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Anvil of the Void Decision Point: Caridin or Branka [Spoiler]


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#26
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After finishing Paragon of Her Kind again, I've determined that I've been completely wrong about Branka and the Anvil dilemma.

The fate that Branka abandons her House to is absolutely horrific. This I will never deny or forgive - but Branka is actually right to do so in the end, as hard as it might be to admit that. I doubt the traps would've been as easy for the Warden to bypass if Branka hadn't sent her House and the darkspawn to pave the way first.

And, truth be told, it would actually be an even greater sin not to preserve the Anvil, as destroying it means the suffering and deaths of Hespith and the others was for nothing. The Anvil will help prevent others from suffering such a fate, and will save far more lives than it will cost to use.

The Wardens are tasked with defeating the darkspawn by any means necessary - and sometimes, that means sacrificing the few for the good of the many. This is stated countless times from the very beginning of the game until its end - and anyone playing a true, blue Warden will know to preserve the Anvil without question.

Modifié par greengoron89, 13 septembre 2011 - 11:12 .


#27
thats1evildude

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greengoron89 wrote...

The Anvil will help prevent others from suffering such a fate, and will save far more lives than it will cost to use.


Will it?

If the Anvil were only capable of transforming willing volunteers into golems, you might be right. But anyone can be turned into a golem, including the poor and the unwanted. The implications of that are frightening enough, but imagine what a tyrant like Bhelen could do with a device that turns his political enemies into obedient supersoliders.

Some weapons are too dangerous to be used.

#28
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thats1evildude wrote...

greengoron89 wrote...

The Anvil will help prevent others from suffering such a fate, and will save far more lives than it will cost to use.


Will it?

If the Anvil were only capable of transforming willing volunteers into golems, you might be right. But anyone can be turned into a golem, including the poor and the unwanted. The implications of that are frightening enough, but imagine what a tyrant like Bhelen could do with a device that turns his political enemies into obedient supersoliders.

Some weapons are too dangerous to be used.


It will, indeed. For every golem that is made, there are probably dozens of darkspawn being made at the same time. And yet, a single golem can destroy those darkspawn and more.

Consider the threat you're facing, before so quickly dismissing use of the Anvil. The darkspawn are the greatest evil in all of Thedas, and they must be destroyed at all costs - even if it means sacrificing living souls to the Anvil in order to do so.

Modifié par greengoron89, 14 septembre 2011 - 12:18 .


#29
StoneTheCrow

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My warden, despite being ye olde goody-two-shoes before Orzammar, would have allowed the anvil to exist, and maybe even sacrificed living souls to create golems.

The tipping point was Branka. My warden considered her clinically insane, bat-**** crazy, sacrificing her own house and more importantly promoting the creation of a new broodmother. Branka, at that point, was not a reliable ally against the blight.

#30
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StoneTheCrow wrote...

My warden, despite being ye olde goody-two-shoes before Orzammar, would have allowed the anvil to exist, and maybe even sacrificed living souls to create golems.

The tipping point was Branka. My warden considered her clinically insane, bat-**** crazy, sacrificing her own house and more importantly promoting the creation of a new broodmother. Branka, at that point, was not a reliable ally against the blight.


I never thought the day would come that I'd actually defend Branka's actions, but here it is:

Replaying Paragon of Her Kind recently gave me many new insights into the whole Anvil scenario - and also into Branka's character. If you seriously listen to and consider what she has to say, you can see that her actions aren't totally unreasonable.

Consider where her House had been for the prior two years. They traveled further into the Deep Roads than anyone save for the darkspawn had been in centuries - and this was before the Blight began, so the Deep Roads were probably teeming with darkspawn (who were no doubt preparing for their surface invasion). This would've made their journey through the Dead Trenches infinitely more dangerous, as it had always been a major nesting ground for darkspawn.

Add on to the fact that they initially had no idea where they were going, and that their resources and provisions must have been severely limited - and it's truly a marvel (and perhaps even a little unrealistic) that they managed to reach the Anvil at all, and especially with so much of her House still intact.

All things considered, the traps Caridin set to keep people from reaching the Anvil were a serious setback. Branka was surely at a loss for a time as to how to overcome Caridin's gauntlet - the only thing she could do is either discover the solutions through trial and error, or overwhelm the gauntlet through sheer numbers (something she lacked until Laryn became a Broodmother).

