WoW Community Overruns DA:O?
#76
Guest_Ju-0n_*
Posté 18 novembre 2009 - 08:52
Guest_Ju-0n_*
#77
Posté 18 novembre 2009 - 08:53
I can deal with a little (even a lot) of forum annoyance in trade for the realization that loads of people are giving Bioware money.
#78
Posté 18 novembre 2009 - 08:54
You should rather recontemplate your generalisation to make it a bit more intelligent... well as much as generalisation can be.
Modifié par muniekk85, 18 novembre 2009 - 08:56 .
#79
Posté 18 novembre 2009 - 09:32
I guess people that prefer single-player and "real" RPG's (like me) just don't want drastic and unnecesary chagnes, since blancing is done differently in thse 2 different types of games.
#80
Posté 18 novembre 2009 - 09:35
#81
Posté 18 novembre 2009 - 09:35
Dagorgil wrote...
I have some cheese, can I help?
daem3an wrote...
This is Ludacris.
on a related note;
I kinda like the wow community; they helped me figure out some stratagies and tactics for playing DAO and overall made it more fun. I kinda know more as to what I'm doing with things and the sort of tactical paradigms that nobody told me about in-game.
People talk more about the things they dislike anyway, and Bioware never really deviates very far from tried and true gameplay systems so there tends to be a lot of criticism because 1. things arn't the way they are in the last game i played and 2. the gameplay isn't particulary interesting
honestly if numbers bother you, RPGs are not for you. and as far as great story telling, I think Bioware has some cliches in their stories (creepy towns/ cannibals, fetching objects of awesome, traveling into demon/spirit realms, the abilitiy to be a total douche-bag in dialog).
if you just want to talk about story, start making forum posts about the story.
#82
Posté 18 novembre 2009 - 09:37
#83
Posté 18 novembre 2009 - 09:39
Modifié par Sirsmirkalot, 18 novembre 2009 - 09:41 .
#84
Posté 18 novembre 2009 - 10:08
The other thing to remember is that the enjoyment someone derives from a game is subjective and therefore someone somewhere in the world will disagree with you at some point. Dont take it personallly, as it is subjective it doesn't make them right or you wrong, it just means that you are both different.
I personally am not really a number cruncher person and tend to like these sort of games for plot/story. I however don't begrudge the fact that some people like to min/max etc its their choice and up to them really. It is not my place to impose how I play onto another person and my ego is stable enough to accept that.
Oh yeah i nearly forgot the last thing to remember is never argue with an idiot, they will only bring you down to their level and beat you with experience
#85
Posté 18 novembre 2009 - 10:10
[quote]Tonya777 wrote...
....
I'm also quite confused about all these weird terms people throw around. An aggro, or nerf mage? Now WTF is a nerf mage?? A mage that gets on your nerves or something?
The term "tank" is also very hip it seems. What ever happened to warrior, fighter or melee character? Terms more appropriate to this genre game. A tank is more suitable for modern warfare.
Ah well..
[/quote]
Yup and this:
[quote]
"Sadly enough, some of the posts in this thread appear to prove your point."
[/quote]
I wonder if we'll loose the diversity and in couple of years all RGP will be action-centric or even have real-time combat/"shooter" as central element. That seems to sell the best unfortunately, across all platforms.
Maybe then there will be companies selling construction kits for more classical adventures/RPGs and leave it to the fanbase? Let's hope.
Modifié par 7times6, 18 novembre 2009 - 10:11 .
#86
Posté 18 novembre 2009 - 10:12
#87
Posté 18 novembre 2009 - 10:23
Thats a valid way of playing the game. Some of us just enjoy the combat more than the rest of the game. Wanting a combat log and to understand the mechanics of say...YOUR ATTRIBUTES...isn't something weird.
These convo's would be happening less if we had a combat log or they bothered to explain wtf was going on with stats like armor rating etc.
I feel naked without my log
Anyway, yea, I hate the wow community in general as well. Mayhap thats where the idea of class balance came from? Ive never played a SP RPG with class balance. Soloing BG2 with fighter/sorc VS pure assassin build :/ Guess which is easier.
(On that note I tried 3 times with the assassin - No saves though - and failed hard, great fun nonetheless)
#88
Posté 18 novembre 2009 - 11:03
Kelston wrote...
tkioz wrote...
Only thing wrong with WoW is the WoW players.
Only people who failed out of junior high school will make a thread complaining about math and blaming WoW players for it.
