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What went wrong in Dragon Age from Rock Paper Shotgun


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#301
Horus Blackheart

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I can think of one example but i don't want to spoiler and now that I think about it its not much of a choise more a damed ether way type gig

#302
nicethugbert

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calis_riakel wrote...

nicethugbert wrote...

calis_riakel wrote...

nicethugbert we get it. You love the game. The way you're spouting your opinion here is no better than you blatantly thrashing the article in the OP. Your opinion is no better than anyone else's here and just cause you like saying bull**** doesn't make your points any more interesting or valid. If you can't accept people are going to disagree with you because their opinions are contrary to your and try to use your opinions on how the game should work to counter their opinions then you're essentially just chasing your tail (aka a circular argument) and being annoying, contributing nothing and trying to bludgeon people into your way of thinking by being insulting/a ******bag.

You've made your point as have others. Let it go and just agree to disagree. But i doubt you'll be able to do that as you seem to like all the attention people replying to you are giving you,.


No.  You don't get it.  You remain cluless.  I can accept a difference in opinion.  Indeed, I have helped a great many cluless souls such as yourself understand that their bull**** is just opinion entirely divorced from fact.

DA2 has choice, story, plot, point, etc.  It simply does not have the one you wanted.  What you guys wanted was DA:O Reloaded.  But, Dragon Age the series is not DA:O.  Dragon Age the series is a story involving multiple super persons where each installment, ie. DA1, DA2, DA3, ..., is about a particular super person and his pet cliffhanger.  It's the story of an age, that means a lot a lot a lot of years, a really really really really llllllllllllllooooooonnnnnnnnggggggggg time.  The story is not over yet.  All the installments will end in cliffhangers and you will hate it.  Try another game for the sake of your happiness because this game is already written in novels so don't expect too much change.  If this realization, this teaching, makes me a six star bag, I have to warn you that this bag does not accept your garbage.




Really? DA:O was the story of an Age? If that's accurate why is it's outcome decided in a length of time that the prologue > act 1 transition covers?. Do tell. I thought an Age was 100 years with the last several years determining name of said Age?

Does DA2 have a plot? Sure. Does DA2 have a plot as good as DA:O no. That's the point i, the article's writer in the OP along with dozens of others in this very thread are making along with the expressed opinion that DA2 is an inferior game to DA:O because of the reasons outlined both by posters here and the author of the OP's linked article. THAT is a fact. One you continuosly refuse to acknowledge and blatantly try to lambast anyone who disagrees with your truths (aka opinions)

Opinion = me saying DA2 sucks
Opinion = you saying DA2 is awesome.

FACT = DA2 being reviewed and rated lower professionally and on an Amateur level than it's predecessor.

Metacritic proves that.

Opinion = me thinking Merril is a terrible character
Opinion = you saying combat in DA2 is superior to DA:O

FACT = neither of us are right or wrong, we're just people voicing our opinion.

Whether you want to see everything posted or not by me, or the author of linked article as accurate or not is entirely your opinion, and that  is a fact. So accept it and move on.


Read what you quoted.  Me:  "Dragon Age the series is not DA:O."

Opinion:  "Does DA2 have a plot as good as DA:O no."
Opinion:  Metacritic = Assss.

Fact:  I don't buy according to what meta-critic says.  I try or watch the demo.

#303
calis_riakel

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What makes you think i buy based off Metacritic? I don't think i said that anywhere. Just because you don't like Metacritic doesn't make the information presented there any less factual.

#304
nicethugbert

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Horus Blackheart wrote...

For me its not even about the lack of choice, events happen regaurdless thats always part of game design. The problem here is there is no diffrence in how the event go's down regaurdless of the players actions. Would it be so hard to have flags that allow for difrent npcs to triger said event based on ether your actions or lack of. and motavations?


You wanted more choices in the style of DA:O.  More obvious choices, more "Tada! This happened!"  I think DA2 has more sublety than DA:O which makes the lack of choice typical of these games more obvious to some.  I personally, was not bothered by DA2's approach.  I found it a refreshing change from the obvious nature of typical games.  DA2 makes the missery and destruction in these games' stories obvious while in other games all that is buried under fanfare and "Whoo!  Enchantment!  Enchantment FTW!"  Not a problem for me as I always see Dues Ex Machina in all computer games.  This time, there were lots of good fully voiced dialogs and cut scene and fast combat to entertain me.

#305
nicethugbert

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calis_riakel wrote...

