Plot holes, retcons and poor storytelling- Sorry David Gaider
#176
Posté 03 avril 2011 - 06:06
Sure, it wasn't explained how she survived, but at least it wasn't as if they ignored your Origins choice. I just see this as an interesting mystery, rather than insult. If I'm right about the whole acknowledging thing. Am I? Someone confirm or deny please...
Overall, I have to say that the story was too disconnected in my opinion. I can see what they tried to do, but it just didn't work. The whole framed narrative idea is cool, but when you pass three whole years without knowing what in the world happened... sorry, but that doesn't work so well in an RPG. Films and books, sure, but when you personally are the main character, it's best if you know what you're doing all the time. It reminds me of the movie 'Click'.
#177
Posté 03 avril 2011 - 06:10
#178
Posté 03 avril 2011 - 06:20
Either don't let us be blood mages or make choosing blood magic specialization have the impact on the story that is logical for it to have. What you've done is stupid, Bioware.
#179
Posté 03 avril 2011 - 06:24
Maria Caliban wrote...
I played the Exiled Prince and have no idea what you're talking about.
I'll translate that as 'you're wrong'.
Ok, my bad XD
#180
Posté 03 avril 2011 - 06:42
Kimberly Shaw wrote...
DA2 should not have really let you play a mage the way the story is written, and it REALLY should not have let you be a blood mage given how the whole overreaching story is about blood mages yet being one has no impact at all. Ever. That is the biggest "plot" problem with the game.
Either don't let us be blood mages or make choosing blood magic specialization have the impact on the story that is logical for it to have. What you've done is stupid, Bioware.
I like this I played an entire playthrough as a blood mage no reaction at all, dissapointed
as for the lelianna recovery does it really matter? we all have imaginations, use your own to decide how she come back, knocked out, deal with demon etc
#181
Posté 03 avril 2011 - 07:03
Tezzajh wrote...
as for the lelianna recovery does it really matter? we all have imaginations, use your own to decide how she come back, knocked out, deal with demon etc
Right, because a person can interact with a demon or be knocked out after someone chops her head off.
The lack of explanation just tells me something...there isn't an explanation. She's back just..."because".
Edit.
Maybe Leliana is "The Thing", and after the Warden chopped her head off, she waited until he/she left the scene, and then...
Modifié par Lord_Valandil, 03 avril 2011 - 07:06 .
#182
Posté 03 avril 2011 - 07:22
Lord_Valandil wrote...
Tezzajh wrote...
as for the lelianna recovery does it really matter? we all have imaginations, use your own to decide how she come back, knocked out, deal with demon etc
Right, because a person can interact with a demon or be knocked out after someone chops her head off.
The lack of explanation just tells me something...there isn't an explanation. She's back just..."because".
Edit.
Maybe Leliana is "The Thing", and after the Warden chopped her head off, she waited until he/she left the scene, and then...
well fine keep complaning it wont give you what you want , its not like its a massive impact on the game, she's in there what for like 4 mins?
#183
Posté 03 avril 2011 - 07:25
#184
Posté 03 avril 2011 - 07:28
Tezzajh wrote...
well fine keep complaning it wont give you what you want , its not like its a massive impact on the game, she's in there what for like 4 mins?
I'm not saying..."OMGGGZZ...The game is ruined, you suck Bioware, I'll never believe you again, I'm going to cut my veins if Leliana doesn't stay dead", it doesn't matter if she's in the game for five minutes or an hour, the fact that she's in the game even if someone killed her in DA:O is what bothers me.
You know...her appearance wasn't necessary, she could have been replaced by a random npc in case a player killed her in DA:O, so her appearance would be a surprise for a player who let her live.
#185
Posté 03 avril 2011 - 07:39
#186
Posté 03 avril 2011 - 07:40
Tezzajh wrote...
well I killed flemeth yet she returned, why can't Lelianna? fine you hit her head off, in mine I hit flemeths face with an axe, but praise the lord flemth come back without a scratch.
Heh. It's different.
Flemeth is not a human being, weren't you paying attention?
Save the sarcasm.
Modifié par Lord_Valandil, 03 avril 2011 - 07:40 .