She also states that Hespith and the others first abandoned her, taking off back into the Deep Roads for fear of being sent into Caridin's gauntlet. It was then that they were captured by the darkspawn and forced to undergo the Broodmother transformation - and Branka did NOT intend for all of that to occur. Some of them managed to escape from the darkspawn, but had already begun transforming - and by then, it was simply too late to save them.

What then? With most of her House either dead or captured, there was no one left to engage the traps. She then fell back on the only option she had left - the darkspawn. It's the only resource she had left - she never anticipated the Anvil would be such a challenge to reach, she never planned to risk her House in Caridin's gauntlet, and she never wanted her lover to suffer at darkspawn hands.

And yet it happened - and for better or worse, she had to make do. Her goal was noble, but she was railroaded into making some not-so-noble decisions in order to reach it.

Can you really fault her for that? Would you have done differently in her shoes? I suppose you could have just forgotten all about it and run off with Hespith and the others - and you would've been forced to eat your kin, be raped by darkspawn, and have vomit spewed into your mouth just as Laryn and Hespith did.

Given the choice, I think I'd rather stay and keep running Caridin's gauntlet - especially when a prize like the Anvil sits at the end.

Modifié par greengoron89, 16 septembre 2011 - 04:19 .


#31
thats1evildude

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greengoron89 wrote...

The darkspawn are the greatest evil in all of Thedas, and they must be destroyed at all costs - even if it means sacrificing living souls to the Anvil in order to do so.


It's not the loss of a few lives or even hundreds of lives that ultimatelly worries me. Even if half of Orzammar was sacrificed to wipe the darkspawn from the face of Thedas, I would consider that an even trade. It's about the rise of an entire slave race and a unstoppable golem-powered empire.

I can sympathize with Branka's goals and even see the logic behind her actions. But the Anvil is too dangerous, especially in her hands. Branka herself will admit that the Anvil has taken control of her. It will bring the ruin of Orzammar.

I hold out hope that there is another way to defeat the darkspawn. There must be, even if it means holding out against two more Blights.

Modifié par thats1evildude, 16 septembre 2011 - 06:17 .


#32
Klidi

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greengoron89 wrote...
Consider where her House had been for the prior two years. They traveled further into the Deep Roads than anyone save for the darkspawn had been in centuries - and this was before the Blight began, so the Deep Roads were probably teeming with darkspawn (who were no doubt preparing for their surface invasion). This would've made their journey through the Dead Trenches infinitely more dangerous, as it had always been a major nesting ground for darkspawn.

Add on to the fact that they initially had no idea where they were going, and that their resources and provisions must have been severely limited - and it's truly a marvel (and perhaps even a little unrealistic) that they managed to reach the Anvil at all, and especially with so much of her House still intact.

All things considered, the traps Caridin set to keep people from reaching the Anvil were a serious setback. Branka was surely at a loss for a time as to how to overcome Caridin's gauntlet - the only thing she could do is either discover the solutions through trial and error, or overwhelm the gauntlet through sheer numbers (something she lacked until Laryn became a Broodmother).



Exactly. She didn't know where she was going, how she would get there, the traps awaiting. She didn't have sufficient knowledge or sources. She knew that it is dangerous and that the Deep Roads are teeming with darskpawn
Yet she dragged her whole house into the Deep Roads just because she wanted to find the Anvil.

Of course they were scared. I just wonder why they didn't betray her earlier - obviosly when they did it in the end, it was too late, they were too far in the Deep Roads to make it safely back and were captured by darkspawn.

Also - golems are powerful weapon, but as such can be used by anyone who owns the control rod. Even darkspawn - for example the Architect. What a thrilling idea, don't you think?
Without the control rod, they would retain their free will - wouldn't that be great, especially if they were forced to become golems?
And if none of that happened and the 'project' would be successful, perhaps they would make further experimetns to 'improve' the golems. Why not? It would bring more military power but also fame and money... What could possibly go wrong? (play Golems of Amgarrak to find out).

As far as I see it, creating golems is very short-sighted decision bound to bring more problems in the future - bigger than it's worth.

