Sorry, I don't buy it. Most people took much longer than that, and besides I think you get my point. But maybe I should rephrase it:
How long is the single player in COD? In Splinter cell? In Black OPs? In Modern Warfare? Are they shorter or as long as ME2?
I got your point, that's exactly why I replied with only relevant games, citing my own playtime. I understand that the experience will be different for everyone and I did somehow sink 40+ hours into my first playthrough of Peace Walker, though it was artificially elongated by way of the copy-and-paste missions... sort of like Dragon Age 2, but with three copy-pasted maps instead of seven.
CoD's single-player has been a joke since day one of game one, I tend to dislike games whose SP you can complete in one evening. Splinter Cell varied from game to game, IIRC, Double Agent had the longest campaign and that was around 10 hours at best. I could bring up Elder Scrolls: Battlespire, the bug-ridden monstrosity that it was, with its (advertisements claim) 60-hour-long campaign that allowed competitive and cooperative MP, but I quit after two and decided never to come back to it.
But MP is no stranger to RPGs, though generally the immersionless ones. Hired Guns (both the Amiga original and the Unreal-driven remake), any Diablo-clone you can think of, I believe there were even NetHack forks which supported multiplayer. I could also bring up Neverwinter Nights, both the original and the BioWare-made in-name-only remake, but neither did really well in the RPGing aspect, at least out-of-the-box.
It's really obvious in Black Ops, considering how awful its singleplayer component is.
Hey, it's the only non-WWII CoD whose story I actually LIKED!
As for ME1. It easily takes more than 20 hours if you are playing it for the first time and don't skip a lot of content/conversations. But if you already know everything, a playthrough takes much less than 10 hours.
Yes, that was part of my point =)
Modifié par Noelemahc, 01 avril 2011 - 02:47 .