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Continuation and/or Resurrection of the DA franchise


166 réponses à ce sujet

#1
Dethares

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In other words what would you like to see in DA3. Either it be elements of DAO or DA2 ,or new and unused ideas. I'm not asking for your opinion on how bad or good any of the games were. I'm asking for what you would like to see in future games (mostly DA3). For example:

- combat
- character interaction
- environment
- characters
- lore
- story
- rpg elements
- music...... (I like to see a collaboration with Apocalyptica, but that's just meImage IPB)
- etc.

This is to help BW, so Enjoy. Image IPB

#2
Maleficent

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Continuation, i dont think resurrection is necessary.Heres what I'd like to see::
-Same combat but bring back quick weapon swap on radial and change wave spawn behaviour.
-Yes more companion interaction some of that more humor/sarcasm based conversation that we saw in origins.
-Origins style character choice(I believe we will see this if I am correct about where the story is going)
-More varied external environments,more unique caves/dungeons.
-Trapmaking
-Music,story and characters are all fine for me but maybe the chance to romance a non party member.

#3
Spaghetti_Ninja

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Continuation obviously. Dragon Age 2 had some really good ideas, but they need more fleshing out. More changing landscape as time passes. More meaningful conversations with party members (some took like 20 seconds, a total waste) More elaborate story paths and endings. (not just a single fork at the end!)

The combat is good as it is, I hope they don't listen to the whiners and make is slower and static again. Also, don't change a thing about companion armour. Amulets and rings are enough customization, I don't need to headache of a 1000 bland looking cuirasses in my inventory again.

Modifié par Spaghetti_Ninja, 31 mars 2011 - 10:47 .


#4
Saphara

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actually, about the companion armor, i think a good compromise would be over the course of the game, you find a few outfits that are ONLY for that specific character, kinda like the upgrade system in DA2. It at least gives the illusion of choice and customization while keeping the characters as themselves.

#5
Faust1979

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I would like to see a new main character with brand new storylines and histories no connections to the previous stories. Keep the dialog and the fighting system it would be cool to see giant ships on the sea

#6
zambingo

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If the series is to continue on the path of character specific armor models then I want that perfected: Make companion armor and PC armor totally specific, but completely upgradable... and not just in unseen bonus/stat changes. I want to add some upgrade to a companion's armor and it actually show on the companion's model (ie say Isabela starts with her white tunic and sash, you add an upgrade to her and she gets the armor shielding on her arm). I want the same for the PC. The Champion armor is a good example of how this could be accomplished since it looks like it was assembled out of pieces and various upgrades... so make that an actuality.

A way to weave that into story/gameplay is to make the PC or one of the first companions into an Armorer. So essentially buying armor or looting it becomes a process where they cannibalize those pieces to create these upgrade pieces for the default look of the character.

ie Hawke kills a darkspawn, lucky him he finds some darkspawn armor pieces. The armorer companion then can work on it to create an upgrade piece to install onto Hawke's armor. Bam, got some claw gauntlets etc.

This could be like a sub game all itself. Flint Company armor is shiny and heroic looking. Kill, loot. Armorer... now you have shiny, less grim looking, more heroic claw gauntlets for Hawke. etc. etc. It'd have to be more than palette swapping however otherwise that's just cheap. The devs would need to plan out and create variants of the character armor sets, with different tweaks and feels based on the armor cannibalized to gain that upgrade.

Modifié par zambingo, 31 mars 2011 - 11:32 .


#7
huwie

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Saphara wrote...

actually, about the companion armor, i think a good compromise would be over the course of the game, you find a few outfits that are ONLY for that specific character, kinda like the upgrade system in DA2. It at least gives the illusion of choice and customization while keeping the characters as themselves.


Good idea. In fact this would be more realistic -- having armour that fits everybody from Oghren up to Sten always stretched credulity (not to mention the armour!) Also with Wade's painstakingly crafted armour ... custom made <> one size fits all.

#8
PirateT138

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Here's a thought: Put more effort into the next installment and don't just phone it in.

DA2 has some parts that look very well done and polished, other parts reek of rushed/lazy development.

Like an ugly chick with a boob job and a lot of make-up. She looks great when you don't look too closely.

#9
neppakyo

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PirateT138 wrote...

Here's a thought: Put more effort into the next installment and don't just phone it in.

DA2 has some parts that look very well done and polished, other parts reek of rushed/lazy development.

Like an ugly chick with a boob job and a lot of make-up. She looks great when you don't look too closely.


Or you find out she's really a man.

And I'll add, no restrtiction to one small town like DA2.

And no hawke. Kill the bugger off.

#10
gotthammer

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Dethares wrote...

In other words what would you like to see in DA3. Either it be elements of DAO or DA2 ,or new and unused ideas. I'm not asking for your opinion on how bad or good any of the games were. I'm asking for what you would like to see in future games (mostly DA3). For example:

- combat
- character interaction
- environment
- characters
- lore
- story
- rpg elements
- music...... (I like to see a collaboration with Apocalyptica, but that's just meImage IPB)
- etc.

