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Why fear multiplayer? (and other questions & suggestions)


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#76
cedgedc

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Noelemahc wrote...

To the poster above me: my suggestions are of the generic variety. If we get a separate game, akin to Metal Gear Online, this would be wondrous. There are many ways of retaining RPG aspects even in competitive multiplayer, but your idea of MMO-izing the experience is not something I can agree with. A simple overarching metaplot of Omega merc bands fighting for territory is already a good enough plot point to build an epic multiplayer on.


Take a peek at the threads dealing with fears that ME 3 will take place solely on earth (quite likely unreasonable fears of course). What they point to is a very very potent notion that restricting someone's experience in the Mass Effect universe to just one area is not something anyone is interested in.  Atleast not the current player base.

The ME titles thus far have been just as much about the universe it's in as the storyline
. People love traveling around in their spaceship from place to place. They love the freedom to quest and have horizontal growth; make decisions and so forth. Everything that keeps the experience of exploring this universe from being too dictated, prewritten, and linear.

The producers at Bioware have already come forward and said, this is not the last we will see of the ME universe, though it is the end of Shepard. I'm sure you're aware of this.

So the choice is to either do more of the same, which some might enjoy, but others would always compare back to the original trilogy, wanting cameos and appearances from their favorite characters etc. Or to do something different that still allows for roleplay and exploration of this universe that's already got so many hooked.

People have also been clammoring for multiplayer, as the last few pages indicate, though not everyone wants meaningless arenas and capture the flag that totatlly pull people from the plot, and break this thirdwall/ spoil the immersion they get from the single player campaign.

This, to me, lends itself to a massively multiplayer, role playing experience. A mature rated title that hopefully prevents too many youngins from joining up, which allows people to explore in a new way- still familiar in style and true to the lore/feel of the original 3, but on a level they never before dreamed of.

Noelemahc wrote...

After all, Dead Space 2 has a single phrase for its multiplayer's plot, and doesn't make said multiplayer any less enjoyable.


I haven't played Dead Space 2, but I didn't quite understand what you meant here.

#77
cedgedc

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Noelemahc wrote...

Using user-created content specifically to roleplay. We're discussing the possibility of a shoot-em-up multiplayer mode. That's why I was reluctant to mention NWN at all =) Jedi Knight still takes the cake as the weirdest roleplay-through-multiplayer-attracting community I've ever come across.


hehe fair enough!

#78
Noelemahc

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I haven't played Dead Space 2, but I didn't quite understand what you meant here.

Its multiplayer is squads of people completing objective-driven mission while fighting for survival against AI and player-controlled monsters - like Left4Dead, except without the hype or losing the style and fun of the single-player mode. The point I was trying to make was that you do not need a complicated plot to make fun multiplayer when you already have a good gameplay to base it on.

So the choice is to either do more of the same, which some might enjoy, but others would always compare back to the original trilogy, wanting cameos and appearances from their favorite characters etc. Or to do something different that still allows for roleplay and exploration of this universe that's already got so many hooked.

This I CAN get behind. I just don't quite see how making it a social-driven MMO (unless it is done on a level on par with Ultima Online, when even the beggars are player characters) would be a good thing.

Modifié par Noelemahc, 01 avril 2011 - 03:14 .


#79
cedgedc

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Noelemahc wrote...

Its multiplayer is squads of people completing objective-driven mission while fighting for survival against AI and player-controlled monsters - like Left4Dead, except without the hype or losing the style and fun of the single-player mode. The point I was trying to make was that you do not need a complicated plot to make fun multiplayer when you already have a good gameplay to base it on.



Noelemahc wrote...
This I CAN get behind. I just don't quite see how making it a social-driven MMO (unless it is done on a level on par with Ultima Online, when even the beggars are player characters) would be a good thing.


When I say social I just mean that people are free to interract with their environment, because their environment is in great part composed of other people.

And yes this is what i mean. Where you can play as a thug on omega or an alliance officer.

