vision?  The mouse wheel apparently scrolls between all the weapons in the Armory, including those I thought I had left behind.



Camera cannot be changed/adjusted - it's not bad IMHO, you'll get used to it soon enough.

I am having issues with saving the game.  The first mainline quest apparently involves recruiting a doctor on the standard anarchic trader/pirate/mercenary hub that all science fiction settings must have.  I manage to stumble on the doctor's assistant, whom I rescued.  Yay! plot point! ---- but when I tried to save the game after finishing this goal, knowing that I'd be called away soon, I could not.  No choice but to leave and start over from the last save I was actually able to make.  Is this save line corrupted?  do I need to start over again here too?


You can only (manually) save the game when there are no enemies around. That point in Mordin's mission has enemies nearby (though the game should auto-save after you've met the assistant, check the options if the auto-save function is enabled).

Is there a map?  Pressing M brings forth a pointer, but no map.  I came across one large and empty room where the indicator showed a goal inside it, but moving around the room simply pointed to a place inside it, but I found nothing to interact with there. 


The marker only shows which direction you've to go, it doesn't point to objects you can interact with.

#3
Praetor Knight

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^ hehe, what's it called, ninja'd :ph34r:

An Assault Armor (Lvl 4 Tech Armor evolution) Sentinel is the closest you can get to a tank in ME2.

But the Vanguard is a beast of class that also gets close and already has Shotgun Training so you can later pickup the Claymore Shotgun later on in your playthrough.

But each class can fight effectively at close range, the Engineer has Drone, and the Infiltrator has Cloak but it's not exactly tanking, maybe they could be compared to DA:O Rogues?

There are only two fields of vision, at least on the 360, either zoom in or not.

There are Maps in Hub Worlds, like Omega, so not on a mission or assignment, and in combat you will have to wait to save when Combat is over.

Modifié par Praetor Shepard, 31 mars 2011 - 03:15 .


#4
kstarler

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Just to add, because Mass Effect is a shooter/RPG hybrid (not a straight up RPG), there is no melee class. The closest you can get is the Shotgun/Melee combo. Granted, you could run up and spam the melee button until an enemy dies, but really, that would become repetitive very quickly, since there's only one melee animation.

Also, the Soldier can be played as a Rambo-type class with the Revenant LMG. Combined with Inferno Ammo, it is very much like using a flame thrower at close range, and the huge magazine size and huge thermal clip pickups allows for a spray-and-pray play style. Coupled with Hardened AR, you can do things like Sinosleep does in this video.

#5
aimlessgun

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Herakleia wrote...
My first character is always a tanking melee class.  I figure that until I learn the tactics, survivability is the way to avoid frustration, and melee is straightforward enough.  I made my first Shep a Soldier; that seemed to be  close enough to Warrior to pass.  And, I gathered it fit the concept of the character. 

What I ended up with, apparently, is a sniper ... with a psychic levitation power.  Not what I was expecting.

Playing as a sniper is an annoying game of whack-a-mole.  It's way too easy for enemies to hide.  On the other hand, moving to places where enemies can't hide from me has not been a tactic that's been crowned with success, either.  Do I need to reroll as Vanguard? or what?  Which is the hand to hand combat class?

I am also struggling with the interface. 

How do I scroll back for a wider field of vision?  The mouse wheel apparently scrolls between all the weapons in the Armory, including those I thought I had left behind. 

Is there a map?  Pressing M brings forth a pointer, but no map.  I came across one large and empty room where the indicator showed a goal inside it, but moving around the room simply pointed to a place inside it, but I found nothing to interact with there. 


Most of your questions seem to stem from not realizing the ME is, game-mechanics wise, a shooter :happy:  A shooter with RPG elements, but the RPG elements mostly fall into roleplaying, not mechanics.

Sentinel is the 'tankiest' class. You get extra shields, when the shields go down they knock down everyone around you, and then refill to half automatically.

You can play very in-your-face as a soldier, but it takes some getting used to the game. Especially early on when your character is not so powerful, it is more difficult, but you'll get the hang of it if that is what you want.

I have no idea what you mean by psychic levitation power. Scratching my head on that one. Sniping should be fairly simple if you use Adrenaline Rush to line up your shots. Enemies will almost always expose some part of themselves even when in cover, easy to headshot them while in Adrenaline Rush :)

Since this is a shooter, you don't need to scroll back for a wider view. Frankly it might make things more difficult.

If you're worrying about a map because you're a completionist and want to explore the entire levels, don't worry about it: they are not complex/large enough for that to be an issue.


PS: Vangaurd is the most in-your-face close combat class of all, but it is NOT for the faint of heart. It is the most fun class, IMO, but you have to know what you are doing.

Modifié par aimlessgun, 31 mars 2011 - 04:58 .


#6
Herakleia

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I apparently can make bad guys float in the air and drift slowly towards me. "Pull" is what I think it is called. This may belong to a teammate; I'm not sure.

Yes, mechanically, this is quite different from the RPGs I'm used to. I tend to avoid ranged classes, at least for first playthroughs. They tend to be squishier than I'd like, and I seem to be quite squishy enough as it is. Survival is job one, obviously. I tend to associate shooters with first person shooters, which I cannot play. (They make me seasick. The sea does not make me seasick, but first person games do.)

Modifié par Herakleia, 31 mars 2011 - 05:17 .


#7
mcsupersport

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This is a Third person Shooter, where you are looking over the shoulder all game long. IF you have seasick issues, you may want to be careful with Vanguard, the charge effect can cause some really weird effects.

#8
termokanden

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Herakleia wrote...

I apparently can make bad guys float in the air and drift slowly towards me. "Pull" is what I think it is called. This may belong to a teammate; I'm not sure.