#33
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Klidi wrote...
Exactly. She didn't know where she was going, how she would get there, the traps awaiting. She didn't have sufficient knowledge or sources. She knew that it is dangerous and that the Deep Roads are teeming with darskpawn
Yet she dragged her whole house into the Deep Roads just because she wanted to find the Anvil.


How is it different from any other Deep Roads expeditions the dwarves go on? Any time a team makes a foray into the Deep Roads, they take most of the same risks that Branka does. That's just the nature of the beast - the Deep Roads are long lost to the dwarves and teeming with vicious, parasitic darkspawn. Branka's House isn't the first to fall to these inherent dangers, and certainly won't be the last - unless you preserve the Anvil, that is, and thus help to minimize these risks.

Klidi wrote...
Of course they were scared. I just wonder why they didn't betray her earlier - obviosly when they did it in the end, it was too late, they were too far in the Deep Roads to make it safely back and were captured by darkspawn.


By the time her House even arrived at the Anvil, it was probably too late to go back. I can't imagine making it through the Dead Trenches was an easy task, and I'm sure her House had already suffered significant losses just traveling through that area alone. Hell, it's likely some of Branka's followers had already been captured during their time in the Deep Roads - and it's also implied that the dwarves already knew what becomes of their women if captured.

Knowing all of this, how could Hespith and the others ever think they could make it back to Orzammar safely? I'm appalled and saddened by the absolutely horrific fate she and the others had to endure - but running off into the Deep Roads alone knowing you'd likely be killed or captured was more than a little naive on their part. Their chances were just as good running Caridin's gauntlet, and to quote Branka herself:

"There's only one way out: forward."

It's unfortunate, but that's the way it was. You can call Branka insane all you want - but most of the actions she took were perfectly sensible given the circumstances. Running off alone into a darkspawn nesting ground, however, is not.

Klidi wrote...
Also - golems are powerful weapon, but as such can be used by anyone who owns the control rod. Even darkspawn - for example the Architect. What a thrilling idea, don't you think?
Without the control rod, they would retain their free will - wouldn't that be great, especially if they were forced to become golems?


I will concede that these are both possible risks, but add that a single control rod can only control a certain number of golems - and the dwarves will still have most of the golems and most of the control rods to use to control them. So I'm sure any darkspawn-controlled and/or rogue golems can be dealt with accordingly - and you also know that those who volunteered to become golems would be less inclined to rebel, as well.

And needless to say, you can neutralize the risk of darkspawn ever using a control rod effectively by simply eliminating the Architect - who you know would end up giving many of the darkspawn free will, and thus would make them far more dangerous than they had ever been before (and certainly far more dangerous than any golem with free will would be). This is regardless of any control rods the darkspawn might get their hands on, so you have compelling reasons to kill the Architect outside of the possiblity that he might steal and use a control rod.

Klidi wrote...
And if none of that happened and the 'project' would be successful, perhaps they would make further experimetns to 'improve' the golems. Why not? It would bring more military power but also fame and money... What could possibly go wrong? (play Golems of Amgarrak to find out).


So preserve the Anvil, and ensure none that never happens. Let Branka be in charge of using the Anvil, who you know doesn't care about fame and riches and only has the best interests of the dwarven people at heart. This is the only sensible choice in the long run, in more ways than one.

Klidi wrote...
As far as I see it, creating golems is very short-sighted decision bound to bring more problems in the future - bigger than it's worth.


No, not creating and utilizing golems to battle the darkspawn is short-sighted. Every single dwarf who enters the Deep Roads risks becoming prey to the darkspawn, who you know parasitize dwarves and other races to eat and breed. Having a unit of golems at their disposal for every expedition the dwarves lead into the Deep Roads means the risk of this happening drops significantly, not to mention that a unit of golems will kill far more darkspawn than a unit of dwarven soldiers ever could.

I trust I've made my point to you and thats1evildude. Give some serious thought to the subject, and you'll see that preserving the Anvil is really for the best.

Modifié par greengoron89, 16 septembre 2011 - 05:03 .