Oh noeessss, WoW players graduated past algebra, oh noooooo.
I've read people blame Obama for the Prisoner remake being bad.
It was impressive.
#89
Posté 18 novembre 2009 - 11:07
#90
Posté 18 novembre 2009 - 11:08
#91
Posté 18 novembre 2009 - 11:18
People saying why they like their builds is useful as it often allows others to build on the original to fit their own specific needs.
#92
Posté 18 novembre 2009 - 05:21
marshalleck wrote...
Pocketgb wrote...
How does "tanking" make sense, really? I never understood why the first thing anyone would want to try to kill is the thing with the *most* armor, and in most cases the least damage.
As a sidenote, I find it interesting people hating so much on people referencing MMO's when DA:O plays a lot like one: tank, heal, dps, move out of way of nasty aoe attacks - just like a raid dance.
I guess the idea is that when someone steps up and caves in your face with a shield slam to the head, you consider them the more immediate threat to your well-being than the guy in a robe standing in a far corner of the room.
It's certainly a limitation to AI routines, but not entirely unjustifiable I think.
except he doesn't so much cave your face in as give you a jolly shove with his shield while the mage does some unspeakable horrible thing to everyone in the room.
#93
Posté 18 novembre 2009 - 05:39
#94
Posté 18 novembre 2009 - 05:54
#95
Posté 18 novembre 2009 - 05:57
Closet Gamer wrote...
It seems like the WoW community up and decided to come play DA:O and blow its forums up. Just when you thought you could escape the first 10 posts I read....
"L2this, best DPS setup, TPS this, quit whining, calculations that...." People should just be having fun/roleplaying fun characters and messing with things that aren't so cookie cutter, I think that's where most of the enjoyment is being stripped from. Great game, doesn't need to be turned into a single player World of Warcraft community wise...
Do they realize this is a story-driven single player RPG and not a competitive raid driven gaming environment? I'm all for collaboration and sharing ideas/tips but ego stroking and going on and on about your single player domination is pathetic. Is anyone else as nauseated by this as I am?
When you get stuck on a boss fight and come here asking for help, don't complain when they suggest you need more DPS and stop trying to tank with your mage.
#96
Posté 18 novembre 2009 - 06:00
http://nwn.bioware.c...ter_builds.html
It's an aspect of the game a lot of people enjoy, myself and the developers themselves included. If you don't that's fine by me. I suggest you take your own advice and let those that do enjoy their game.
PS: I've never played WoW.
Modifié par Bane_v2, 18 novembre 2009 - 06:10 .
#97
Posté 18 novembre 2009 - 06:08
Love-Buzz wrote...
Tonya777 wrote...
And yeah most anyone who would buy DAO has played an MMO at least at some point
Never have, never will, but I'm weird like that.
The same here.
Some people enjoy WoW and more power to them but I for one wouldn't play that game if I was paid to play it.
Single player games are a different breed.
#98
Posté 18 novembre 2009 - 06:15
Bane_v2 wrote...
BioWare themselves has a NWN page dedicated to character builds and Munchkinism.
http://nwn.bioware.c...ter_builds.html
It's an aspect of the game a lot of people enjoy, myself and the developers themselves included. If you don't that's fine by me. I suggest you take your own advice and let those that do enjoy their game.
PS: I've never played WoW.
Agreed. It's a tired complaint: "people are too munchkin!"
I play D&D, played BG1+2, played WoW, and love this game. And I see nothing wrong with people talking about successful strategies, or how to best max out your character.
There's no reason for snobbery.
Some of the best roleplayers I know are power-gamers. It's possible to enjoy both aspects of the game... no, really.
#99
Posté 18 novembre 2009 - 06:22
my main issue with wow is how it has created this generation of nerf-herding class bashing players.
these people who think every single player game should spend 5 years trying and failing to balance classes like wow, and spend all of their time trolling the forums trying to get their point across that they think something needs to be changed.
i never saw this nearly as much as before the wow epidemic. there might be a little talk of some things being silly, but it was an accepted part of the game because it was a one player game and it was your choice to abuse it or not.
since the wow epidemic every new single player game i buy has forums filled with people talking about nerf this, nerf that, this is unbalanced, we need this changed to suit my playstyle. i cant control myself in a 1 player game, its up to the developers to do it for me, and so on.
thats what i hate about the wow community.
#100
Posté 18 novembre 2009 - 06:31





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