So basicly you're saying its a no win situation. People want a good story, because thats what Bioware is known for, however they also want lots of choices like DA:O had, but you can't tell a consistant story with that many factors to contend with, so some toes are stepped on in the process and people whine about it. So if they offer fewer choices like in DA2, so you can write consistant story without stepping on peoples toes, they instead complain that there aren't enough choices.Xanfaus wrote...
Conduit0 wrote...
So I'm guessing no one plays the DA games just to have fun? Its just an exercise devoid of entertainment for the sole purpose of seeing how your choices effect the game world from one game to the next?
Part of the fun is seeing how your actions might affect the game world in the future. If the choices do not matter in the end or the middle (whatever DA2 is), then are the choices really worth having as part of the game? That time and effort on the developer's part might as well be spent on some other aspect of the game instead of providing choices that might be overwritten in the future.Honestly, after all this, all I can say is, if you're really so bloody hung up over the fact that one minor possible choice didn't get counted, than maybe the DA series just isn't right for you. Bioware has made it pretty clear that they have a story to tell and they are going to tell it their way, even if it means they occasionally have to take an official canon stance on some issues to do it.
Killing a companion because you made a decision is not what I would call a "minor" choice. You have quite possibly fought and bled with that person, traded stories, or became friends or more by that point in the game. Choosing to do something that they disagree with enough to fight you to the death, having the game (and the developer) suggest that the outcome might affect further games set in the same world, and then deciding without bothering to inform the player until pretty much the end of this game that some or all of those events "did not really happen" makes all of the talk about save game importing seem rather disingenuous.
Again, Bioware, and any other developers for that matter, are more than welcome to write and sculpt their worlds as they see fit, but do not pretend or give the impression that the choices that the player may make are actually important.
Having your cake and eat it too strangely comes to mind.





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