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What went wrong in Dragon Age from Rock Paper Shotgun


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#426
nicethugbert

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TJSolo wrote...

nicethugbert wrote...

Enjoying your victim status?


Just pointing out your attempt at trying to be as pedantic as possible


In other words, facts need not apply.


TJSolo wrote...


If you want to insist that standing in the same spot throughout an entire battle safely casting from a screen away is tactics then good for you.


I don't recall saying my tactics for mages are to standing in the same spot casting.


You're dodging the fact that it is quite easy to do so in DA:O but not in DA2.

TJSolo wrote...

I do see that I said that the range behavior in DAO works while the range behavior in DA2 does not work after waves start popping up and that moving mages requires manual direction.


When I play DA2, I see mages and archers attacking and using abilities from range and repositioning when they get mobbed.  Maybe you changed the default behavior?

Modifié par nicethugbert, 04 avril 2011 - 03:27 .


#427
nicethugbert

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AngryFrozenWater wrote...

It's a strange game. It's indeed hard to say it's a bad game (in fact I like the game), but there is a lot wrong with it. One cannot say I didn't try. I am in my fourth playthrough and I was trying to find out what impact my choices from DA:O had, how my choices in DA2 would "shape the world" (something advertized in the BW podcast extensively), how well the characters are portrayed, and how the different talents for rogues and mages worked.

From the first playthrough onwards I am having a constant feeling of déjà vu. Wasn't I here before? Ah, no. I didn't do this quest before. Or did I? The recycled levels force that feeling upon me. The more I play the game, the more confused I got. Although the article is great, I found it strange that the author didn't have a problem with those copy paste levels.

I also found it strange that he thought that Aveline was a bad character. I hate her, but that is a good thing. That means she is well portrayed. I also wondered why he had problems with figuring out Merrill's quests. Unless he romanced her, it is pretty straight forward.

He was spot on the choices, but I did see some minor quest changes here and there from the DA:O import and DA2 decisions. But because of the recycled environments I have to admit that I cannot remember exactly how they went. Like the author I had the feeling that it didn't matter what I did. The main story played out just the same.


The main story played out just the same in DA:O no matter what you did.  In NWN2 you could side with the end boss in the very end of the game if you wanted to even if you got along awesomely with your entire party and the entire world.  You could suddenly betray them all and betray the entire planet in the end even if you did the exact opposite all the way through out the entire game.

Modifié par nicethugbert, 04 avril 2011 - 03:36 .


#428
calis_riakel

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nicethugbert :
"In other words, facts need not apply."

Ironic much? I posted a bunch of facts that you conveniently ignored because they weren't what you wanted to hear. Now you're still throwing around the same old arguments and accusing others of ignoring the facts. Normally i wouldn't do this, but well you're a "special" case...

"U mad bro?"

Modifié par calis_riakel, 04 avril 2011 - 08:21 .


#429
infinityDevoted

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calis_riakel wrote...

nicethugbert :
"In other words, facts need not apply."

Ironic much? I posted a bunch of facts that you conveniently ignored because they weren't what you wanted to hear. Now you're still throwing around the same old arguments and accusing others of ignoring the facts. Normally i wouldn't do this, but well you're a "special" case...

"U mad bro?"



dont feed trolls

#430
Shadow of Light Dragon

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In summary: Good as a spinoff game in the Dragon Age universe, but unworthy of the roman numerals that were appended to its name.

I agree.

#431
TJSolo

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In other words, facts need not apply.


Nope, it just seems I know the intent of my post better than you and your interpretation of that section about mobs having like attack speeds was horribly wrong. You have your head firmly lodged somewhere warm if you think what I meant a DW enemy attacks at the same speed as a SnS enemy in either game.

You're dodging the fact that it is quite easy to do so in DA:O but not in DA2.


It is not a fact as my mages move in DAO because of their behaviors work and my ranged casters in DA2 don't move after waves start unless I manually make them despite them having the same behavior. You may see the behaviors working properly as easy in DAO but I see the behaviors not working as tedious.

When I play DA2, I see mages and archers attacking and using abilities from range and repositioning when they get mobbed. Maybe you changed the default behavior?