What makes you think i buy based off Metacritic? I don't think i said that anywhere. Just because you don't like Metacritic doesn't make the information presented there any less factual.


You are comparing trying or watching the demo against a complied load of ass.  No, thx.  I'll stick to demos.  It's saved me a lot of money and time over the years.

#306
randallman

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nicethugbert wrote...

Bull****!

They could have popped out of the nearest house behind you or rounded the nearest corner behind you.  The aesthetics would have been differnet but the gameplay would have been the same.  The Devs could have made made the enemies more varied and given them more powers and still done multiple waves.  Therefore, there is nothing inherently lazy about multiple waves.  But someone on the internet said lazy so we all say it now because bandwagons are fun. Weeeeeeeeee....................


Perhaps using the word lazy is an oversimplification of the root cause.  An arguably more accurate assertion would be that the way waves are implemented in Dragon Age 2 shows a distinct lack of attention to detail during development.

Let's not get confused here.  Certainly having multiple waves of enemies has the potential to enhance the combat experience; if used appropriately and in non-immersion breaking ways, it could have been a useful mechanic to spice up some of the combat encounters.  Unfortunately, it was used nearly constantly and was implemented quite haphazardly as seen in situations where mobs appear out of thin air right in front of your eyes.

Sure, the end result is the same - but it's like the difference between a McDonalds Fish Filet with fries and a coke versus a well prepared tuna steak dinner with a glass of wine.  Both are fish, both qualify as dinner, but one tastes a whole lot better than the other and is generally more enjoyable.

EDIT - but perhaps you'd rather the McDonalds :-)

--Randall

Modifié par randallman, 02 avril 2011 - 06:32 .


#307
Dormiglione

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Vast_Girth wrote...

 http://www.rockpapershotgun.com/2011/03/31/analysis-dragon-age-ii/#more-55711

Some very exstensive analysis....


I took my time to read this review and i agree 100% with it. Bioware should take his time to read it also.

#308
nicethugbert

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calis_riakel wrote...

nicethugbert wrote...

calis_riakel wrote...

Personally, Anders is the perfect example of why you have NO choice:

Drive him from your group - he still does what he does.
Beffriend/Rival him - he still does what he does which essentially demonstrates you have absolutely no choice in his plot's outcome as part of the overall story.

A certain character's parent plot outcome is just the same. What happens is inevitable meaning you have no choice.

In DAO you had a choice:
Loghain could live or die based on your choice. An npc in the game could be directly affected by your choice.

Not in DA2 though, because you're a participant in an already told story. Everything that happens is inevitable and any illusion of choice given to you along the way is rendered totally irrelevant by the outcomes of any significant plot.

End of chapter = something bad happen and no matter what you try to prevent said bad thing(s) nothing makes a difference.


Not true!  You can't stop Loghain from commiting his crime.  In the end you can let him fight the archdemon along side you or you can kill him.  In DA2, you can kill Anders or let him fight along side you.  Same choice, different bastard, same poopy.


Ok then, since you're so certain of yourself and that 2 has as much choice to as Origins. Show me the equivalent for Leliana dying if you don't let her join your group in Lothering.

That is a direct choice that you make that irreversibly alters the game and you're interactions in it regardless of race, class or gender.

How about if you kill Wynne in the tower. How does that choice get mirrored in 2? You make a conscious choice to remove a character or keep them in your game and it impacts on both your playthrough as well as the world as protrayed in the epilogue.

2 has no equivalents. Just a bunch of inevitablities.


All roads lead to killing the Archdemon in DA:O.  All roads lead to the final confrontation in DA2.  It is not different in any game.

And, why should there be an equivalent to Leliana or Wynne dieing?  It's a different game!  But, in the end, all roads lead to the final confrontation.  All the rest if filler.  It's like that in every game.

Stop looking for DA:O in DA2.  It is a different game.  You don't kill party members in DA2.  You make friends or make rivals.  Make friends, they follow you.  Make rivals, they do what they want.  In some cases they do what they want anyway.  You don't totally control anything in DA2, or DA:O, or any game.  If you thought you did, you were simply razzle dazzled and missed what was really going on.

#309
calis_riakel

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[quote]nicethugbert wrote...

[quote]calis_riakel wrote...

What makes you think i buy based off Metacritic? I don't think i said that anywhere. Just because you don't like Metacritic doesn't make the information presented there any less factual.[/quote]

You are comparing trying or watching the demo against a complied load of ass.  No, thx.  I'll stick to demos.  It's saved me a lot of money and time over the years.

