Help a Newbie?
#1
Posté 31 mars 2011 - 08:47
#2
Posté 31 mars 2011 - 09:12
- first of all you should now that lower AC (armour class) is better: the lower the AC, the harder it is for enemies to hit you
- second: Thac0 stands for your own chance to hit the enemy and here, lower is better, as any roll up and above the Thac0 will hit someone with AC0 (AC above 0 is subtracted from the Thac0, lowering the minimum number you have to roll to hit the enemy, negative AC is treated in the same way ( - - = +), making it harder to hit) (blame the writer of the 2nd Edition AD&D ruleset Gary Gygax for it's counter-intuititive rules).
- Check the npc's for what weapons they are proficient with, and equip them likewise.
- however (third) in BG1, missile weapons rule and (fourth) even a wolf can get you killed if you are 1st level. Avoid getting toe to toe and shoot away from a distance.
- don't be afraid to run away and save often
- by trial and error you'll learn what areas to avoid in the beginning. Pay attention as well to what people you encounter have to say about what is dangerous and what not.
- there are lots of quests to be found both in the FA Inn and especially in Beregost (a town you will probably encounter soon), that grant you xp, but still, have patience and get to know the basics of the game without despairing: it will get better once you learn more about the game (and by the time you got to know the game well you will turn to modding the game to make it harder, or start difficult challenges like doing it on your own, or without reloading).
for more info about the AD&D ruleset, turn to Dan Simpson's AD&D FAQ
* edited error thanks to Chaseroy
Modifié par Son of Imoen, 17 avril 2011 - 10:05 .
#3
Posté 31 mars 2011 - 09:15
#4
Posté 01 avril 2011 - 01:17
#5
Posté 01 avril 2011 - 09:04
Get everyone ranged weapons.
And if u meet any mages try to kill them before they get a chance to cast magic missile or melfs acid arrow on you
(the mage outside the friendly armed inn has 5th level magic missile, although being a level 1 mage)
There is an element of overpowered... but if u can attack him with arrows quick u can interupt or kill him just before he finishes his mirror image.
A couple of the inn fights (one in beregost and nashville) are overpowered... and one is a good fighter (poss level 3 or 4) and the other is a cleric/fighter (with level 2 spells - hold person x3).
A good idea is to kill as many enemies as u can in the early places (usually level 1's with THAC0 over 20 and few HP)
Also do minsc's quest first - as that can get good XP - and a tome...
DO NOT MELEE OGRES IF U HAVE LESS THEN 30 HP.
They can 1 hit u like hell.
Do not approach without a helmet as critical hits can also 1 hit you easy.
Pure class mages and thieves keep well away.
Modifié par Biotic_Warlock, 01 avril 2011 - 09:05 .
#6
Posté 02 avril 2011 - 08:48
I will add some tips that could benefit you in your game.
- Save often. You never know when a horrible foe kills you off. You also never know when a quest becomes too difficult until it slaps you in the face.
- Do not clear out every area before you have attained decent health and decent defense for some of your warriors. There are ogres, wolves, bandits and bears around that will really give troubles to an unprepared low level party. Level up doing some of the sidequests and save often such that when you figure the quest is too difficult, you can finish it later.
- Do not be afraid to postpone quests or even the main storyline. Due try to follow the main storyline a little bit though as it will guide you through the world.
- When you have obtained a few levels, take time to explore other areas. Baldur's Gate has a lot of free roaming possibilities.
- Use potions of health especially at the low levels in the game. They can be bought plenty and should keep you alive for quite some time until you level up and can cast some healing spells.
- Get at least one pure warrior class (ranger/paladin/fighter) to send into battle first and take most of the hits. If you equip him with many AC lowering gear, foes will target him but not hit him very often, which will giv eyou an edge of course.
- Dead NPCs can be discarded through "reform party". They cannot be recruited anymore afterwards so think it through thoroughly. In some cases I would just discard them without resurreciton because there are ~25 NPCs willing to join your cause. Plenty to help you through the game, so dumping one or two who keep dying a lot should not be a problem.
#7
Posté 03 avril 2011 - 12:00
-I did the main quest straight once - the bandid camp took me a lot of reloads to manage to beat it all. It was so hard for a party of level 2's (with a couple of level 3's - Branwen and Jaheira).
I leave nashkel mines till im at least level 3 or 4.
And make sure you dont get rid of any dead NPCs you like.
But it's perfect if u want to split up the duos.
#8
Posté 03 avril 2011 - 07:26
Play the tutorial before you start the game, you'll gain enough hitpoints to level up 1 level
Use spacebar to pause the game a lot (think tactically and strategically)
Explore the black areas (the black areas are actually land that you haven't been to yet)
Don't go to FA Inn just yet, head south to Beregost. (there's some really nice quests there, easy ones also)
Pick up Xzar and Montaron - they can be found somewhere on the way to Beregost.
Give everyone bows
Allow Imoen to go on the trip with you
Have Imoen go into sneak mode (hide in shadows) - then have her move forward, then fire an arrow at the enemies when she sees them.
If a fight is to difficult or hard, then yes, run away - the game will not punish you - level up - come back later and - exact your revenge
#9
Posté 04 avril 2011 - 03:09
I only ever get up to 300xp.
#10
Posté 11 avril 2011 - 10:59
The best I ever did was to reach level 2 whilst still on the Lion's Way because there were 2 pairs of dread wolves that Imoen and I managed to fill full of arrows.
You can reach about level 2 or 3 by the time you get to the Friendly Arm Inn, and once there you can start to form your party and increase your survivability.
If you can't afford to raise all of your party, just bring back the ones you like. I always have Imoen and Jaheira in my party, assuming I'm playng a good character. If they die I make sure they are raised ASAP.
#11
Posté 12 avril 2011 - 11:00
Depends upon how you play it. There are plenty of guards to kill if you don't mind losing reputation. If you're up for a slightly harder challenge you could take on Firebead - I don't think he even costs you any reputation.lummoxybez wrote...
Yeah, you can only get around 300XP from the Candlekeep area.
#12
Posté 15 avril 2011 - 07:01
Play it as the child of the God of Murder on the other hand.....
Modifié par lummoxybez, 15 avril 2011 - 07:01 .
#13
Posté 15 avril 2011 - 03:13
second: Thac0 stands for your own chance to hit the enemy and here,
higher is better (blame the writer of the 2nd Edition AD&D ruleset
Gary Gygax for it's counter-intuititive rules).
This is not true. You want your Thac0 to be as low as possible.
Thac0 is the acronym for 'to hit armor class 0' and it refers to what you need to roll to hit AC 0. Meaning, if an enemy has an AC of 0 and you have a Thac0 of 17, the you must roll a 17, 18, 19 or 20 to 'hit' that enemy. You want that number to be as low as possible.
#14
Posté 17 avril 2011 - 09:58
Dear me, such a blunderous error has been in my post the last 17 days. I'm deeply ashamed. Thanks for pointing it out, Chaseroy. I will correct the error if I can still edit my post.Chaseroy wrote...
second: Thac0 stands for your own chance to hit the enemy and here,
higher is better (blame the writer of the 2nd Edition AD&D ruleset
Gary Gygax for it's counter-intuititive rules).
This is not true. You want your Thac0 to be as low as possible.
Modifié par Son of Imoen, 17 avril 2011 - 09:59 .
#15
Posté 17 avril 2011 - 07:33





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