Probably Jacob. He has it. Soldiers can't get Pull.

Yes, mechanically, this is quite different from the RPGs I'm used to. I tend to avoid ranged classes, at least for first playthroughs. They tend to be squishier than I'd like, and I seem to be quite squishy enough as it is.


They're all ranged here. Melee is most often used just for fun or between shotgun blasts.

You might want to consider a Sentinel. They have Tech Armor that instantly recharges and boosts shields. This makes them perhaps the toughest class although you'd probably think that would be a soldier. They also have offensive skills (overload, warp) and some crowd control. Although it looks like a caster class, it can just as easily be used very aggressively in close combat for example. Goes without saying you'll want to max Tech Armor early as it's by far the best skill.

So it's a versatile class with great survivability. Only downside is weapon selection. They start out with just pistols and SMGs, but you will be able to select another weapon category later in the game.

#9
mcsupersport

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The floating powers are biotic, and they are Pull which makes them float in the direction the power came from, Throw which is a biotic hit that pushes them in the direction the power was going, Singularity which makes a ball/whirlwind that holds or floats people around a point depending on if they have protections up. Barrier(unlockable bonus power) is an extra shield boost, Stasis(DLC related power) freezing in suspended animation, Domination(bonus power to be unlocked) makes an enemy fight for you for a short time, Slam(unlockable bonus power) makes an enemy fly up and slam down into the ground. Most people call biotics the Wizard/mage class and they are really one of two the other being engineer.

Soldiers are pure guns and just shoot people, they carry an Assault rifle, Sniper rifle, Shotgun, and a heavy pistol. Vanguard and Infiltrator are hybrid classes, in they have some powers from Engineers(tech) and Adepts(biotics) but are mostly about using guns to kill, they just have a more specialized loadout and powers designed to augment their use. Vanguards have Shotguns, machine pistols, and heavy pistols. Infiltrators have Sniper rifles, machine pistols, and heavy pistols.

Adepts and Engineers are mostly about using powers and augmenting, when necessary, with guns. They both carry machine pistols, and heavy pistols.

The Sentinel was designed originally to be a hybrid tech/biotic that used both to fight augmented with guns, but with the class power of Tech Armor they became, well, Tanks. They have the ability to cast some of each from biotic and tech tree but they excel getting up close and doing damage.

At one point in the game around 1/2-2/3 the way through you will visit a location that gives a Bonus weapon or weapon skill. If you already have the skill you are offered an upgraded weapon for use, if you don't then you are offered the ability to use one other class of weapons. So Soldiers can take an upgraded Assault rifle, Sniper rifle, or Shotgun.
Vanguards can pick up upgraded Shotgun, or start using Assault rifles or Sniper Rifles.
Infiltrators can pick up upgraded Sniper Rifles, or start using shotguns or Assault rifles.
Adepts, Engineers and Sentinels can start using Assault rifles, Sniper Rifles or Shotguns.


Good Luck, and feel free to ask questions here, that is what we do here.

#10
lazuli

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Herakleia wrote...

I apparently can make bad guys float in the air and drift slowly towards me. "Pull" is what I think it is called. This may belong to a teammate; I'm not sure.

Yes, mechanically, this is quite different from the RPGs I'm used to. I tend to avoid ranged classes, at least for first playthroughs. They tend to be squishier than I'd like, and I seem to be quite squishy enough as it is. Survival is job one, obviously. I tend to associate shooters with first person shooters, which I cannot play. (They make me seasick. The sea does not make me seasick, but first person games do.)


As others have said, every class is ranged... to an extent.  ME2 features shooter elements, after all.  Melee is usually a harder option than ranged at least until you get the hang of the game.  The risks are high for wading into close quarters combat, but the rewards rise to meet them.

#11
ashwind

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Herakleia wrote...

I apparently can make bad guys float in the air and drift slowly towards me. "Pull" is what I think it is called. This may belong to a teammate; I'm not sure.

Yes, mechanically, this is quite different from the RPGs I'm used to. I tend to avoid ranged classes, at least for first playthroughs. They tend to be squishier than I'd like, and I seem to be quite squishy enough as it is. Survival is job one, obviously. I tend to associate shooters with first person shooters, which I cannot play. (They make me seasick. The sea does not make me seasick, but first person games do.)


I do not think ME2 is strictly a shooter because there are classes that allows you to play effectively even if you cannot aim well. Biotics & Tech skills can "curve", so as long as they are being targeted even when your mouse is not over them, you can still hit them with those powers.

For example: The Pull power, if you point your mouse towards the sky with the target selceted, the power will curve down onto the enemy; good to bypass cover.

Vanguard is the least shooter class imo - if ur aggressive enough, you are almost always in front of your target. I spend 99% of my time in melee range as a vanguard. Things that I cannot melee are usually huge enough that is hard to miss.

As for 3D motion sickness - I use to suffer from that but then I notice something. Hope my experience will help.

Because I was use to playing CRPG, I like to look at the entire screen. I move my eyes all over the screen, trying to capture too much information. That I realized is not how the human sight works naturally, we focus on a point and our surroundings provide us with auxiliary information - when something catches our attention, we will refocus on the point of interest.

Thus, try to focus on the center of the screen - if you see something moving on the edge of your sight - dont turn your eyes towards that - and worse still, trying to look at all those things at once. Move the mouse and center on what you want to look at - focus mainly on the center of the screen. Key - stay focus on something 

After a while, your body will adjust to it and you will no longer have this problem.

#12
Sandbox47

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Can this really not be a troll? Hmm. Anyway, the most obvious thing to do would have been to play the game until you know what you are doing wrong. By then you'd have figured out the classes and saves and powers and whatnot on your own and been delighted about it. Forums are for teh lulz. Or real issues.