#34
Klidi

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Well isn't that funny:
greengoron89 wrote...Give some serious thought to the subject, and you'll see that preserving the Anvil is really for the best

I did give it some serious thinking and I came to the opposite conclusion.  

greengoron89 wrote:
How is it different from any other Deep Roads expeditions the dwarves go on? Any time a team makes a foray into the Deep Roads, they take most of the same risks that Branka does. That's just the nature of the beast - the Deep Roads are long lost to the dwarves and teeming with vicious, parasitic darkspawn. Branka's House isn't the first to fall to these inherent dangers, and certainly won't be the last - unless you preserve the Anvil, that is, and thus help to minimize these risks.

Exactly which 'other Deep Road expeditions' are you talking about?
Branka went to find the Anvil without proper research and without proper resources. That doesn't strike as sensible for me.

greengoron89 wrote:
By the time her House even arrived at the Anvil, it was probably too late to go back. I can't imagine making it through the Dead Trenches was an easy task, and I'm sure her House had already suffered significant losses just traveling through that area alone. Hell, it's likely some of Branka's followers had already been captured during their time in the Deep Roads - and it's also implied that the dwarves already knew what becomes of their women if captured.

Knowing all of this, how could Hespith and the others ever think they could make it back to Orzammar safely? I'm appalled and saddened by the absolutely horrific fate she and the others had to endure - but running off into the Deep Roads alone knowing you'd likely be killed or captured was more than a little naive on their part. Their chances were just as good running Caridin's gauntlet, and to quote Branka herself:

"There's only one way out: forward."


For you and Branka, perhaps. Not everyone has to think that way. And as they progressed and suffered losses, the fear and despair increased. They had two options - to follow Branka or to attempt the return. Both choices were equally bad and lead to their death. They made their choice, and it appears to be bad, but who can say that they would survive with Branka? I personally highly doubt it, as it is clear that for her, they were just meat shields.


greengoron89 wrote:
I will concede that these are both possible risks, but add that a single control rod can only control a certain number of golems - and the dwarves will still have most of the golems and most of the control rods to use to control them. So I'm sure any darkspawn-controlled and/or rogue golems can be dealt with accordingly - and you also that those who volunteered to become golems would be less inclined to rebel, as well.
And needless to say, you can neutralize the risk of darkspawn ever using a control rod effectively by simply eliminating the Architect - who you know would end up giving many of the darkspawn free will, and thus would make them far more dangerous than they had ever been before (and certainly far more dangerous than any golem with free will would be). This is regardless of any control rods the darkspawn might get their hands on, so you have compelling reasons to kill the Architect outside of the possiblity that he might steal and use a control rod.


Is that so? One has to wonder, then, how is it possible that in the past, when the dwarves had the golems, is still wasn't enough.
Also it is clear that there were not that many volunteers and people had to be forced. From what Caridin says it seems most of the later golems were forced.

Of course, the Architect must be eliminated - but that's beyond my point. My point was that any powerful enemy - and we don't know what else is in the Deep Roads, it is also quite possible the Architect was not the only one of its kind - could get hold of the control rods, and use the golems in a way they want.
It doesn't even have to be darkspawn - neighbouring countries, or other groups of people hungry for power would always try to take the control over such powerful weapon.
It would cause a lot of problems and wars, and even with golems, dwarves are not strong enough to resist for a long time.

greengoron89 wrote: So preserve the Anvil, and ensure none that never happens. Let Branka be in charge of using the Anvil, who you know doesn't care about fame and riches and only has the best interests of the dwarven people at heart. This is the only sensible choice in the long run, in more ways than one.


Branka doesn't care for fame or riches, but she doesn't really care for Orzammar or dwarves, either. Branka wants to return the old glory to the dwarven kingdom, but purely by force - which is proof that she's not sensible, but rather foolish and naive idealist, with no real respect for lives of her kin. .

greengoron89 wrote: No, not creating and utilizing golems to battle the darkspawn is short-sighted. Every single dwarf who enters the Deep Roads risks becoming prey to the darkspawn, who you know parasitize dwarves and other races to eat and breed. Having a unit of golems at their disposal for every expedition the dwarves lead into the Deep Roads means the risk of this happening drops significantly, not to mention that a unit of golems will kill far more darkspawn than a unit of dwarven soldiers ever could.