I recall most ranged characters being set to aggressive except Varric. So yeah I changed the default behavior to range. What I see my ranged do is queue up a move command, get smacked in the face, drop that move command, and start their attack chain.

#432
nicethugbert

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calis_riakel wrote...

nicethugbert :
"In other words, facts need not apply."

Ironic much? I posted a bunch of facts that you conveniently ignored because they weren't what you wanted to hear. Now you're still throwing around the same old arguments and accusing others of ignoring the facts. Normally i wouldn't do this, but well you're a "special" case...

"U mad bro?"


You?  Facts?  About what?

Modifié par nicethugbert, 04 avril 2011 - 12:43 .


#433
nicethugbert

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TJSolo wrote...

In other words, facts need not apply.


Nope, it just seems I know the intent of my post better than you and your interpretation of that section about mobs having like attack speeds was horribly wrong. You have your head firmly lodged somewhere warm if you think what I meant a DW enemy attacks at the same speed as a SnS enemy in either game.


I'm not going to waste time diggin through several pages of posts for your drivel.  You can clarify it here once and for all if you want.

TJSolo wrote...


You're dodging the fact that it is quite easy to do so in DA:O but not in DA2.


It is not a fact as my mages move in DAO because of their behaviors work and my ranged casters in DA2 don't move after waves start unless I manually make them despite them having the same behavior. You may see the behaviors working properly as easy in DAO but I see the behaviors not working as tedious.


Oh, now it's tedius.  I guess we dropped the tactical shtick.

Your situation does not happen to me in DA:O or DA2.  So your game must be broken.

TJSolo wrote...

When I play DA2, I see mages and archers attacking and using abilities from range and repositioning when they get mobbed. Maybe you changed the default behavior?


I recall most ranged characters being set to aggressive except Varric. So yeah I changed the default behavior to range. What I see my ranged do is queue up a move command, get smacked in the face, drop that move command, and start their attack chain.





I haven't seen that.  Maybe it's because I actually play my entire party.  Regardless of what they are doing, I make them move to where I want them to move when I want them to move and do what I want them to do, especially the mages.  I do the tactics, forget the AI.  I have never seen a game where AI can be trusted completely, but DA2 is the best I have seen.

Modifié par nicethugbert, 04 avril 2011 - 04:16 .


#434
1varangian

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On a more detailed scale, a lot of small things went wrong with DA2. The amount of silly little details is amazing and out of place in an RPG.

Inconsistent equipment - before upgrades, Bethany's robes and Varric's clothing offer better armor values than warrior Hawke's full splint mail. There is absolutely no consistency with visuals and realistic expectations concerning equipment in this game. It's just a mess.

On Nightmare difficulty common thugs are immune to fire. Is this supposed to be a believable setting? Humans are not immune to fire.

Fire resistance +234 does not mean anything to the player. Resistances are a mess.

You can casually loot the guard barracks of any valuables with city guards swarming around you.

There are barrels and crates in Kirkwall containing items such as magical amulets and mages staffs you can freely loot. Again, is this supposed to be a believable setting for an RPG?

#435
calis_riakel

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nicethugbert wrote...

calis_riakel wrote...

nicethugbert :
"In other words, facts need not apply."

Ironic much? I posted a bunch of facts that you conveniently ignored because they weren't what you wanted to hear. Now you're still throwing around the same old arguments and accusing others of ignoring the facts. Normally i wouldn't do this, but well you're a "special" case...

"U mad bro?"


You?  Facts?  About what?


Honestly, by now if i have to take you back to the post i am referring to and show you it (because you clearly missed it/ignored it i might add) then it's a pretty fair indication you're not paying attention to things you don't agree with - even when they're facts.

#436
nicethugbert

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calis_riakel wrote...

nicethugbert wrote...

calis_riakel wrote...

nicethugbert :
"In other words, facts need not apply."

Ironic much? I posted a bunch of facts that you conveniently ignored because they weren't what you wanted to hear. Now you're still throwing around the same old arguments and accusing others of ignoring the facts. Normally i wouldn't do this, but well you're a "special" case...

"U mad bro?"


You?  Facts?  About what?


Honestly, by now if i have to take you back to the post i am referring to and show you it (because you clearly missed it/ignored it i might add) then it's a pretty fair indication you're not paying attention to things you don't agree with - even when they're facts.


