Foolsfolly wrote...
The Angry One wrote...
Siradix wrote...
No it wasn't and there really isn't an explanation as to why Orsino would all of a sudden resort to blood magic when you were winning the battle against the templars.
The implication is he was a blood mage all along and every single thing he said was a lie.
Yay for pointlessness!
It's a heavy handed implication too since he helped the GUY WHO KILLED YOUR MOTHER and seemed to be friends with him if that note we find means anything. And you side with the Templar and he knows enough about blood magic and necromancy to prepare the rite to turn himself into a Harvester.
And previously the only Harvester we've seen was one a Tevinter magister made out of casteless bodies and a Fade spirit. So...it can't be easy to do what he did.
No way he glanced at some research notes and pulled that off. Man was a blood mage for years. Otherwise he wouldn't keep the notes either, it'd be a death sentence if a Templar found them.
Yup and when he asks you to hunt down a meeting of Mages & Templars it's basically like when Mother P sends you to kill the Templar. He was just trying to get you on his side since you were already helping Meredith. He wants you as an ally. Plays nice and innocent. While Meredith is very unstable and paranoid. You can see why. While not all mages are corrupt in Kirkwall and or the Circle, there are so many of the bad ones about to just feed the gutters more blood. I knew that ending was going to be nasty once I saw that letter signed O. I just knew there was nothing I could do about.
That is the truly only dissapointing part about how the game ends. That no matter what the same bosses die. See pointless to me. The only real control the player has is their companions and if their Sibling dies. Rest is out of their hands. This doesn't make or break the game. Just doesn't help to make it compeling either.





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