As I said, dwarves already had the unit of golems in the past. Sure, they brought incredible victories against the darkspawn. But why, then, it was necessary to force casteless and criminals (and political oponents) to become golems? Well, clearly because their number was not sufficient any more. Many were sold to Tevinter, and many were destroyed in the battle.

Golems are strong, but not indestructible. When Cardin went missing, whole legion - 126 golems - went looking for him into the Deep Roads and none has returned.

And bear in mind that this was in the time of the first Blight, when dwarves still had more thaigs than just Orzammar, and also that it was raging for decades, threatening to destroy the dwarven civilisation completely, so there were many volunteers. And still it wasn't enough.
Now? Many dwarves are content the way they are - otherwise Harrowmont wouldn't have any supporters. They got used to the danger, and it doesn't seem so imminent. Also, their population is much smaller than it was before. In other words, there wouldn't be enough volunteers.

That + increased risk that the existence of the Anvil brings still makes me think that it's very unwise not to destroy it.

Modifié par Klidi, 16 septembre 2011 - 02:32 .


#35
Costin_Razvan

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Exactly which 'other Deep Road expeditions' are you talking about?
Branka went to find the Anvil without proper research and without proper resources. That doesn't strike as sensible for me.


No one really knows ANYTHING about where the anvil is or how it's created in Orzammar, so how exactly do you suggest she research?

For you and Branka, perhaps. Not everyone has to think that way. And as they progressed and suffered losses, the fear and despair increased. They had two options - to follow Branka or to attempt the return. Both choices were equally bad and lead to their death. They made their choice, and it appears to be bad, but who can say that they would survive with Branka? I personally highly doubt it, as it is clear that for her, they were just meat shields.


So what? Without the Anvil and a strong king ( yes both matter quite a great deal ) Orzammar will fall in a few decades.

Golems are strong, but not indestructible. When Cardin went missing, whole legion - 126 golems - went looking for him into the Deep Roads and none has returned.


Or perhaps those are the Golems that were guarding the Anvil. perhaps Shale was one of their number, did that ever give you food for thought?

Golems are a powerful tool. They can be misused and even turned against their creators and Branka is not the most sensible person to leave in charge of the Anvil.

But even a small number of golems can turn the tide. They are said to equal a dozen dwarves each, and dwarves are among some of the most well equipped, trained and experience fighters in Thedas.

A nuclear bomb can be stolen and detonated by terrorists, doesn't mean nuclear energy doesn't have a lot of use today. 

If risks are never taken by political leaders and generals then they will suffer defeat or stagnation, this is a fact.

Besides which, how do you know you can handle the Blight without Golems or hell even with them, baring metagimng and the whole idea that a player will win regardless of the **** they do ( which is what happens ). is it not a huge risk to deny your army such a powerful weapon?

Modifié par Costin_Razvan, 16 septembre 2011 - 03:12 .


#36
Klidi

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Costin_Razvan wrote...

So what? Without the Anvil and a strong king ( yes both matter quite a great deal ) Orzammar will fall in a few decades.


Any support for this? Because I don't remember this from any of the epilouges? Or is it just your theory? But then please don't state it as a fact.

From epilogues, we see that keeping the Anvil caused problems to Orzammar. In case of Harrowmont, it leads to war with Ferelden and Orzammar is sealed off and isolated. In case of Bhelen, it leads to war with Branka - it takes years till he gives up. So in the end all they achieved was that they weakened their defences even more.


Costin_Razvan wrote...

Or perhaps those are the Golems that were guarding the Anvil. perhaps Shale was one of their number, did that ever give you food for thought?


Did you even check the Codex?
Legion of Steel: Paragon Caridin vanished in the eleventh year of the reign of King Valtor, and with the Paragon the entire process for golem manufacture was lost. Expeditions were sent into the Deep Roads to track him, but the darkspawn drove them all back.
Finally, in the second year of the reign of Queen Getha, one hundred and twenty six golems, the entire Legion of Steel, were sent to recover the Paragon.
None returned.
The Shaper of Golems refused to support any further attempts to find Caridin, and the Paragon was officially declared dead.
The Shaperate never recovered from the loss of an entire legion of golems, and never again allowed an all-golem regiment into the Deep Roads.