[/quote]

No that's what you're assuming. I played the Demo as well and i still got DA2 inspite of the reservations i had as a result. Like the Author of OP's linked article, I acknowledge DA2 is a decent quality game. I've played it and finished it. The disappointment i and many here i would venture to say, is that it is not a Bioware quality game. That's why we're so vocal about expressing our viewpoint. Much like you're so vocal about bashing our viewpoint because you disagree.

Anyways. i recognise futility when i see it and i'm going to take my own advice and leave you to your browbeating and denounciations of anyone who disagrees, even when you refuse to acknowledge facts like Metacritic validly proving that 2 has not hit the same quality bar as it's predecessor.

Off to play some ME2.

*edit to add*
[/quote]

All roads lead to killing the Archdemon in DA:O.  All
roads lead to the final confrontation in DA2.  It is not different in
any game.

And, why should there be an equivalent to Leliana or
Wynne dieing?  It's a different game!  But, in the end, all roads lead
to the final confrontation.  All the rest if filler.  It's like that in
every game.

Stop looking for DA:O in DA2.  It is a different
game.  You don't kill party members in DA2.  You make friends or make
rivals.  Make friends, they follow you.  Make rivals, they do what they
want.  In some cases they do what they want anyway.  You don't totally
control anything in DA2, or DA:O, or any game.  If you thought you did,
you were simply razzle dazzled and missed what was really going on.


[/quote]

why would i not look for DA:O in the game numbered as the second of the series? People defending 2 are quick to say that tactical combat is there just as it was in DA:O after all? so why then is it a stretch for people like myself to look for more of the same from the tried and true?

And now i am done. But your reply appeared right as i clicked submit and imo it warranted (my last) response.

Modifié par calis_riakel, 02 avril 2011 - 06:46 .


#310
Khayness

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Well, the only thing this "Hightown" forum accomplished was to funnel all the Biodrones here.

The General Discussion is full of mindless trolls of the opposite spectrum, I swear you can only have normal discussions on Group Forums.

#311
nicethugbert

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randallman wrote...

nicethugbert wrote...

Bull****!

They could have popped out of the nearest house behind you or rounded the nearest corner behind you.  The aesthetics would have been differnet but the gameplay would have been the same.  The Devs could have made made the enemies more varied and given them more powers and still done multiple waves.  Therefore, there is nothing inherently lazy about multiple waves.  But someone on the internet said lazy so we all say it now because bandwagons are fun. Weeeeeeeeee....................


Perhaps using the word lazy is an oversimplification of the root cause.  An arguably more accurate assertion would be that the way waves are implemented in Dragon Age 2 shows a distinct lack of attention to detail during development.

Let's not get confused here.  Certainly having multiple waves of enemies has the potential to enhance the combat experience; if used appropriately and in non-immersion breaking ways, it could have been a useful mechanic to spice up some of the combat encounters.  Unfortunately, it was used nearly constantly and was implemented quite haphazardly as seen in situations where mobs appear out of thin air right in front of your eyes.

Sure, the end result is the same - but it's like the difference between a McDonalds Fish Filet with fries and a coke versus a well prepared tuna steak dinner with a glass of wine.  Both are fish, both qualify as dinner, but one tastes a whole lot better than the other and is generally more enjoyable.

EDIT - but perhaps you'd rather the McDonalds :-)

--Randall


Tuna has a lot of mercury.  I haven't eaten it in years.  The Gulf of Mexico is full of corexit and oil.  I won't be eating anything out of there for decades, maybe not in my life time.

There is a particular boss fight I will not name, a very cocky bastard, full of pride, much more than the usual amount of cocky, but, he spawns a lot of criters.  At first I made the mistake of focusing on the boss, as usual, as I always do in every game, which got my party wiped.  Then I reloaded and this time focused on the critters.  The boss was easy to deal with after that.  Once all his critters were gone, he couldn't draw strenght from them.  It was a fun fight.  The critters kept messing up all my pretty plans.  I had to keep moving the entire party around.  It was much faster paced than the single wave method.  Why more surprises.  I was playing a party full of squishies:  dual weild rogue hawke, Merrill, Anders, Varic.  It would have been easier with more tanks.  But, it was doable and fun.

The multi-wave approach in this game has not been a problem for me at all.  It's more fun than DA:O combat where you know exacty how and when it ends and how it plays out.

Modifié par nicethugbert, 02 avril 2011 - 06:57 .


#312
TJSolo

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nicethugbert wrote...