#187
Posté 03 avril 2011 - 07:44
#188
Posté 03 avril 2011 - 07:48
If I was the biggest ****** in the world and did all evil outcomes just because I could. I still wouldn't expect it all to port right. It would have made the story far more terrible to even tell. So why would they want it to be a key part for DA3?
Odds are the responses you'd more likely expect as canon would be all the more good balanced ones.
Alistair is king. Harrowmont is king. Mages were saved. Gregor and Irving are happy. Blanka died, Anvil destroyed. Ashes were found. Arl was saved. All is well (Everyone lives!). Zath ends the curse and dies.
Now even in regards to these decisions. The only true impact you get is who your aids are while fighting to the arch demon. If you expected more than that? I mean I used Leliana as a Archer having Nature Arrows to help kill the Arch Demon anyway. Should my game import right or should one where someone let them die cause they got the option to? Be happy you even had an option, even if it was a petty one just to kill up to 2 of your companions at once so you could think "YAY I'M SO EVIL!"
Modifié par Torax, 03 avril 2011 - 07:50 .
#189
Posté 03 avril 2011 - 07:50
#190
Posté 03 avril 2011 - 07:53
Torax wrote...
Think of it like this. There is the good endings and results from Origins. If they were going to base their writing they would more likely use that. They wouldn't base the game on a "They destroyed the ashes." I also doubt they bother to try and plan a game for every single occurrence you could have in Origins. Could they even have had enough flags in the original for things like "Destroy ashes but only wynne was there." "Didn't destroy ashes but Leliana was there." This could have maybe helped her wanting to return to the Divine. Just because you consider it your Canon doesn't mean it's mine or any others.
If I was the biggest ****** in the world and did all evil outcomes just because I could. I still wouldn't expect it all to port right. It would have made the story far more terrible to even tell. So why would they want it to be a key part for DA3?
Odds are the responses you'd more likely expect as canon would be all the more good balanced ones.
Alistair is king. Harrowmont is king. Mages were saved. Gregor and Irving are happy. Blanka died, Anvil destroyed. Ashes were found. Arl was saved. All is well (Everyone lives!). Zath ends the curse and dies.
Now even in regards to these decisions. The only true impact you get is who your aids are while fighting to the arch demon. If you expected more than that? I mean I used Leliana as a Archer having Nature Arrows to help kill the Arch Demon anyway. Should my game import right or should one where someone let them die cause they got the option to? Be happy you even had an option, even if it was a petty one just to kill up to 2 of your companions at once so you could think "YAY I'M SO EVIL!"
*Sigh*
That's why I told DG to screw the choices and to make their own canon.
Because, you know, if our choices aren't going to have an effect...what's the point? It makes no sense.
#191
Posté 03 avril 2011 - 07:53
Lord_Valandil wrote...
Tezzajh wrote...
well I killed flemeth yet she returned, why can't Lelianna? fine you hit her head off, in mine I hit flemeths face with an axe, but praise the lord flemth come back without a scratch.
Heh. It's different.
Flemeth is not a human being, weren't you paying attention?
Save the sarcasm.
point is BIOWARE made a way for flemeth to return regardless of what she is, so obviously they have made a way for Lelianna to return, just cause they havent explained how she come back doesn't mean they wont
#192
Posté 03 avril 2011 - 07:55
Tezzajh wrote...
Lord_Valandil wrote...
Tezzajh wrote...
well I killed flemeth yet she returned, why can't Lelianna? fine you hit her head off, in mine I hit flemeths face with an axe, but praise the lord flemth come back without a scratch.
Heh. It's different.
Flemeth is not a human being, weren't you paying attention?
Save the sarcasm.
point is BIOWARE made a way for flemeth to return regardless of what she is, so obviously they have made a way for Lelianna to return, just cause they havent explained how she come back doesn't mean they wont
Right.
David Gaider said..."Don't expect to receive an explanation anytime soon".
In other words, "We don't have an explanation, so stop complaining and get over it".
#193
Posté 03 avril 2011 - 07:57
#194
Posté 03 avril 2011 - 07:58
Lord_Valandil wrote...
Tezzajh wrote...
Lord_Valandil wrote...
Tezzajh wrote...
well I killed flemeth yet she returned, why can't Lelianna? fine you hit her head off, in mine I hit flemeths face with an axe, but praise the lord flemth come back without a scratch.
Heh. It's different.