This is to help BW, so Enjoy. Image IPB


- combat: more like DA:O, maybe keep some animations from DA2 (but maybe tone down some, like the dual-wield rogue's).

- character interaction: more like DA:O's

- environment: learn from other games, like The Witcher (re-installed it again, and, while it's showing its age, still looks great), particularly in terms of visuals (atmosphere, mostly)

- characters: hehe, take the best/good elements from both games, I guess. I liked DA:O's characters better, but DA2 had some interesting ones as well (Varric, the Arishok, some of the Templars)

- lore: more expansive, I guess? 

- story: more like DA:O's, I guess. DA2 feels rushed in this part: too many shortcuts; not enough time to develop the characters before stuff happened, etc.

- RPG elements: in what sense? technical or interactions between PC & NPCs? In the technical sense, improve DA:O's skill trees w/ DA2's (i.e.: keep DA:O's skill tree, but have some of the skills upgradeable like in DA2). In the interaction sense, more like DA:O

- music: I liked both DA:O and DA2's music (I was listening to DA2's soundtrack from the SE yesterday: it sounded 'darker' and was quite nice). So, keep Inon Zur...but I won't mind Apocalyptica or Thomas Bergersen (Two Steps From Hell) 'pitching in' :lol:

- etc.: more cutscenes/transition scenes/establishing shots/better 'cinematography'. Better 'visual atmosphere' (learn from The Witcher), I think, in some parts, DA2 improved on DA:O's atmosphere, but it could be much better.
...oh, and more time spent in development so that the game doesn't look/feel 'rushed out because of a deadline'. :whistle:

#11
Dethares

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[quote]zambingo wrote...

Make companion armor and PC armor totally specific, but completely upgradable... and not just in unseen bonus/stat changes.... I want to add some upgrade to a companion's armor and it actually show on the companion's model .... I want the same for the PC. The Champion armor is a good example of how this could be accomplished since it looks like it was assembled out of pieces and various upgrades... so make that an actuality.

I like the idea. Have a few companion sets that are fully upgradeable. This should go for weapons too, in my opinion. Different companion sets could be obtained through....... acheivements and or companion quests??? Sets could specialize towards one area more than the other such as one has high crits. and adds more dps while the other is more of a buffer meant for survival. To be honest all that random junk could go to use. If it's not needed I think it's a waste of time and space.

BTW Hawke's armor looks more like iron than silverite. 

#12
Dethares

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FYI: My outline example is just to give people ideas...... it's not meant to be the only subjects or criteriato talk about. Don' take it as points you have to answer in order.

#13
Wintermist

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I'd want something as excellent as Dragon Age: Origins with improved graphics.

#14
Horus Blackheart

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Resurrection is the aproprate term, with DA" biowarre tried to retrofit to many flashy bits that looked like it would make it sell bucket loads together, props for the attempt to open the game up to all. However the white whale thay are chaseing is indifrent at best. there was some great ideas story wise but the issues cant be solved by tinkering send hawk in to a black hole and rethink.

there is the foundation of somthing great here unfortunatly its mired in medocraty.

#15
EthanDirtch

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Combat: I actually liked the combat in DA2, just not the spawning system. My suggestions would be get rid of the 'wave 1, then wave 2' format, and also to get rid of the 'poofing out of nowhere' mechanic.

Companions: I like the ideas presented in this thread regarding companion armor/gear. I especially like the idea that the upgrades we got in DA2 is instead visually represented as a new piece of armor or article of clothing. I would also add that--in addition to a completed romance--your choices and interactions with the character can affect the companions' looks, either immediately or later on in the story (or in-game years if the next game takes place longer than a single year). And, just in general, if the story will indeed take place over the course of more than one year, just have them change their look, either depending on the season or the 'mood' of the times. And, finally, perhaps have the ability to choose which outfit the companion can wear. It needn't be something a player has access to from the start of the game, but at some point, or in a 'post-campaign' scenario.

Romance: I do like the idea of a non-party romance, as mentioned in this thread. I think that could add a lot of story value, having a non-combatant involved in your life romantically.

Time: If the game will take place over years, there *must* be a semblance of the progress of time. Whether it's a change of attire, or a change of environment reflecting the actions of the hero in the previous year(s), or whatever, just something!

Item Sets: I'd like to see more of these. I don't need to have them crowding my inventory, but definitely more than the 3 we see. I also wouldn't mind item sets specific to companions (re: 'Companions' in this post).

Paths and Factions: I know this isn't always BioWare's strongest suit as they like to tell a more tightly-woven, linear story, but I do hope there's more 'branches' or paths in the story for the next installment. And perhaps, something involving factions, where you do a job, or become friends with a specific contact, that allows you to perform certain actions in specific events that would otherwise be inaccessible if you chose a different faction to side with.

Voices: If we're going to keep having a protagonist that can speak, I'd like to have the option of selecting from more than the one voice we're given in DA2. Not that the voice acting was bad, just that I felt it limited how much I could craft Hawke's face.

Maps/Areas: Yeah, this was definitely a downer in DA2. In the next installment, definitely need a much larger variety of maps and areas to either explore freely or as part of quests/quest chains.

