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What went wrong in Dragon Age from Rock Paper Shotgun


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#26
ZeshinX

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Could not agree any more with this review/analysis of DA2.

#27
Shazzie

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Mr.Dioneo wrote...
Before DA2 I didn't think it could be possible to hate and yet enjoy a game at the same time.


This is kind of how I feel. While playing it, I find myself getting angry, irritated, or frustrated with many things while appreciating others. I've played through completely twice and partially once more, and am likely to finish it again at some point. After I play it, though, despite acknowledging that I enjoyed it, I'm left with...  ugh...  ...the taste of ashes in my mouth, I suppose. Disappointment, and sadness.

And I may not have completely agreed with Mr. Walker's analysis, nonetheless in the end I'm nodding along with him and saying 'yeah, yeah'. He acknowledges that it got much right, while still not being 'right' as a sum total of parts.

Modifié par Shazzie, 31 mars 2011 - 09:00 .


#28
Mxcl

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Maverick827 wrote...

He mentions a few good points, but most of his issues with the story still boil down to "I didn't like it" rather than "this was empirically wrong."


I have to agree with this.

Granted he did make some excellent points, the overall sense I got from the article was pretty much  "I don't care for these characters./They were not interesting or well written".

I also wasn't put off by 'the most important plot point in the game' being out of my control.' Though I suppose I'm just accustommed to a liberal helping of things going completely wrong/(or right) and out of my hands.

It's a fair opinion and I'm happy to see someone express a dislike for the game on a level other than the recycled maps etcetc.

Modifié par Mxcl, 01 avril 2011 - 03:19 .


#29
ToJKa1

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Pyrate_d wrote...

It's funny that DA2 was originally going to be DA: Exodus.


That explains a lot. Like Silent Hill 4 that was supposed to be a spin-off but was made a sequel too.

#30
Pyrate_d

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Come on, the only things that can be empirically wrong with a game are bugs. Even the dumbest things in DA2 like wave spawns and repeated areas might appeal to the right person.

#31
ToJKa1

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Like me! The waves make for more interesting combat than Origins' encounters, and i don't see an issue with the recycling.

#32
Fraevar

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This is a great read. Mandatory reading for the entire BioWare staff.

#33
DungeonLord

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Bioware needs to read this. It's nice to see thoughtful analysis instead of mindless 90-100% scores that someone must have been high on crack to pass out.

#34
blacqout

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I'm not sure how he could have gotten enough playtime out of Awakening that it seemed almost as long as DAII. That statement belied his obvious bias.

In any case, he can't have seen even two thirds of what DAII has to offer, and i hope he plays the game properly before penning a full review.

#35
MelfinaofOutlawStar

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Khayness wrote...

Well, if they go with the doomed hometown, then people will cry "BioWare cliché!", despite seeing it's an effective plot device, which indeed I missed.

But since the marketing kept yelling, "It's awesome! You start it and you get to fight immediately! It's cool I swear!" I had prepared for that a long time ago.

RPGs aren't rollercoaster rides all the way, the slow pacing immersive narrative is something I really miss in this game. It's all about combat, whatever you do.

Edit: Jesus, I've nearly choked at the femHawke romance part.


The romance thing bothered me so much. It wasn't like, "I care for you." but more "Seriously when do you get your pants off."

#36
MelfinaofOutlawStar

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blacqout wrote...

I'm not sure how he could have gotten enough playtime out of Awakening that it seemed almost as long as DAII. That statement belied his obvious bias.

In any case, he can't have seen even two thirds of what DAII has to offer, and i hope he plays the game properly before penning a full review.


Funny, I played the whole thing and my review looked very similar.XD

#37
Pyrate_d

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blacqout wrote...

I'm not sure how he could have gotten enough playtime out of Awakening that it seemed almost as long as DAII. That statement belied his obvious bias.

What a ridiculous statement. An inaccuracy in no way indicates bias. 

#38
Khayness

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MelfinaofOutlawStar wrote...

The romance thing bothered me so much. It wasn't like, "I care for you." but more "Seriously when do you get your pants off."


I'm not planning to romance anybody until atleast 2 more playthroughs after patching, we shall see if heHawke is horny all the time aswell. Recalling the flirt option texts I think he is.

#39
Persephone

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Mxcl wrote...

Maverick827 wrote...

He mentions a few good points, but most of his issues with the story still boil down to "I didn't like it" rather than "this was empirically wrong."


I have to agree with this.

Granted he did make some excellent points, the overakk sense I got from the article was pretty much  "I don't care for these characters./They were not interesting or well written".

I also wasn't put off by 'the most important plot point in the game' being out of my control.' Though I suppose I'm just accustommed to a liberal helping of things going completely wrong/(or right) and out of my hands.

It's a fair opinion and I'm happy to see someone express a dislike for the game on a level other than the recycled maps etcetc.


Agreed. It's an interesting article though. 

But at the end of the day it's just an opinion. I'll say this though: DAII sure is thought provoking.:happy:

#40
blacqout

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Pyrate_d wrote...

blacqout wrote...

I'm not sure how he could have gotten enough playtime out of Awakening that it seemed almost as long as DAII. That statement belied his obvious bias.

What a ridiculous statement. An inaccuracy in no way indicates bias. 


Maybe you should look up the word "belied".