I remember you being all giddy about meta-critic, as if it had any bearing on what I was saying.  There were also a bunch of opinions you thought were real important.

#437
Lellandra

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I agree with most of the article.

my first playthrough was as a mage also and I could not believe how everyone ignored that fact. It really bothered me. I also agree with his opinion on the start and caring for your family.

Now I don't agree with his Aveline opinion. I loved her character and quest.

I'm replaying Origins right now and it is clear it was a game with a much longer production time. Just the amount of dialog from each companion is amazing. And since that's what I love about BW games, Origins still my favorite.

#438
BroBear Berbil

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Great review, especially the bits about the romance and not caring by the end.

Played a female on my first time through and managed to mess up the romance (didn't know the cat conversation = sex) but prior to that the flirting from female Hawke was so much like fem Shep flirting with Jacob; almost desperate. No wonder too, since Hawke seems to go without meaningful relationships for years and in my case a decade.

Somewhere in Act 3 I stopped caring about the characters and the story and just wanted to be done with it so I went from Nightmare to Casual just to rush through it. I haven't done that so far on my second game but I'm only on Act 2 and I haven't played in a few weeks.

As far as companions go I'd disagree about Carver and Aveline. Aveline I think is great. I don't think she comes off as badly as she was written in the review and I don't think she's as unattractive as a good portion of people seem to think she is. I'd romance her if it was a real option and not just some tease in the game. Carver does complain and sulk a lot but he was probably my favorite companion. The tension and rivalry between him and Hawke made the game so much more interesting to me. He also has the admirable quality of wanting to be his own man apart from his sibling and the Amell name and provides some much needed push back on your decisions (at least verbally) whereas Bethany just seems to do whatever. I actually like a degree of conflict with companions.

While it wasn't in the review the reused locations really bothered me. Reusing the resources is fine (see Morrowind or Oblivion), but treading the same ground multiple times is not. Every Act pretty much starts with me clearing out the gangs in the city (which has the same formula every time: clear area 2x, clear hideout) and then clearing the new mobs at Sundermount and Wounded Coast. It's just so routine. The dungeons were simply copypasta with a blocked off door here and there.

Modifié par OnionXI, 04 avril 2011 - 02:21 .


#439
Killer3000ad

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OnionXI wrote...
Every Act pretty much starts with me clearing out the gangs in the city (which has the same formula every time: clear area 2x, clear hideout) and then clearing the new mobs at Sundermount and Wounded Coast. It's just so routine. The dungeons were simply copypasta with a blocked off door here and there.


Bioware was scared the CoD crowd would get bored if there wasn't a fight around every corner.

#440
John Epler

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Alright, nicethugbert, callis_riakel, take it to PMs, please. Or, better yet, agree to disagree.

#441
TJSolo

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I'm not going to waste time diggin through several pages of posts for your drivel. You can clarify it here once and for all if you want.


But you will waste time conjuring up leading questions and twist around other people's posts as you see fit. I don't need to clarify my post for you again.

Oh, now it's tedius. I guess we dropped the tactical shtick.
Your situation does not happen to me in DA:O or DA2. So your game must be broken.


We have not dropped anything of the sort, I just didn't use that word in my post at that time.(manually moving or having the AI do so is the same tactic)
Maybe there is something else left of off the 360 game disc, a competent AI.

I haven't seen that. Maybe it's because I actually play my entire party. Regardless of what they are doing, I make them move to where I want them to move when I want them to move and do what I want them to do, especially the mages. I do the tactics, forget the AI. I have never seen a game where AI can be trusted completely, but DA2 is the best I


You can't have it both ways either you play your entire party and don't see the issue I am covering or DA2 is the game with the best AI use.

#442
GHOST OF FRUITY

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A very good review, probably the most honest i've read so far. Sadly it pretty much mirrors my experience of DA2. There are a thousand negative points I could make about the game, but others have done that and more already. It doesn't feel good to say but DA2 is every bit the dissapointment I feared it would be.

#443
nicethugbert

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TJSolo wrote...

I'm not going to waste time diggin through several pages of posts for your drivel. You can clarify it here once and for all if you want.