Costin_Razvan wrote...
Golems are a powerful tool. They can be misused and even turned against their creators and Branka is not the most sensible person to leave in charge of the Anvil.

But even a small number of golems can turn the tide. They are said to equal a dozen dwarves each, and dwarves are among some of the most well equipped, trained and experience fighters in Thedas.

A nuclear bomb can be stolen and detonated by terrorists, doesn't mean nuclear energy doesn't have a lot of use today. 

If risks are never taken by political leaders and generals then they will suffer defeat or stagnation, this is a fact.

Besides which, how do you know you can handle the Blight without Golems or hell even with them, baring metagimng and the whole idea that a player will win regardless of the **** they do ( which is what happens ). is it not a huge risk to deny your army such a powerful weapon?


No. Nuclear energy is useful, but nuclear bomb is not. Some weapons are too big risk and can cause too much damage do be used.

But as for golems - once again, if golems are so decisive in defeating the darkspawn, how come they needed more and that the numbers they created using volunteers was not enough? How come the dwarves lost almost everything, despite having golems?

Sure, the generals and politicians must take risks sometimes, but they shouldn't do it blindly and without careful evaluation if the gain is worth the risk. For me, with Anvil, it is not.

#37
StoneTheCrow

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Oh, I can understand Branka, the goal why she set off in search for the anvil, and even her decision to continue after there was no turning back (although it is open to debate if all of her tactical decisions were sound, we do not have an objective view of all the happenings).

This still does not make her a reliable operator of the anvil, and sadly she is the only choice. Letting Branka have the anvil at that point does not compare to the possibility of terrorists stealing nuclear material, but very much to leaving an officer, whose (current) mental stability is in doubt, in charge of a nuclear launch silo.

Of course, if we are metagaming and conciously aiming for the best possible outcome for the dwarven race in the epilogue, Branka + golems (+Bhelen) win.

I do agree that destroying the anvil should have had a negative impact on your campaign against the blight, it is true that DA, while offering choices, does not follow them up with consequences very well.

#38
thats1evildude

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StoneTheCrow wrote...

Of course, if we are metagaming and conciously aiming for the best possible outcome for the dwarven race in the epilogue, Branka + golems (+Bhelen) win.


But that plunges Orzammar into a civil war between Bhelen and Branka. That just ends with dwarves fighting dwarves instead of battling the darkspawn.

The best possible outcome for Orzammar is Bhelen+Anvil destroyed. Because he shakes up the system and enables the dwarves to actually push the darkspawn back.

Modifié par thats1evildude, 16 septembre 2011 - 05:48 .


#39
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Klidi wrote...
Well isn't that funny:
greengoron89 wrote...Give some serious thought to the subject, and you'll see that preserving the Anvil is really for the best

I did give it some serious thinking and I came to the opposite conclusion.


I apologize if that offended you. I didn't mean that as an insult.

Klidi wrote...
Exactly which 'other Deep Road expeditions' are you talking about?
Branka went to find the Anvil without proper research and without proper resources. That doesn't strike as sensible for me.


Any time a unit of dwarves heads out to survey a lost thaig, recover treasure and artifacts, lead a military campaign, search for and mine lyrium ore, etc. they are more or less taking a shot in the dark. The Memories are far from complete, and much of the history of the dwarves was lost to the darkspawn centuries ago. The only thing the dwarves can be absolutely sure of when traveling into the Deep Roads is that there will be darkspawn, and they will try to kill and/or capture any dwarves they come across.

So the dangers that Branka and her House faced were no different from the dangers anyone else faces when venturing into the Deep Roads. As I said, that's just the nature of the beast - but preserving the Anvil and allowing for the creation of new golems can help minimize these risks significantly.

Klidi wrote...
For you and Branka, perhaps. Not everyone has to think that way. And as they progressed and suffered losses, the fear and despair increased. They had two options - to follow Branka or to attempt the return. Both choices were equally bad and lead to their death. They made their choice, and it appears to be bad, but who can say that they would survive with Branka? I personally highly doubt it, as it is clear that for her, they were just meat shields.


