Some very exstensive analysis....
Modifié par Vast_Girth, 31 mars 2011 - 07:41 .
Modifié par Vast_Girth, 31 mars 2011 - 07:41 .
Modifié par Khayness, 31 mars 2011 - 08:22 .
The trouble is, each time the game jumps forward three years, any sense of having connected to anything that’s going on is torn from you. Suddenly you’re not who you were before, with the seemingly interesting bits happening while we were off watching an animated cutscene. Oh, I’ve got my own place now? I’m rich now? Then how come I have the same amount of gold as before, the same equipment, and so on?
The game then betrayed me in two extraordinary ways. Firstly the biggest plot point in the game – one that changed everything that I’d been working for – happened in a cutscene, caused by one of my companions, and would have happened no matter what actions I’d taken before. It was such a strikingly bad decision, yet again making me feel irrelevant to the action. Sure, it’s great that an NPC can heavily impact the world. But surely I should get to be involved on some level?
And then the fudged ending forcing me to go down the same path whichever major choices I’d made, left me feeling cold. That it ends on a mother-sodding cliffhanger felt par for the course of the frenzy of middle fingers being stuck up at me, and when it didn’t bother to tell me what happened next to any of my companions, I realised I didn’t care.
Horus Blackheart wrote...
I just read the story and as much as it pains me to say it, i agree with prity much everything in it. I have to say that avalene as a call center switchbord option was so full of win and sadly true.