On the up side, counter spell works fine
A little help with counter spelling
Débuté par
Nik Reaper
, mars 31 2011 03:17
#26
Posté 06 avril 2011 - 10:16
Hi, still no luck with setting up persistent item spell resistance, and I'm seeing some interesting behavior form some casters, like the Lich where it casts some spells normally, than tries to cast melf's acid arrow on me and looks like it's interrupted in the middle. Than it repeats the process continually, similar to when it tries to cast haste and mirror image on it's self, but than the spell resist icon appears over it's head every time (and it has no SR), I guess it's something in the AI settings, as the player char can cast them.
On the up side, counter spell works fine
, though some icons for feats and new classes are missing.
On the up side, counter spell works fine
#27
Posté 07 avril 2011 - 03:16
Have not seen that issue with the lich. Might need the various 2da's to support the AI ( henchspells.2da ). From what i've seen things cast very well and enmasse, and i have numerous casters on my PW, one very nasty lich the players always play with. It should not be blocked in casting for any reason.
Not sure what you are looking for with items, if a item has spell resistance, it sees it, and i've tested that a lot.
Icons should be in that icons.2da. If you want you could jump on my pw and it will download every thing really, might be able to find what is missing yourself that way.
Not sure what you are looking for with items, if a item has spell resistance, it sees it, and i've tested that a lot.
Icons should be in that icons.2da. If you want you could jump on my pw and it will download every thing really, might be able to find what is missing yourself that way.
#28
Posté 08 avril 2011 - 02:11
Hi Pain, I'm gonna have to stop testing this for a while do to time constraints, will probably continue in half a mount or so.
The problem with SR is that it still works as it does in the original version, one shot and it's gone, for player char and for creatures. It seems that some thing else needs to be done so that those scripts would be used, other than placing those overrides or just loading it directly in the module scripts.
Good luck in your work , cy in a while.
The problem with SR is that it still works as it does in the original version, one shot and it's gone, for player char and for creatures. It seems that some thing else needs to be done so that those scripts would be used, other than placing those overrides or just loading it directly in the module scripts.
Good luck in your work , cy in a while.





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