Modifié par Foryou, 31 mars 2011 - 05:54 .
Your Thoughts on the Import system
#1
Posté 31 mars 2011 - 05:40
#2
Posté 31 mars 2011 - 05:47
#3
Posté 31 mars 2011 - 05:49
Foryou wrote...
What are your thoughts on the import system. For me it's extremly cool but too many bugs.. It said my warden died when I imported him from AWAKING and apparently Loghain and Allistar are both alive though I killed Loghain and didn't harden Allistar.
My thoughts? What are your thoughts? Do you find it good?
#4
Posté 31 mars 2011 - 05:55
#5
Posté 31 mars 2011 - 06:03
Oh wait... looks up at the header for the section... DA 2 actually had a meaningful import feature? I missed it.
#6
Posté 31 mars 2011 - 06:05
#7
Posté 31 mars 2011 - 06:06
sheppard7 wrote...
My thoughts on the import system? Well it worked out pretty nice when I made the decision to save the Council, make Anderson part of the Council instead that dipwad, and let's not forget it determined if Kaden or Ashley ran through the SR1 at the beginning and which I met later in the game, plus there's that thing with Wrex if I was able to save him. Add to the minor thing like if Ashley/Kaden picture appeared in my room on the SR2 Normandy if the person was romanced also changed the greeting you get from Ashley at least. No hug for you if you were just Ashley's friend.
Oh wait... looks up at the header for the section... DA 2 actually had a meaningful import feature? I missed it.
/joke
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Modifié par Chewin3, 31 mars 2011 - 06:06 .
#8
Posté 31 mars 2011 - 06:07
#9
Posté 31 mars 2011 - 06:07
#10
Posté 31 mars 2011 - 06:08
It barely changes anything.
#11
Posté 31 mars 2011 - 06:09
the_one_54321 wrote...
It sounds to me like it's mostly pointless. Who's dead? Who's romanced? What conclusions did you pick? Hardly any of it has any kind of real effect on the game other than a few different dialogs.
Basically you summed it up perfectly. Thanks to the mod that creates game saves for import, I have played around with a lot of settings for it and it barely changes anything except dialogue.
#12
Posté 31 mars 2011 - 06:10
Granted, it'd be nice if even half the import bugs were fixed, but that's a separate issue... I like the idea of importing as a whole.
#13
Posté 31 mars 2011 - 06:13
#14
Posté 31 mars 2011 - 06:16
In the meantime, what is done is done. I have used my DAO imports and have been doing some experiments with the Gibbed generator. Although I have come to the conclusion that some things will have to be waited out until the bugs are worked out with patches.
In the long run, I like the idea behind DA2. It wasn't executed as ideally as I had hoped or was released in the condition it should've been, but I can't say it was a terrible game. I enjoyed it enough to play through it completely twice so far. I intend to buy future DLC and look forward to what shape the game will be in after the next few patches.
#15
Posté 31 mars 2011 - 06:32
I think it has alot of potential. Other developers should take a look into importing if they are doing a franchise story where they are linked together and such. But if it's done bad, or not used that much, there really isn't a point.
#16
Posté 31 mars 2011 - 06:35
Other than that, no real comments on the save import.
#17
Posté 31 mars 2011 - 06:36
#18
Posté 31 mars 2011 - 07:38
Game based on previous decisions > game referencing previous decisions > separate game
DA2 uses the middle option.
#19
Posté 31 mars 2011 - 07:40
It comes down to 1 simple fact. They want anyone to be able to pick up any game they release, sequal or not, and "Get" whats going on without having to have played previous games. To do that, anything thats can be imported to affect a new game has to do so in such an unimportant way that it really makes no difference.
Personally, I would LOVE it if they just had a Canon version of a story which would let anyone play, and then let frequent players make major changes to that story from one game to the next via imports. Sadly I think that would be a large and expensive game, with waaaaay to many branches and programming that would make it expensive and time consuming, and so never done.
So yeah, a cool idea that will never be as good as I would like it to be...
Modifié par Kovnic, 31 mars 2011 - 07:41 .
#20
Posté 31 mars 2011 - 08:09
...other things dont carry over because Bioware decided you played origins wrong and have fixed it for you.
#21
Posté 31 mars 2011 - 08:11
You know, I actually would have been cool with this if they had just given us a set story to begin with. Giving us all these choices just to make them effectivley (if not literally) meaningless later on is just something of a kick in the teeth. I'd have rather just had a specific storyline to follow rather than an open storyline that is subsequently taken away.Aurgelmir wrote...
...other things dont carry over because Bioware decided you played origins wrong and have fixed it for you.
#22
Guest_Puddi III_*
Posté 31 mars 2011 - 08:17
Guest_Puddi III_*
#23
Posté 31 mars 2011 - 08:18
Alex Kershaw wrote...
Am I glad there was an import system? Yes. Am I disappointed that so little was done with it? Yes. Overall, I see it like this:
Game based on previous decisions > game referencing previous decisions > separate game
DA2 uses the middle option.
i think the issue with DAO is it has too much closure and too wildly different branching paths for a direct sequel... in honesty i actually expected DA2 to occur like... 50 years after DAO because there wasn't enough there for a direct sequel, not to mention stuff like the god baby could make 2 completely different games if you chose to go that path or the martyr path
which is why Bioware started retconning stuff with ME2 and DA2 because the options they give us can be so wildly different that one game satisfying everybody's choices would be utterly impossible... the only reason a game like the witcher 2 can get away with it is because there's still a linear story at the heart of all the larger choices
Modifié par 88mphSlayer, 31 mars 2011 - 08:18 .
#24
Guest_XxTaLoNxX_*
Posté 31 mars 2011 - 08:50
Guest_XxTaLoNxX_*
Perhaps it is something for BioWare to improve upon if they consider any DLC for this game. And considering the mild reaction to the vanilla game they better consider long and hard about the first real DLC they put out. Their goal should be to attract a lot of attention and positive reactions to that DLC so that they may salvage what damage has been done by the less than stellar reception of this game upon release.
#25
Posté 31 mars 2011 - 09:38
Bioware: Your choices in DA:O will shape DA2!
Just as honest as the government Bioware.





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