I understand people want their game to reflect their decisions, but I can't imagine killing off any DA companions (except Loghain, i guess) especially Leliana.
Modifié par Drew_Weidner, 01 avril 2011 - 05:18 .
Modifié par Drew_Weidner, 01 avril 2011 - 05:18 .
Thalorin1919 wrote...
Or you know, you can try developing your Dalish Elf as a character rather then being a two-pieced cereal box that "loves his bro's and hates humans".
>.>
Modifié par RosaAquafire, 01 avril 2011 - 05:55 .
Modifié par Admiral Awsome, 01 avril 2011 - 06:16 .
Admiral Awsome wrote...
The retcons that were most obvious to me were the character retcons.
Leliana, as previously mentioned;
Zevran came back in a side quest despite me killing him (this may just be a bug);
and last, but not least, Anders. In Awakening you had the joice of conscripting him into the Grey Wardens or handing him over to the Templars. If he is handed over then he is not a Grey Warden and should not have access to any Grey Warden maps of the Deep Roads.
Admiral Awsome wrote...
The retcons that were most obvious to me were the character retcons.
Leliana, as previously mentioned;
Zevran came back in a side quest despite me killing him (this may just be a bug);
and last, but not least, Anders. In Awakening you had the joice of conscripting him into the Grey Wardens or handing him over to the Templars. If he is handed over then he is not a Grey Warden and should not have access to any Grey Warden maps of the Deep Roads.
Admiral Awsome wrote...
The retcons that were most obvious to me were the character retcons.
Leliana, as previously mentioned;
Zevran came back in a side quest despite me killing him (this may just be a bug);
and last, but not least, Anders. In Awakening you had the joice of conscripting him into the Grey Wardens or handing him over to the Templars. If he is handed over then he is not a Grey Warden and should not have access to any Grey Warden maps of the Deep Roads.
Rifneno wrote...
Admiral Awsome wrote...
The retcons that were most obvious to me were the character retcons.
Leliana, as previously mentioned;
Zevran came back in a side quest despite me killing him (this may just be a bug);
and last, but not least, Anders. In Awakening you had the joice of conscripting him into the Grey Wardens or handing him over to the Templars. If he is handed over then he is not a Grey Warden and should not have access to any Grey Warden maps of the Deep Roads.
And, Justice will attack the Warden unless you pass a very high coercion check should you choose to spare the Architect. There's no way Justice is just "playing dead." It'd be more out of character for him than Morrigan shacking up with a templar and starting a kitten orphanage. If Justice did indeed survive that however, it proves he doesn't need a body to live and thus no need of Anders.
Valentia X wrote...
Rifneno wrote...
Admiral Awsome wrote...
The retcons that were most obvious to me were the character retcons.
Leliana, as previously mentioned;
Zevran came back in a side quest despite me killing him (this may just be a bug);
and last, but not least, Anders. In Awakening you had the joice of conscripting him into the Grey Wardens or handing him over to the Templars. If he is handed over then he is not a Grey Warden and should not have access to any Grey Warden maps of the Deep Roads.
And, Justice will attack the Warden unless you pass a very high coercion check should you choose to spare the Architect. There's no way Justice is just "playing dead." It'd be more out of character for him than Morrigan shacking up with a templar and starting a kitten orphanage. If Justice did indeed survive that however, it proves he doesn't need a body to live and thus no need of Anders.
There's nothing to say that Justice needs a whole body to live. It's just as plausible that he laid low for a while until he found someone else to inhabit.
Valentia X wrote...
I believe one of the writers stated that Anders becomes a Grey Warden regardless, just not necessarily with you. The same can be said for Justice; you can turn him away, but at some juncture, Anders and Justice will meet. It might just be off screen.
And the Zevran thing is a bug, IIRC. That whole quest has a lot of plot flag issues, like not recognising romances.
Admiral Awsome wrote...
Valentia X wrote...
I believe one of the writers stated that Anders becomes a Grey Warden regardless, just not necessarily with you. The same can be said for Justice; you can turn him away, but at some juncture, Anders and Justice will meet. It might just be off screen.