I am opening your eyes to the game.  It is not what you think it is.  DA:O did end in a cliff hanger or else there would not be a DA2.  DA:O was more than just The Warden.  Stuff happened to the world, stuff that was going to happen regardless of your petty decisions.  DA2 made that painfully obvious.  You want to go back to your delusions of choice, but, there is no going back once the eyelids have been cut off.  The Qun is coming and there is nothing you can do about it.


Your false claims are not opening anyone's eyes to either game. Maybe you should slow down and get your replies sorted out. I am the fella talking about slow attacking mobs, old basic attacks for mobs, and recycled areas for my concerns about DA2 along with correcting your claims about DAO having petty decisions. Nothing anywhere about cliffs or events that have open endings.  

#313
Khayness

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nicethugbert wrote...

The multi-wave approach in this game has not been a problem for me at all.  It's more fun than DA:O combat where you know exacty how and when it ends and how it plays out.


All of your arguments can be summed up with "You didn't like it, I liked it, therefore I'm right".

This thread has been a circulation of an antagonistic argument since you set foot in there, killing the chance of an interesting discussion.

Would you kindly cease sacrificing your freetime by coming to this topic?

#314
nicethugbert

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calis_riakel wrote...

nicethugbert wrote...

calis_riakel wrote...
What makes you think i buy based off Metacritic? I don't think i said that anywhere. Just because you don't like Metacritic doesn't make the information presented there any less factual.


You are comparing trying or watching the demo against a complied load of ass.  No, thx.  I'll stick to demos.  It's saved me a lot of money and time over the years.


No that's what you're assuming. I played the Demo as well and i still got DA2 inspite of the reservations i had as a result. Like the Author of OP's linked article, I acknowledge DA2 is a decent quality game. I've played it and finished it. The disappointment i and many here i would venture to say, is that it is not a Bioware quality game. That's why we're so vocal about expressing our viewpoint. Much like you're so vocal about bashing our viewpoint because you disagree.

Anyways. i recognise futility when i see it and i'm going to take my own advice and leave you to your browbeating and denounciations of anyone who disagrees, even when you refuse to acknowledge facts like Metacritic validly proving that 2 has not hit the same quality bar as it's predecessor.

Off to play some ME2.


Not a bioware quality game?  Care to eleborate?  Or are you hiding behind objective sounding phrases?

I call bull**** where I see it.  People who say ther is no choice, story, plot, or point in DA2, and to make it worse say there is in some other game, are lying, lying, lying, to hide the fact that they simply do not like DA2's style.  Lying to hide the fact that what they are saying is just opinion, not objective fact.  If it were mere opinion then it wouldn't carry as much weight, it wouldn't be as prophetic.  If it's just opinion then BW can just choose to ignore it and cater to another clientele.

Fact, DA2 has fully voiced over cut scenes and dialogs.  DA:O does not.  Fact, I enjoy the fully voiced over dialogs and cutscenes more than the those that are not.  The game has more life to me when it does.  Therefore, DA2 is a more lively, engrossing game to me than DA:O.  Fact, voice over work takes time and money.  It's not cheap.

calis_riakel wrote...

*edit to add*


All roads lead to killing the Archdemon in DA:O.  All
roads lead to the final confrontation in DA2.  It is not different in
any game.

And, why should there be an equivalent to Leliana or
Wynne dieing?  It's a different game!  But, in the end, all roads lead
to the final confrontation.  All the rest if filler.  It's like that in
every game.

Stop looking for DA:O in DA2.  It is a different
game.  You don't kill party members in DA2.  You make friends or make
rivals.  Make friends, they follow you.  Make rivals, they do what they
want.  In some cases they do what they want anyway.  You don't totally
control anything in DA2, or DA:O, or any game.  If you thought you did,
you were simply razzle dazzled and missed what was really going on.



why would i not look for DA:O in the game numbered as the second of the series? People defending 2 are quick to say that tactical combat is there just as it was in DA:O after all? so why then is it a stretch for people like myself to look for more of the same from the tried and true?

And now i am done. But your reply appeared right as i clicked submit and imo it warranted (my last) response.


Because DA:O is just the first installment and there is nothing that says each installment has to follow the same style.

Modifié par nicethugbert, 02 avril 2011 - 07:50 .


#315
nicethugbert

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TJSolo wrote...

nicethugbert wrote...

