Please excuse my bad english, its not my native language.
Here my 2 cents to the discussion. DAO is a real RPG, its pure magic. I think i made 10 playthroughs, bought every DLC and enjoyed it. Im not saying that DAO is a perfect game, it has its bugs and story flaws aswell. But it has alot of major and minor decisions that i can make:
- Tower of the mages: Annulment or Save the first enchanter
- Brezilian Forest: Kill all elves or free witherfang
- Quest for the andrastes ashes: side with the fanatics or kill them
DAO2 has no real choices. Example: Shepherding wolves
Do you have a choice to escort the qunari mage? No, it doesnt matter what you choose. You have to escort the qunari to the coast.
In DAO you had 6 different openings. Ok, as i saw that there were 6 different openings i thought by myself "an absolute overkill, how can Bioware make DA2? How can a sequel handle this 6 different characters and stories?"
So we see the result in DA2, they put the warden aside and started with a new hero. I understand this decision, but im not happy about that.
I mean, what had happened if Mass Effect 2 started with a complete new Hero and a complete new crew. Old shepard's story were just imported and affected the story like it is in Dragon Age 2. What do you say, acceptable? And dont come along to tell me that this is a complete other thing. No, its absolute the same.
So there is no wonder that alot player of DAO are disappointed that the story of her/his warden was thrown away.
Dragon Age 2 is not a mediocre game, its a good game. I mean, close the eyes, forget DAO for a moment and compare it with other RPG that you have played. You have to admit, that Dragon Age 2 is a good game. The problem is, that Dragon Age 2 is in the shadow of DAO.
In Dragon Age 2 you have only the choice between human male/female and 3 classes warrior, rouge, mage. Focusing on this restriction Bioware could have made much more with these characters, but they decided to give an odd opening for all three classes.
Just imagine this opening. Carver stated that they were fleeing from Ostagar. You started the story in Ostagar in the middle of the fight, you were there realizing that Logain betrayed the Cailan. You fight your way from Ostagar back to Lothering, to meet your sister and your mother. At least this scenario would have give a proper introduction for all DAO player.
Fast forward, we arrived in Kirkwall. Now there, Bioware had the Opportunity to give each of this three classes a own story, specific missions, another story board for the warrior, rogue and mage. Sure, in the end all three stories joint together to same end. Instead, it doesnt matter if you are a warrior, rogue or mage. Its allways the same story. Why should i replay the game once i finished it?
I could continue for hours writing down my ideas, what i like and what i dislike.
Bioware, i really hope that you read all the player reviews. We wouldnt post, if we didnt care about this game.
Modifié par Dormiglione, 02 avril 2011 - 06:59 .