I think for a lot of the people who enjoy the roleplay aspect of this game, a sci-fi mmo is a great way to pull people into their role, since.. well frankly no one feels like they have to make a fool of themselves talking in old english or like an angry orc lol.

#80
termokanden

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Noelemahc wrote...
Hey, it's the only non-WWII CoD whose story I actually LIKED!


The story may not be too bad, but I am attacking its playability. I forgot where I read this, but it has been described as a movie where you have to follow the script. The problem is that you don't know the script beforehand. The worst part is the stealth mission. You are told to stick to the shadows, but that really has nothing to do with anything. You must take a very specific path or you will fail.

This is coming from someone who has spent much too long playing Black Ops online by the way, as well as MW2.

By the way, I'm personally very interested in good coop games. Not all multiplayer has to be insanely competetive. Sadly many coop modes fail, horribly.

Modifié par termokanden, 01 avril 2011 - 03:36 .


#81
Aargh12

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Didn't I say in a similar thread few weeks ago, that making MP for ME3 would only waste DVD space? Bioware should focus on making ME3 the last, epic, SP part of the trilogy. I don't mind a spin-off with MP (or MP only ME game), but not ME3.

#82
Noelemahc

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Reznov shows you where to go, for the most part. Except for the utterly stupid stealth kill moment, that mission is cakewalk. Listen to your shattered psyche, you know it is true! =)

Back on track: the problem with high-social-aspect multiplayer is that it has to be a case of The Dev Team Has Thought Of Everything, which again puts us back into Ultima territory - for it to work well, it has to be extra-freeform, but that will turn a lot of people away.

#83
cedgedc

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Noelemahc wrote...

Its multiplayer
is squads of people completing objective-driven mission while fighting
for survival against AI and player-controlled monsters - like Left4Dead,
except without the hype or losing the style and fun of the
single-player mode. The point I was trying to make was that you do not
need a complicated plot to make fun multiplayer when you already have a
good gameplay to base it on.

Oops, forgot to reply to this.

I guess my feeling is that, anything that they add to ME3 in my book should build on the immersion aspects. Bring people more into the world rather than making the world more 2 dimensional.

Left for Dead is a great game, but I play it mindlessly, laughing on vent with friends. It's a very different satisfaction. I understand what you're saying though, and I could perhaps concieve of fun ways to implement side content/ DLC where people que up and pick a member of the squad that they've unlocked to run in and accomplish stuff. This could be fun.

It could be an interesting way to tie in the single player and multiplayer, I.E. you have to play through the game and gather the crew members if you want to use them on certain of these multiplayer missions. That might be fun.

I would suggest that they make shepard non-playable for these, so that this remains the primary storyline.

A CTF or Death Match scenario for ME though, i think would just be a huge step back, nor do I see it as realistic for ME3. I think they're going to be true to the trilogy and continue it as just another more epic contination of the other two.

For a separate title this could be interesting. I still prefer an MMO though :bandit:  

#84
termokanden

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Noelemahc wrote...

Reznov shows you where to go, for the most part. Except for the utterly stupid stealth kill moment, that mission is cakewalk. Listen to your shattered psyche, you know it is true! =)


Thing is, the correct path is actually sort of out in the open and so it took me some tries to figure out. And standing in perfect darkness where nobody can see you will result in the helicopter attacking you for no apparent reason. But yeah I'm getting off-topic.

I wouldn't be opposed to multiplayer really, as long as it absolutely does not interfere with singleplayer in any way.

#85
Freeride600

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I think there is INCREDIBLE potential for MP: deathmatch, TDM, capture the base, co-op missions, etc. Same classes and everything.

If they could just do that and NOT take a SINGLE thing away from SP, i would be so happy.

I can see Vanguards and Infiltrators being awesome to play as... but a PIA to fight against.

#86
marshalleck

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I want to play capture the flag on the Presidium! That would be awesome!

#87
Tazzmission

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Aargh12 wrote...

Didn't I say in a similar thread few weeks ago, that making MP for ME3 would only waste DVD space? Bioware should focus on making ME3 the last, epic, SP part of the trilogy. I don't mind a spin-off with MP (or MP only ME game), but not ME3.