I am opening your eyes to the game.  It is not what you think it is.  DA:O did end in a cliff hanger or else there would not be a DA2.  DA:O was more than just The Warden.  Stuff happened to the world, stuff that was going to happen regardless of your petty decisions.  DA2 made that painfully obvious.  You want to go back to your delusions of choice, but, there is no going back once the eyelids have been cut off.  The Qun is coming and there is nothing you can do about it.


Your false claims are not opening anyone's eyes to either game. Maybe you should slow down and get your replies sorted out. I am the fella talking about slow attacking mobs, old basic attacks for mobs, and recycled areas for my concerns about DA2 along with correcting your claims about DAO having petty decisions. Nothing anywhere about cliffs or events that have open endings.  


Oh, good, maybe you could elaborate.

#316
nicethugbert

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Khayness wrote...

nicethugbert wrote...

The multi-wave approach in this game has not been a problem for me at all.  It's more fun than DA:O combat where you know exacty how and when it ends and how it plays out.


All of your arguments can be summed up with "You didn't like it, I liked it, therefore I'm right".

This thread has been a circulation of an antagonistic argument since you set foot in there, killing the chance of an interesting discussion.

Would you kindly cease sacrificing your freetime by coming to this topic?


Funny, because I was catching people making the mistake of believing that a game has no choices, plot, or story just because they don't like the choices, plot, or story.

ROFLMAO, antagonistic argument?  The foundation of this thread, the link supplied by OP, is nothing more than a biased, fanciful, self-righteous, **** fest.  All the ensuing amens are just more of the same.  You don't appreciate me trying to fit in, in tone if not content?  Or maybe you'd like it best if I bleeted along?

#317
nicethugbert

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TJSolo wrote...

nicethugbert wrote...

TJSolo wrote...

Bull****! Most of the mobs in DA2 are recycled DA:O mobs.

And most of the recycled mobs in DA2 have lost most of their class relevant abilities(lol@mage/rogue/demon teleports) and are just using the DAO basic attacks but slower. Shouldn't DA2 enemy warriors be using DA2 warrior attacks? The mobs in DA2 are all set on faceroll mode.


Bull****!  Mobs are not slower in DA2 than DA:O, the party is faster in DA2 than in DA:O. 

Yes, the party should be mobbed and surrounded with warriors all hitting your party with scatter attacks, whirlwinds, mighty blows, shield bashes, pommel strikes, assualts, claymores, beseiges, scythes, tremors, all fully upgraded for extra bad assness and win,  because fortitude checks with each attack are not enough interrupt lock.  Then the nerd rage will be truly exquisite.


I said the enemies attack slower in DA2 than DAO, it has nothing to do wit hthe speed of the party.(which is obviously faster) You can verify it by playing both games, the slower attack speeds are obvious. Well obvious enough if one can stop being in awe of Hawke's cirque du soleil performance on the battlefield.

Right, without all the extreme exaggeration what you describe sounds like DAO combat where some enemies were specialized and used(not stagger locked) their abilities along with basic attacks in parity with the player. But hey sacrifices must be made so that the player feel powerful and get the Thermopylae experience.


But, I have played both games and I see no attack speed difference for mobs, only party.

#318
TJSolo

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nicethugbert wrote...


Oh, good, maybe you could elaborate.


Sure, please point me in the direction a conversation where all parties involved are reading and replying to what the other has stated and I will elaborate. Until then I am going to make due with replying to your purposefully misleading comments.

#319
Perles75

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very interesting article... he has a good point at the beginning where it says that, starting the story in the middle of the escape, the game puts you in the role of the observer (or, more precisely, listener of the story told by Varric) and this prevents you to get close to Hawke, in contrast with the beginnings of Origin. I never read it before and it's indeed true. I may add that this feeling is enhanced in other points, as for example in the jump between the prologue and the act I... the fact you don't play your first year in Kirkwall and that you start playing act I with a character that has established acquaintances and friendships without you knowing anything about them is an interesting storytelling solution, but contributes to the detachment between you and the character you're supposing to identify with.

I do not agree with the analysis of some characters (I do not think Aveline is so bad, actually I like to see finally a lawful good character -to put it in old D&D reference- that's not a fanatic paladin, even if it's true that the scene with her husband is a bit downplayed), but in general there is a lack of feeling towards your family, probably for the above-mentioned point.

The observation about magic (the absence of reaction is the bystanders even if you use blood magic, for example) is another good point. This was present, to some extent, in Origin, but I think here's much more noticeable not only because of the main plot (that focuses on the contrast that magic arises in society) but also because, considering all the effort made in the story and the setting, is kind of expected.