Flemeth is not a human being, weren't you paying attention?
Save the sarcasm.
point is BIOWARE made a way for flemeth to return regardless of what she is, so obviously they have made a way for Lelianna to return, just cause they havent explained how she come back doesn't mean they wont
Right.
David Gaider said..."Don't expect to receive an explanation anytime soon".
In other words, "We don't have an explanation, so stop complaining and get over it".
lol well you have lost then
#195
Posté 03 avril 2011 - 07:58
DanteCousland wrote...
Actually in my opinion Bhelen is the better king for Orzammar, Harrowmont is the good intentioned one but Bhelen is definitely the more skillful. Also I annuled the mages for the greater good, to make sure there were no blood mages left. The same goes for the anvil, I needed those golems to fight. In my opinion although they were worse options in the small term in the long term they had the best consequences (minus Branka going crazy....but I needed those Golems to tank the archdemon lol)
The answers you accepted was killing all mages even the ones not turned into abominations. To let a guy who arranged the death of one brother and the exile of their other sibling so he could be the ruler. After he becomes ruler he becomes a tyrant. Yup so much better. What was this better option with Bhelen? Killing all who opposed him. Not allowing the Noble Houses to speak against him without fear of death. It's only the best in your mind.
It's also like saying in Mass Effect 2. "Keeping the Collector Ship was the best answer." It's the Red one for a reason. Who are you giving it to? What would they do with it? There is the good results and there are the bad. Is really letting the Werewolves kill all the Dalish a better answer to that problem? Of course not. All they wanted was the Curse gone. By getting Zath to remove it, the Werewolves are now human again as they wanted and the Dalish are not slaughtered. Or if you went the other way the Werewolves are all slaughtered just because Zath asked you to do so.
Try to justify what you think was best. But they were darker in general. Harrowmont for example just was wanting the old ways. Yup that is some how more evil than the guy that basically makes himself emporer palpatine...
Modifié par Torax, 03 avril 2011 - 08:01 .
#196
Posté 03 avril 2011 - 07:59
Tezzajh wrote...
lol well you have lost then
So it seems.
#197
Posté 03 avril 2011 - 08:03
But even I raised an eyebrow when he said (along these lines) "I don't think we have explained it, and I don't think we will explain it anytime soon, just understand and accept that it happened".
I envisioned a big middle finger coming out of my computer screen, lol.
I dunno, overall it isn't a big deal. But I am slightly bothered (or at least starting to get bothered) that all the games will just be isolated stories, I'm starting to wonder if that's the case why even import choices at all. All that happened was some cameos that weren't really important, a couple lines of dialogue here and there, maybe some small sidequests.
I dunno, I guess I'm just slowly drifting over to "what's the point" crowd.
#198
Posté 03 avril 2011 - 08:05
DanteCousland wrote...
He doesn't seem to accept that it's a dumb decision. I'm sorry but brining back a dead character, not providing any explanation is pretty much a STFU. They shouldv'e thought of these things behind. I've seen better written D 'n' D campaigns by a 14 year old. LOL
Yes. It pretty much is a STFU move. Probably because as he said: they're not ready to reveal the situation just yet, be patient. Or don't. I doubt it matters much to them at this point.
Honestly? DA:O was an experiment. They had no idea if it was gonna be successful enough to warrant a sequel. They probably penned the main lore just enough to make it interesting, with no added 'future content' planned. Now that they've found it IS a success, they wanna go in a certain direction.
Is this bad? Sure, it steps on some toes. But how many people ACTUALLY killed Leliana? They have the statistics, they know. They deliberately stepped on a small minority of toes for the greater whole - that's a move I think most writers would do if they really wanted to go in a set direction.
#199
Posté 03 avril 2011 - 08:06
Modifié par DanteCousland, 03 avril 2011 - 08:09 .
#200
Posté 03 avril 2011 - 08:06
Torax wrote...
Try to justify what you think was best. But they were darker in general. Harrowmont for example just was wanting the old ways. Yup that is some how more evil than the guy that basically makes himself emporer palpatine...
well actually Harromont wanted the old ways which kept people in poverty, Belhen wanted to improve the situation, Harromont turned into a kidnapper while Belhen waged war against the insane golem maker.
Harroment is more evil





Retour en haut




