David Gaider wrote...
That depends on whether it's ever explained at all.
If it is, and I just don't like the explanation. then I rant for a while about stupid author perogative and how the story in my head was so much better... and when I calm down, I go back to reading. Or I don't. It's not a science.
It's not about the story in my head being better, it's about the story on the page not making sense. Part of this is probably that I simply don't buy that there is a decent explanation, but I'm happy to be proven wrong on that. I don't see how two completely different possibilities, a character being alive or dead, can be made to work with a single outcome, them being alive, without an incredibly far-fetched explanation.
What never happened? Who said something never happened?
As I said above, I don't see how the possible events in Origins leading to exactly the same outcome in DA2 could be explained at all while maintaining that the events still actually happened. I'm not a writer though, and I hope you have a good explanation, but I'm skeptical.
Sorry, but I'm not sure what you're talking about, here. Who said anything about a free pass? And who are these other people I told the story to? What?
When I say 'other people you have told the story to', I'm talking about other players that were 'told' a different story because of the choices they made. To them the version of the story you 'told' makes sense, to others, not so much.
And I do believe continuity in important, incidentally. That doesn't mean I'm not going to occasionally arrange events to happen the way I want them to (or need them to). If that means I don't consider some things sacred cows the way you do-- then I guess we're at an impasse. Sorry about that.
I guess I'm just surprised that you consider dead characters showing up in a sequel a sacred cow. I would have thought that kind of continuity to be pretty well uncontroversial. I'm not opposed to you manipulating the story to be closer to what you want, hell I'm not 'opposed' to anything you do, I just feel that such a huge retcon is going a bit too far.
I should also note that I didn't kill Leliana, I didn't even recruit her, so I don't have a stake in this at all (though Hawke noticing her as 'THE' Leliana was annoying, since she never even joined the Warden in the story I played). I'm just kind of frustrated that Dragon Age is stuck in this kind of netherworld where continuity between games is kept and player choices matter on the one hand, but on the other major events and decisions are just ignored and future games I'll be playing will be this weird kind of pseudo-sequel to half the events of one version of the story and half of another.
Basically it's seems like you're trying to have your cake and eat it too. You want player choices to matter and carry over, but at the same time tell a version of the story you want to tell. I don't think you can have both without causing issues like this.
Whatever way things end up going I do want to say that I do love the story of these games, whether it's the version including my choices or not, and I look forward to whatever you write next, it's only the bizarre continuity issues that the current balance between choice and the story you want to tell is causing that's frustrating me.