But I think the essence of everything bothers me in this game (which, in any case, I don't consider bad, at least for now -I still have to finish my first walkthrough) stands in this quoted phrase: "In the end Dragon Age II has nothing to say about slavery, subjugation, or acculturation – themes that shone in Origins. It pretends it does, but it’s all flap and waffle to excuse some more fights."
I have the feeling that with DA2 the developers stretched too thin the smokescreen of a story that just masks a chain of fights.
That's a very risky path to walk, bioware beware.

#320
nicethugbert

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TJSolo wrote...

nicethugbert wrote...


Oh, good, maybe you could elaborate.


Sure, please point me in the direction a conversation where all parties involved are reading and replying to what the other has stated and I will elaborate. Until then I am going to make due with replying to your purposefully misleading comments.


As you wish, please continue.

#321
Khayness

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nicethugbert wrote...

You don't appreciate me trying to fit in, in tone if not content?  Or maybe you'd like it best if I bleeted along?


You have every right to respond with ad hominem on every criticism and add nothing really constructive to this thread.

However, I think John Epler's post was directed at you (seeing that the warning fit nobody else really) and it is a clear sign that you are giving voice to your opinion in an unwanted manner.

#322
Cutlasskiwi

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calis_riakel wrote...

nicethugbert wrote...

calis_riakel wrote...

Personally, Anders is the perfect example of why you have NO choice:

Drive him from your group - he still does what he does.
Beffriend/Rival him - he still does what he does which essentially demonstrates you have absolutely no choice in his plot's outcome as part of the overall story.

A certain character's parent plot outcome is just the same. What happens is inevitable meaning you have no choice.

In DAO you had a choice:
Loghain could live or die based on your choice. An npc in the game could be directly affected by your choice.

Not in DA2 though, because you're a participant in an already told story. Everything that happens is inevitable and any illusion of choice given to you along the way is rendered totally irrelevant by the outcomes of any significant plot.

End of chapter = something bad happen and no matter what you try to prevent said bad thing(s) nothing makes a difference.


Not true!  You can't stop Loghain from commiting his crime.  In the end you can let him fight the archdemon along side you or you can kill him.  In DA2, you can kill Anders or let him fight along side you.  Same choice, different bastard, same poopy.


Ok then, since you're so certain of yourself and that 2 has as much choice to as Origins. Show me the equivalent for Leliana dying if you don't let her join your group in Lothering.

That is a direct choice that you make that irreversibly alters the game and you're interactions in it regardless of race, class or gender.

How about if you kill Wynne in the tower. How does that choice get mirrored in 2? You make a conscious choice to remove a character or keep them in your game and it impacts on both your playthrough as well as the world as protrayed in the epilogue.

2 has no equivalents. Just a bunch of inevitablities.


Well, there's pretty big choices when it comes to Isabela, Fenris and Anders in DA2 but no spoilers in this part of the forum. Also Merrill and Varric's personal story can be effected very much. 
You can't kill them when you first met them like in DAO but it's still a lot of choices when it comes to NPC's. 

#323
nicethugbert

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Khayness wrote...

nicethugbert wrote...

You don't appreciate me trying to fit in, in tone if not content?  Or maybe you'd like it best if I bleeted along?


You have every right to respond with ad hominem on every criticism and add nothing really constructive to this thread.

However, I think John Epler's post was directed at you (seeing that the warning fit nobody else really) and it is a clear sign that you are giving voice to your opinion in an unwanted manner.


You're damn right I got Epler's attention when I said bioware sucks!  But, of course calling bioware lazy because of multiple enemy waves in combat is not offensive at all.  No, not, indeed!  It's just a fact because it came out of the internets.  Why, it's only a little harmless nerd rage.  Looky, it's so cute.  It'll eat anything.

P.S.  Khayness, get a clue before you post.  Thanks, you self righteous .....

#324
Khayness

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nicethugbert wrote...

P.S.  Khayness, get a clue before you post.  Thanks, you self righteous.....


Trying to be civil doesn't meen being self righteous.

I don't want to resort to cursing and name calling to tell you my opinion, that this thread is going nowhere with your contribution.

#325
nicethugbert

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Khayness wrote...

nicethugbert wrote...

P.S.  Khayness, get a clue before you post.  Thanks, you self righteous.....


Trying to be civil doesn't meen being self righteous.

I don't want to resort to cursing and name calling to tell you my opinion, that this thread is going nowhere with your contribution.


Your bias is not helping your cause.