nicethugbert wrote...
Contact a military person and tell them that battle is less tactical because of waves of enemies, especially the ones that get behind your pretty little lines and chokepoints. Video tape the look on his/her face as you say that and post it on youtube. I want to laugh and rec it up.
Waves of enemies, especially them tricky little bastards that get around your well laid plans, means that you have to reposition. In other words, you most definitely have to position, a lot, many times, not less positioning, but more. In other words not less tactics, but more tactics. Not less, but MOAR, lots MOAR. DA2 is MOAR tactical than the rest of the entire genre combined, including the Oh Most Holy BG.
I'm an ex-military guy, and strategy and tactics don't work exactly the way you're describing it. When we plan battlefield tactics, we generally consider things like interlocking fields of fire, using cover to advantage, avenues of approach and choke points, both natural (defilades, narrow approach, etc.) and manufactured (blockades, mine fields, etc.).
Generally, there is some advanced warning of enemy approach, both initial and reserve. They don't materialize "inside the wire," as it were, during the middle of combat.
Constant repositioning, unless you're on the offense, is a sign of poor tactical planning and execution. Look at it this way: If I am constantly shifting my heavy weapons or fire support, I'm busy moving and not engaging the enemy. I'm not exploiting weaknesses in the enemy's attack and counter attacking. Again, if my heavy support units are constantly reacting to unanticipated events there are two problems: I am receiving poor intelligence and I am going to have unacceptable and/or unnecessary losses, both of which are "NO-GO."
On another note: This is a GAME. For ENTERTAINMENT. To compare it with the tragedy of real combat with real people is at the least ignorant, and offensive. If you don't know what you're talking about, the best advice I can tell you is don't speak.
Modifié par TheKnave69, 01 avril 2011 - 10:21 .





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