THANK YOU!

#88
Arken

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Aargh12 wrote...

Didn't I say in a similar thread few weeks ago, that making MP for ME3 would only waste DVD space? Bioware should focus on making ME3 the last, epic, SP part of the trilogy. I don't mind a spin-off with MP (or MP only ME game), but not ME3.


They understand the problem is that creating multiplayer measn resources need to be taken away from other departments. Multiplayer is fine, and all but Bioware would need a lot more resoucres without losing anything from other departments.

That means building an entire new multiplayer department (which would include level designers, scripters, ect.) so that they are not forced to take people away from making the single player campagin.

Game designers don't just come out of nowhere. Bioware needs to allocate their current employees in order to save money, or spend a bunch of money to hire new employees for building multiplayer.

There might also be the issue of there simply not being enough room to add a whole new departmet meaning people wll HAVE to be taken away the single player in order for multiplayer to be included.

Multiplayer is something they need to decide on in the begining, and make plans on how to implement it without taking too much away from other departments.

Ex. We need a level designer for a multiplayer map that must be able to accomodate multiple unquie Shepards. The code in this map must allow them to fight on another as well as contain 16 of them. This isn't easy to do, and would limit the size of the map. So now we need a scripters to help build the muiltiplayer, level designers to build the maps, and etc. Where will these people come from? Unless Bioware has the room, and money to hire an entire new department then they will take people away from single player.

Whatever Bioware does I get the feeling Mass Effect 3 will be great.

Also remember EA thinks single player is dead. If EA decides Mass Effect 3 will have multiplayer then Bioware will most likely get more funding. Mass Effect has shooting elements which means EA considers it more valuable than a fantasy game like Dragon Age. If multiplayer was added then EA would boost Mass Effect on the priority list since now th egame hits two demographics. Shooters, and online play.

Multiplayer could be a good thing if we're lucky. EA just needs to think investing more would be a good thing. Longer development, and maybe even bigger budget.

Modifié par Arken, 01 avril 2011 - 05:15 .


#89
Schurge

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I don't understand why anyone would desire multi-player in this kind of game... I can't wrap my mind around it. I don't want Mass Effect to have multiplayer, leave it to games like Left for Dead 2 where decisions, story paths, etc. don't matter.

Once again, I don't get it.

#90
vimpel

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I want a combat simulator like Pinnacle station. So you can fly on it , connect , choose mode , play , ????, PROFIT!
Added :
They could actualy make a DLC with multiplayer , after the Me3 release .

Modifié par vimpel, 01 avril 2011 - 05:04 .


#91
termokanden

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Actually, although I think Pinnacle Station was pretty bad, the combat simulator in itself is not a bad idea. I've been thinking that would be nice to have in ME2.

But it depends on the implementation of course. Maybe part of the problem with Pinnacle Station was the fact that I never found ME1 combat particularly tactical or challenging.

#92
88mphSlayer

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because it might take content away that we would otherwise be complaining about on these forums

#93
vimpel

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termokanden wrote...

Actually, although I think Pinnacle Station was pretty bad, the combat simulator in itself is not a bad idea. I've been thinking that would be nice to have in ME2.

But it depends on the implementation of course. Maybe part of the problem with Pinnacle Station was the fact that I never found ME1 combat particularly tactical or challenging.

Well Me1 still has some advantages in combat system , like crouch (I KNOW ITS OFFTOPIC).

#94
JamieCOTC

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For the record, I don't fear mulyiplayer. I do hope that there is a ME spin-off or DLC pack that will satisfy the most ardent MP fan. What I fear is conformity and mediocrity. Seriously. what would you rather have, a mediocre ME3 w/ a tacked on MP or a great final act? After DA2 and Arrival, I'm not so sure BW is capable of delivering a quality ME3 w/ a quality MP.

#95
cedgedc

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vimpel wrote...