And the Zevran thing is a bug, IIRC. That whole quest has a lot of plot flag issues, like not recognising romances.
Was Anders becoming a Warden somewhere else mentioned in game?
Siradix wrote...
No it wasn't and there really isn't an explanation as to why Orsino would all of a sudden resort to blood magic when you were winning the battle against the templars.
Siradix wrote...
No it wasn't and there really isn't an explanation as to why Orsino would all of a sudden resort to blood magic when you were winning the battle against the templars.
The Angry One wrote...
The implication is he was a blood mage all along and every single thing he said was a lie.
Yay for pointlessness!
Modifié par RosaAquafire, 01 avril 2011 - 06:32 .
The Angry One wrote...
Siradix wrote...
No it wasn't and there really isn't an explanation as to why Orsino would all of a sudden resort to blood magic when you were winning the battle against the templars.
The implication is he was a blood mage all along and every single thing he said was a lie.
Yay for pointlessness!
Admiral Awsome wrote...
Valentia X wrote...
I believe one of the writers stated that Anders becomes a Grey Warden regardless, just not necessarily with you. The same can be said for Justice; you can turn him away, but at some juncture, Anders and Justice will meet. It might just be off screen.
And the Zevran thing is a bug, IIRC. That whole quest has a lot of plot flag issues, like not recognising romances.
Was Anders becoming a Warden somewhere else mentioned in game?
Foolsfolly wrote...
No way he glanced at some research notes and pulled that off. Man was a blood mage for years. Otherwise he wouldn't keep the notes either, it'd be a death sentence if a Templar found them.
Siradix wrote...
No it wasn't and there really isn't an explanation as to why Orsino would all of a sudden resort to blood magic when you were winning the battle against the templars.
Modifié par Admiral Awsome, 01 avril 2011 - 06:34 .
Siradix wrote...
But we were winning the battle.
RosaAquafire wrote...
Siradix wrote...
But we were winning the battle.
And Orsino was unhinged. What's your point?
Siradix wrote...
RosaAquafire wrote...
Siradix wrote...
But we were winning the battle.
And Orsino was unhinged. What's your point?
The top of my head apparently, even if he was demented, why wait until that point? Hawke kills all the templars in his path and then he decides to jump off what little pier he has?
Siradix wrote...
RosaAquafire wrote...
Siradix wrote...
But we were winning the battle.
And Orsino was unhinged. What's your point?
The top of my head apparently, even if he was demented, why wait until that point? Hawke kills all the templars in his path and then he decides to jump off what little pier he has?
RosaAquafire wrote...
Hawke has killed the Templars. The Circle is practically safe. Orsino can now choose to hand authority over to him/her, or he can kill him and take control of the Circle for himself -- or, if he's smart enough to know there's no coming back from becoming a flesh golem, at least give control of the circle to someone else within it, one of his own seniour enchanters. Orsino is a liar, and crazy, and power-hungry, all established if you're paying attention. Use Hawke and then kill him, for the good of evil mages everywhere.
Where's the plot hole, exactly?
RosaAquafire wrote...
Hawke has killed the Templars. The Circle is practically safe. Orsino can now choose to hand authority over to him/her, or he can kill him and take control of the Circle for himself -- or, if he's smart enough to know there's no coming back from becoming a flesh golem, at least give control of the circle to someone else within it, one of his own seniour enchanters. Orsino is a liar, and crazy, and power-hungry, all established if you're paying attention. Use Hawke and then kill him, for the good of evil mages everywhere.
Where's the plot hole, exactly?
Valentia X wrote...
Because he was pushed to it. We don't
exactly know Orsino's motivation in learning about blood magic- surely
all First Enchanters have a decent amount of knowledge, but Orsino's
reason for pursuing it remains something of a mystery. He could have
been a really careful blood mage all along. He may have simply been
interested in it academically and in a crap situation, took his own leap
into the abyss. Maybe he thought he could control himself, maybe he
folded in his despair, maybe he was so hellbent on revenge that he
didn't care or, or what, got in path of total destruction.
Modifié par Siradix, 01 avril 2011 - 06:48 .