Ganondorf2002 wrote...
There is one thing I do not understand about the criticism for DA2 and that is why people are upset that the game ended on a cliffhanger. There has been no set in stone ending for DAO or DAA either. Plus this is not really a sequel just part 2. The DA games are like playing a book in books you read about events that are both open ended and closed, very similar to the game. Personally I do think DA2 needs improvment but I was glad to see it not be a DA:O2 which would have been worse. I'm guessing that there will be an expansion(s) and dlc that will take place after the main game which may further the story line. Also it seems that people are to worried about instant gratification when it comes to playing the DA games and not appreciating the fact that the games are based on various events happening in the Age of Dragons in the world of Thedas.
I think the point about the games ending is that we should not be required to buy DLC to get it. Imagine DAO if after the archdemon is killed you are automatically taken back to the party camp and asked to buy a DLC to get the corronation scene. Or if you just had to talk to Arl Eamon and pick 'Support Alistair' or 'Support Anoura' instead of doing the Landsmeet itself...unless you bought a DLC that added that part of the game in.
DLC should add to a game certainly. But it should not feel like you HAVE to get it to get the game you paid for - which so far the feeling DA2 gives...and indeed seems to be telling you when you finish it. I feel like I've bought a novel and discovered the last 1/3rd of the book has been removed and if I want to read the ending I have to pay for the missing chapters.
Even Dan Brown books don't give me that feeling, which is REALLY saying something.
Even the ME2 and DAO DLC don't give you the feeling that you have somehow missed something if you don't get them - which in the case of ME2 is rather ironic since two of them are fairly important for the series.
I'm also not interested in 'instant gratification', I want to feel as if my choices have an impact on the world around me even if that impact is only on the local level. I want to feel that events would not have turned out the exact same way if that flaming ogue had killed Hawke rather than one of my siblings. I want to sit back and revel in a world that feels real within itself, that has its own history and logic too it.
What I get instead is a world in which not only do things end up exactly the same regardless of what I've done, but also has people handing me quests I just turned down. The history is...well so transparant as to be invisible and often lifted directly from DAO for codex entries on the few occasions I get them. The world doesn't change, doesn't feel real and abandons its own logic five seconds after noting something - the case in point being when you point out to Varric that if you had the gold needed in act one you wouldn't need to go into the deep roads. We even get 'Teleportation is not possible using magic', only to find every second mage in the game can...errm...teleport.