I want a combat simulator like Pinnacle station. So you can fly on it , connect , choose mode , play , ????, PROFIT!
Added :
They could actualy make a DLC with multiplayer , after the Me3 release .


I had mentioned something regarding using dlc missions as a way to include multiplayer. You havepeople que up for these missions with a system like left for dead where you can have a certain number of people but each character can only be played once.

The dlc could be used as a means of upgrading that character's abilities/weapons, or unlocking different outfits for them, etc. Things that give personal upgrades such as the upgrade you can do for Mordin, which is a benefit only to that character.

Personally I don't thinks shepard should be playable for this, because .. well he's automatically like 'the most important character' so it would be lame for one person to play him.. or in the event that anyone can play as whoever they want.. having 5-10 shepards running around would be equally absurd.

All in all, I feel that branching into totally unrelated multiplayer elements in this trilogy is wrong. My shepard and crew are too busy doing things related to saving the galaxy to take time aside and play CTF or meaningless death matches.

It kills the immersion and takes away from the entire feel of the game. IF they want to include something like this, it should be sold separately as a DLC so it can be ignored by those of us who care more about the roleplay aspect and less about the pew pew.

#96
Noelemahc

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I'd say the best multiplayer experience would come if it was unrelated to the Normandy's crew altogether. Create your own character from scratch, be it a turian, h00man or asari, develop your skills through experience gleaned from battles and save up that cash to buy upgrades! Which is why I initially suggested the merc angle - it's the easiest to justify having a krogan, a quarian and a human on the same team. That way you have the multiplayer totally unaffecting the singleplayer from a gameplay point of view =)

Ex. We need a level designer for a multiplayer map that must be able to accomodate multiple unquie Shepards. The code in this map must allow them to fight on another as well as contain 16 of them. This isn't easy to do, and would limit the size of the map. So now we need a scripters to help build the muiltiplayer, level designers to build the maps, and etc. Where will these people come from? Unless Bioware has the room, and money to hire an entire new department then they will take people away from single player.

DLC multiplayer would be a nice alternative to all the fear-mongering worries, then?

#97
KAGEHOSHI-

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Noelemahc wrote...

I'd say the best multiplayer experience would come if it was unrelated to the Normandy's crew altogether. Create your own character from scratch, be it a turian, h00man or asari, develop your skills through experience gleaned from battles and save up that cash to buy upgrades! Which is why I initially suggested the merc angle - it's the easiest to justify having a krogan, a quarian and a human on the same team. That way you have the multiplayer totally unaffecting the singleplayer from a gameplay point of view =)

Ex. We need a level designer for a multiplayer map that must be able to accomodate multiple unquie Shepards. The code in this map must allow them to fight on another as well as contain 16 of them. This isn't easy to do, and would limit the size of the map. So now we need a scripters to help build the muiltiplayer, level designers to build the maps, and etc. Where will these people come from? Unless Bioware has the room, and money to hire an entire new department then they will take people away from single player.

DLC multiplayer would be a nice alternative to all the fear-mongering worries, then?


That actually sounds pretty awesome. I can picture it already. I'd play as a Turian sentinel :)

#98
Dasher1010

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I really want to see an MMO shooter based on Mass Effect

#99
Therefore_I_Am

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Dasher1010 wrote...

I really want to see an MMO shooter based on Mass Effect


Like PlanetSide? (if any of you remembers that game you get a cookie)

#100
ReiSilver

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for all those saying 'multiplayer won't take resources away from singleplayer because there's a different team working on it'
You're forgetting this whole new team needs money and time. These are people they're hiring into the existing team and spending time getting them familiar with the style and universe of mass effect. Not to mention the time and money spent getting a mutiplayer system with even work and be balanced in ME universe

They COULD be spending this money and time on female aliens that have been invisible, improve shepards walking/running animation, a wider range of weapons, a working inventory, paying voice actors more for more squad banter and conversations, or even paying for more side missions with writing that connects them to the main plot!

I would rather have these things a thousand times over then unnecessary multiplayer that adds nothing to the single player experience.