Any0day wrote...
Noatz, you're being pretty arrogant and self centered. First of all; if the choices are there for the player to make - they are not wrong choices. You seem to imply they are. Just because you played the lawful good human noble that gave 10 silver to every blight refugee you saw does not make your version right or my evil pickpocketing-only care about himself rogue wrong. The developers gave me the choice, therefore it's cannon. Get off your high horse and realize for a moment that your argument is a silly one.
What's this now, making stuff up about how I played Origins?
First of all this isn't about "right and wrong" anyhow, its about one choice in the game which can be considered stupid (you do it to unlock the reaver spec then most people probably reloaded their saves because...its stupid). Lets use your wording in another setting.
You come across a meat grinder. Just because you played the lawful good human noble who walked past the meat grinder without incident does not make your version right and my evil pickpocketing rogue who shoved his arm into it and pulverised it into a bloody mess wrong. Nope, but it does make it NOT STUPID. And this is fine, why after all
shouldn't there be certain stupid choices? Stupid people exist after all, you should have at least some opportunity to role play that. It doesn't
necessarily mean the person who took that option is stupid, I just noticed a correlation (admittedly based on personal anecdotal evidence only) between how stupid arguments over events containing stupid choices seem to emanate from those who selected them.
First you argue that since someone said the general notion ''choices should matter'' you took it upon yourself to assume they meant no choices mattered... No........ They literally meant: all (each and every) choice - should - matter.
Then you argue that they could not possibly account for each and every choice or possible outcome.. Lol, that's just dense. From a programmer perspective (I'm a programming developer for another company, not games unfortunately), the vast amount of contigencies a programmer has to account for in a massive game such as this puts the most complex choice driven story to shame by miles. The fact that you're arguing they can't simply insert a variable check and account for it, whether it be a ''plot twist'' or a ''retcon,'' is such an ignorant statement.
I didn't "take it upon myself to assume" anything, they were generalising. The argument was over the "Leliana retcon" which they were using to try and argue that NO PLAYER CHOICES MATTER.
And uh, in case you hadn't noticed we aren't playing Final Fantasy anymore; a bit more goes into character implementation than just programming - like voice acting. So no, I'm not arguing they can't implement a variable check to account for player choice because I could do that using a copy of RPG Maker 2000.
Modifié par Noatz, 05 avril 2011 - 10:19 .