Also:

"Deep Roads. It’s a strange target to pick, the Roads generally agreed to have been DAO’s point of bloatedness – they’re not the most appealing prospect to return to. And why this particular expedition is of such import is scarcely explained. So you’re completing quests to raise money, and that’s it. That’s your motivation. Which isn’t necessarily bad, but without a better sense of the troubles to come, it just feels aimless. "

The motivation for wanting in on the Deep Roads expidition is explained, and given that whoever wrote this garbage stated a few paragraphs earlier that he liked the idea of playing "as a refugee trying to get by" this, again, seems quite dishonest.

We get it. You liked Dragon Age: Origins a lot.

#41
Wulfram

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I agree with quite a lot of that article, but Aveline is awesome

#42
MelfinaofOutlawStar

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Khayness wrote...

MelfinaofOutlawStar wrote...

The romance thing bothered me so much. It wasn't like, "I care for you." but more "Seriously when do you get your pants off."


I'm not planning to romance anybody until atleast 2 more playthroughs after patching, we shall see if heHawke is horny all the time aswell. Recalling the flirt option texts I think he is.


Probably best. I cringed at the lines Hawke delivered.

#43
DeathStride

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RPS said...
"Which is, in fact, the model for most of the game. Where BioWare’s wonderful Knights Of The Old Republic offered the illusion of choice, changing the way you behaved in the fixed events, Dragon Age II offers not even an illusion. Do you want to open door A or door B? Both open up into a fight where you kill someone, but door A meant you wanted to. And this, tragically, even applies to the game’s floppy, hapless ending."

Spot on, guv'na.

Any effort they made at making things meaningful by giving the mages heartwrenching backstories etc was undone by the fact taht 90% of them become bloodmages anyway. Mages are portrayed as idiots who turn to blood magic whenever they stub their toes.

They did a better job with certain templars at least, showing that they at least can be decent people with some sense in their heads.

Modifié par DeathStride, 31 mars 2011 - 09:25 .


#44
DJ0000

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That article was almost completely right. A little harsh on Aveline though.

The other thing I would mention about the romances is that they seem to move extremely fast. I have romanced Anders and Merril so far and both times they moved in immeditely after the first time Hawke got them into bed.

I understand they wanted to make the romances sweeping epics of true love but that doesn't really work when they don't make the companion dialogue with Hawke substantial enough for you to really care. I got more of an impression that Hawke was just appeasing Merril so he could get into her pants a few more times and with Anders I felt like I wanted to care that much but I just couldn't. It was just too forced.

#45
Cyberfrog81

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Heh. Since people are posting just to say they agree with the article, I'll post to say I disagree with almost everything.

But then, all it really is is someone who was disappointed in the game, and is venting. I see some of you wanting this person's opinion to mean the world to BioWare, but it does not.

#46
Pyrate_d

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blacqout wrote...

Pyrate_d wrote...

blacqout wrote...

I'm not sure how he could have gotten enough playtime out of Awakening that it seemed almost as long as DAII. That statement belied his obvious bias.

What a ridiculous statement. An inaccuracy in no way indicates bias. 


Maybe you should look up the word "belied".

Also:

"Deep Roads. It’s a strange target to pick, the Roads generally agreed to have been DAO’s point of bloatedness – they’re not the most appealing prospect to return to. And why this particular expedition is of such import is scarcely explained. So you’re completing quests to raise money, and that’s it. That’s your motivation. Which isn’t necessarily bad, but without a better sense of the troubles to come, it just feels aimless. "

The motivation for wanting in on the Deep Roads expidition is explained, and given that whoever wrote this garbage stated a few paragraphs earlier that he liked the idea of playing "as a refugee trying to get by" this, again, seems quite dishonest.

We get it. You liked Dragon Age: Origins a lot.

I must have skimmed over your post, but I still don't see how his bias is belied by that comment about Awakenings. It seemed like you were saying that his inaccurate comment reflected his bias. Looking at your post more closely, you're saying the opposite of this, which doesn't make a whole lot of sense to me.

Modifié par Pyrate_d, 31 mars 2011 - 09:28 .


#47
Killer3000ad

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A great critique. Bioware, Mike, are you reading this?? Also tell your level designer that practically every reviewer hated the enemy waves so he should defending it.

#48
Montana

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defpotec22 wrote...

While I don't agree with his view on the dialogue wheel or Aveline, I'd say 90% of this article is spot on.


I agree.
I kind of liked Aveline (eventually), the dialogue whell and vioced protagonist.
Otherwise I agree with the article.

#49
Hatchetman77

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Khayness wrote...

Well, if they go with the doomed hometown, then people will cry "BioWare cliché!", despite seeing it's an effective plot device, which indeed I missed.


Many people mistake effective storytelling as being cliche.  It's like saying "OMG, this story has a plot.  EVERY story seems to be doing that nowadays.  Plots are sooooo cliche.

#50
optimates0193

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I had to skim over the article as I haven't beat the game yet (I had to stop to wait for the patch to fix some of the game breaking bugs) but I did want to remark on the beginning of the game.

He is dead on. It really does a very poor job of setting everything up. The way it's done, I just absolutely didn't care about Hawke's family at all and I had no connection to Hawke either. It seems like there was so much in the prologue designed to create an emotional impact (Aveline and her husband, the sibling) but it all falls horribly flat because I don't know who any of these people are and just don't care. When the author says that what the game demonstrates is that Hawke's family is expendable, he's dead on.

Problem is, I have no frame of reference for what these people just lost. If they had just included a short scene in Lothering, it probably would have went a long way towards fixing this problem.