What other choice did Branka have? She couldn't just pull test dummies out of a magic hat to send into Caridin's gauntlet. As I said, she had to make do with what she had - and that meant sending her own House to run Caridin's gauntlet, and eventually using the darkspawn themselves to engage the traps (which was a huge risk on her part). There were no other viable alternatives under those circumstances - Branka knew this, and for better or worse, she carried on with what few resources she still had.

Hespith and the others, however, obviously were not willing to do as Branka commanded. Their fear is perfectly understandable, but their options at that point were limited - and either option guaranteed almost certain death. It's a matter of picking your poison, I suppose - but I'd personally rather take my chances in Caridin's gauntlet than risk being captured and forced to become a Broodmother (or be ripped apart and eaten by my own kin, since I'm a male).

Of course, what I would've done in that situation matters very little. Hespith obviously thought running off into the Dead Trenches was the better option. I suppose she knew the kind of fate she was tempting by doing such - and that's exactly the fate she and the others met.

Klidi wrote...
Is that so? One has to wonder, then, how is it possible that in the past, when the dwarves had the golems, is still wasn't enough.
Also it is clear that there were not that many volunteers and people had to be forced. From what Caridin says it seems most of the later golems were forced.


Wasn't it enough? The dwarves were caught off guard when the darkspawn began their first invasions of the Deep Roads. You can't mount a proper defense in such an expansive territory as the Deep Roads in time to counter a massive offensive like the darkspawn undoubtedly had - and their invasion could only ever grow larger and more ferocious as captured dwarven women were converted into Broodmothers en masse, fueling the growth of the darkspawn armies faster than the dwarves could ever hope keep up with. They were overwhelmed by sheer numbers, and even the golems couldn't change that (in fact, it may have been for this very reason that so many were forced to become golems).

And yet after the fall of the dwarven empire, the golems kept Orzammar safe from the darkspawn for a very long time. It prospered in the years it had golems to bolster its defenses - but it was in the years when the golems were no more that Orzammar began circling the drain. And that's certainly something to consider before destroying the Anvil forever.

Klidi wrote...O
f course, the Architect must be eliminated - but that's beyond my point. My point was that any powerful enemy - and we don't know what else is in the Deep Roads, it is also quite possible the Architect was not the only one of its kind - could get hold of the control rods, and use the golems in a way they want.
It doesn't even have to be darkspawn - neighbouring countries, or other groups of people hungry for power would always try to take the control over such powerful weapon.
It would cause a lot of problems and wars, and even with golems, dwarves are not strong enough to resist for a long time.


No one even knew that the Architiect existed at all except for Duncan and a few others - much less that there could be more out there like him (and there are - Corypheus is not only completely sentient, but a former Tevinter magister on top of that). And even if Duncan had spread the word about it, it doesn't mean anyone would listen. A talking, sentient darkspawn would sound like quite the stretch to most people - especially to the dwarves.

As for the possiblity of future wars - that's hardly an issue at the point in time we're discussing. There will always be war - but Orzammar will only ever be preoccupied with the darkspawn for as long as they continue to be a threat, and they will continue to be a threat for a very long time to come. No future battles with other dwarves or surfacers can ever compare to the threat posed by the darkspawn - who would see not only the dwarves, but the whole of Thedas destroyed. No other sentient races hope to achieve such a goal - only the darkspawn wish to do this.

And that is why they must be defeated at all costs.

Klidi wrote...
Branka doesn't care for fame or riches, but she doesn't really care for Orzammar or dwarves, either. Branka wants to return the old glory to the dwarven kingdom, but purely by force - which is proof that she's not sensible, but rather foolish and naive idealist, with no real respect for lives of her kin.


The exact same thing could be said of Bhelen - but would you deny that he is the better candidate for Orzammar's throne? The city is a corrupt aristocracy run by egomaniacs and sycophants who are out solely for themselves (and who truly have no respect for their kin). Its rigid caste system is oppressive and crippling, and its isolationist foreign policies are suffocating the city. Orzammar is, for all intents and purposes, committing a slow and painful suicide.

There is no way that this can be corrected legally or fairly. The only way to put an end to this charade is by force - something Bhelen is perfectly willing to do. Putting Branka in charge of the Anvil results in a similar outcome - the Anvil will be used to create golems, and those golems will be used to crush the darkspawn and ensure the security of Orzammar (unless you're stupid enough to put Harrowmont on the throne, that is). And if anyone tries to change that, Branka will make sure that the Anvil is kept out of the hands of those who would misuse it (see Bhelen + Anvil epilogue).