But you will waste time conjuring up leading questions and twist around other people's posts as you see fit. I don't need to clarify my post for you again.


I know you love me.

TJSolo wrote...

Oh, now it's tedius. I guess we dropped the tactical shtick.
Your situation does not happen to me in DA:O or DA2. So your game must be broken.


We have not dropped anything of the sort, I just didn't use that word in my post at that time.(manually moving or having the AI do so is the same tactic)
Maybe there is something else left of off the 360 game disc, a competent AI.

I haven't seen that. Maybe it's because I actually play my entire party. Regardless of what they are doing, I make them move to where I want them to move when I want them to move and do what I want them to do, especially the mages. I do the tactics, forget the AI. I have never seen a game where AI can be trusted completely, but DA2 is the best I


You can't have it both ways either you play your entire party and don't see the issue I am covering or DA2 is the game with the best AI use.


You actually can have it both ways.  Sometimes, I give them freedom, either out of curiosity, or because things are lined up as I want, or I'm trying to figure out why I don't see nearly as much blood on my screen as shown in that jpeg with 5 screens of "AWESOME!!!!", or maybe because of enchantment.


But, one thing is for sure, DA:O mages get much longer range, letting them go unnoticed by the mobs.  In DA2, that does not happen.  You can't abuse the mobs perception range in DA2 the way you can in DA:O.  That's one tactic not available in DA2.  So, I guess in that respect DA:O is more tactical.  After all, it works on blind people too.

Modifié par nicethugbert, 04 avril 2011 - 04:33 .


#444
Nevara1013

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An excellent review. With the exception of the dialogue wheel, I pretty much agree with everything else he says here. I've played the game through twice, and not once have I felt truely connented to Hawke or his companions. I still enjoy the game, but it's not the epic sequel I was expecting.

#445
TJSolo

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But, one thing is for sure, DA:O mages get much longer range, letting them go unnoticed by the mobs. In DA2, that does not happen. You can't abuse the mobs perception range in DA2 the way you can in DA:O. That's one tactic not available in DA2. So, I guess in that respect DA:O is more tactical. After all, it works on blind people too.


When an enemy is engaged in combat then every thing around it is on it's threat list, there is no abuse of perception range. A mage never rising above a rogue or warrior on the threat list is not abuse.
Perhaps you are referring to the act of pulling a few enemies from a larger group? Yes that is a tactic. Anyone capable off turning on the hold position command in either game can pull enemies into a more advantageous spot for the player. With the way ambushes work in DA2 if a player pulled some initial enemies into a chokepoint the ensuing waves will just funnel in.

#446
nicethugbert

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TJSolo wrote...

But, one thing is for sure, DA:O mages get much longer range, letting them go unnoticed by the mobs. In DA2, that does not happen. You can't abuse the mobs perception range in DA2 the way you can in DA:O. That's one tactic not available in DA2. So, I guess in that respect DA:O is more tactical. After all, it works on blind people too.


When an enemy is engaged in combat then every thing around it is on it's threat list, there is no abuse of perception range. A mage never rising above a rogue or warrior on the threat list is not abuse.
Perhaps you are referring to the act of pulling a few enemies from a larger group? Yes that is a tactic. Anyone capable off turning on the hold position command in either game can pull enemies into a more advantageous spot for the player. With the way ambushes work in DA2 if a player pulled some initial enemies into a chokepoint the ensuing waves will just funnel in.


No, I described the situation as I encountered it.  In DA:O, mages can stand far away drawing no attention in combat while attacking.  In DA2, mages have a short range of operation matching closely the enemies perception range, get attacked much more often, and the interrupts are serious.

Modifié par nicethugbert, 05 avril 2011 - 11:10 .


#447
MorrigansLove

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I hope Bioware took this article into consideration.

#448
Delta_Pizza

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A little harsh in places but a good read.

#449
CRISIS1717

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Why did they need feedback? they knew people were expecting Origins 2 and that's all they had to do to create another AAA hit. Somewhere along the line the passion to make quality games was replaced with the desire to profit as much as possible. Why make Dragon Age then? why not just imitate CoD?

#450
Zanallen

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Why the heck was this thread necro'd?