This makes her the perfect candidate for using the Anvil, even more so than Caridin himself. Therefore, I'd trust the Anvil to no one else other than Branka, and would actually be more inclined to destroy it if Branka were not the one to be in charge of it if preserved.

Klidi wrote...
As I said, dwarves already had the unit of golems in the
past. Sure, they brought incredible victories against the darkspawn. But
why, then, it was necessary to force casteless and criminals (and
political oponents) to become golems? Well, clearly because their number
was not sufficient any more. Many were sold to Tevinter, and many were
destroyed in the battle.

Golems are strong, but not
indestructible. When Cardin went missing, whole legion - 126 golems -
went looking for him into the Deep Roads and none has returned.

And
bear in mind that this was in the time of the first Blight, when
dwarves still had more thaigs than just Orzammar, and also that it was
raging for decades, threatening to destroy the dwarven civilisation
completely, so there were many volunteers. And still it wasn't enough.
Now?
Many dwarves are content the way they are - otherwise Harrowmont
wouldn't have any supporters. They got used to the danger, and it
doesn't seem so imminent. Also, their population is much smaller than it
was before. In other words, there wouldn't be enough volunteers.


As I said, the dwarves were caught off guard when the First Blight began. They knew very little about the darkspawn at that point - least of all how many there were, how they multiply their numbers, etc. It would have been difficult to mount an effective defense in a place like the Deep Roads - which were not only vast in size and range, but rather claustrophobic on top of that. Thaigs could have easily been flanked and overrun by darkspawn forces under those circumstances.

Now that the dwarves are intimately familiar with the darkspawn threat, they are in a better position to use golems effectively and cut a swath right through the darkspawn lines. There are also many new allies the dwarves can call upon, like the Grey Wardens and (in the time of the Fifth Blight at least) surfacers. A unified front of dwarves, golems, and surfacers would crush the darkspawn utterly (who are already weakened by the death of Urthemiel, I might add, and will continue to be until the next Old God is found).

And no, Harrowmont and the other nobles are all short-sighted fools. They can't see that their city is circling the drain because they're too full of themselves to realize or even care. People like Branka and Bhelen, on the other hand, see the grim fate Orzammar is headed towards - and will stop at nothing to change that. These are the only two people that can be relied on to bring much needed change to a dying kingdom - and refusing them positions of power can only make things much worse in the long run.

...

...phew, that took a while to compose. This is a very complicated subject, indeed - only Dragon Age can inspire such complex and intriguing discussions as this. But it's also a bit exhausting, so I think I'm gonna go get a cold drink and play Plants vs. Zombies for a while. :P

Modifié par greengoron89, 16 septembre 2011 - 06:41 .


#40
Tennarae

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Hello all,

Yes I know, this is an old topic but I still want to bring my 2 cents to this discussion. I for one am against the concealment of potential dangerous knowledge, purely based on the fact that it may be used for harm.

We do have something similar to the Anvil in our modern world. Would destroying all weapons and research on the subject of the atom prevent the risk of nuclear holocaust with absolute certainty? And who is to say that the very thing we try to avoid would not occur because of fanatics like Branka thinkering with that which they no longer master.

I do not condone Branka's actions. But I am against the destruction of the Anvil. Why? Because anything that can happen will eventually happen. If making golems is possible, then someone in the future will rediscover the tech at some point. Considering that Caridin will no longer be there to guide them, who is to know if more innocent lives would not be lost this way. I'd much rather know the Anvil to remain in the hands of someone who fully understand the terrible cost involved than leave it entirely to chance.

IMO Branka gets off too easy either way. She should have been the last non volountary golem to be made as punishment. In assisting Caridin, she would have an eternity to measure the cost of those lives she horribly sacrificed. Until a way is discovered to make the process by free will only, Caridin should interview those sent to be made and golems should be made by his decision only.

#41
BouncyFrag

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I usually side with Caridin. His scenes/dialog at the end of the quest are among my favorite moments in the game. Taking Shale along as well makes it even better.
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