#16
Vicious

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Combat needs to be retooled. Abilities were fine, but it was too fast paced, aesthetically the new combat was just horrible. Everything dying in showers of chunky giblets. Yech.

Don't do the 'progression of time' thing again. I can't believe after 6 years of knowing them my relationship with my companions didn't progress AT ALL. It was the worst part of the storytelling.


THey don't need to resurrect anything. DA2 is DA:O's engine with some new crap thrown over it. DA:O is still there underneath.

All they need to do with DA3 is not be lazy with the development. TAKE YOUR TIME AND PRODUCE QUALITY WORK. It's all i ask.

#17
AustinKain

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Take the combat and graphics from DA2 and mix in everything else from DA:O and BOOM the perfect game.

Oh and set it in Orlais so we can keep track of Enchantment boy.LOL'd so hard when Varric said that about the idol piece.

#18
Morroian

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Voiced protagonist and wheel expand the options perhaps.
Crafting keep the same as in DA2.
Ability progression same as in DA2.
DA2 graphics.
Set it in multiple locations like in DAO.
Similar quest structure to DA2 ie. smaller quests.
Less egregious map re-use
Combat maybe move back towards more of a DAO feel but make sure 2H isn't as slow as in DAO and like in DA2 make the action happen at the beginning of the turn/cycle.
Companion armour - unique as in DA2 but ship with 3 or more different looking options with different stats emphasis for each companion.

#19
Horus Blackheart

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I liked the ablity trees in DA2 shame that striped out non combat and socal skills and cut the number of spells in favour of "upgrades" fetch quests in this game were appallingly implamented.

with quests the word here is 'engagement' not whether its to short or long I want to feel that my choices have some effect on the world around me insted of me being a slightly indifrent bystander thats draged by the nose. sure we get a title but its not like we can exert any influnce beyound the fringes. I felt my views were blatently ignored because to acknolage them would wreck the story somhow.

#20
Mike Laidlaw

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Some very good notes in here, guys. Enjoying reading them; I find discussions about the elements of each game that are particularly strong (or weak!) to be of particular interest, as it helps to get down to the essential "alchemy" of each game.

#21
Knightsire

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Party banter was best part of the story...so keep this. However, I'd like to see the characters grow from their experiences in the story and actually change over time. This is one thing I wish was actually realized in DA2. I wanted to see the main character and his companions change over time, but things kinda felt static at the end. You see the results of some of there story threads, but I just wish things had more of an effect on them as the years passed. Even though things seemed to escalate with the templars and mages, it was hard to see how the entire plot could not have taken place within a much shorter period of time. In fact, it felt like this. It would've been nice to see what changed in Kirkwall. I didn't notice much...

Modifié par Knightsire, 01 avril 2011 - 02:48 .


#22
BubbleDncr

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I just want Persuade/Intimidate options to be back.

They basically are the "skip combat" button that people who play for story want - and yes, there were some places where you could pick the right dialog choice and that would skip combat (like fighting the dalish elves), but now it just feels like luck, whereas when you have persuade and intimidate as thing you actively put point into, it feels like you actually did something special.

#23
johook213

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Continuation. I really hope that they don't abandon the new art style and the attempt to make the different races more unique. I know the elves received some complaints, but I think Bioware went in the right direction with them. With a bit of work I think they can pull off a look that pleases most fans (I don't think you will ever please everyone).  I think going back to "humans with slightly pointed ears plastered to the sides of their heads" is the wrong direction to go! The qunari look great now, and Flemeth was amazing. The improved graphics with new art style really did a lot for the game. It makes Origins look a bit generic in comparison. (i still love DA:O thou!)

I like the faster combat... but some people did not. I think if you tone it down just a tad you can find some happy balance. We can probably do without the exploding bodies. Mages actually using staves in close combat was a nice touch. I hated when enemies were right in my face and I would just shoot my staff at them.

I liked the more personal story. I really do love the idea of this series following different events and people in Thedas during the Dragon Age. I really don't want every game to be about a Blight and the Grey Wardens. We experienced the Blight.... let's explore other events and people.

As for characters: I loved Varric, Aveline, and Isabella. I think Bioware still did a good job with the story and the characters.

I never could bring myself to change Morrigan's armor in Origins until she got the robes from Flemeth's hut.... so the static armor on companions really didn't bother me. Maybe coming up with some upgrade system as people suggest? I don't know. Less inventory to manage doesn't bother me... it's not like it was completely removed or anything.

Can we have less recycling of environments, or do something to make it less obvious. =P

Honestly I really enjoyed DA2. The thing that stuck out most to me was the UI.... in Origins, it looked very "fantasy"... it kind of fit the setting. In DA2 it's so computerized. It feels like I'm logging onto a computer or pulling out a i-pad instead of a book or journal. I can live with it thou. I still love the Dragon Age series and hope we see many more installments. ^^

Modifié par johook213, 01 avril 2011 - 03:47 .


#24
Brockololly

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I could make a big long list, but for the sake of brevity, one thing I desperately want back are some non combat player skills. They weren't handled very well in Origins, but if they were revamped from the ground up Fallout style, they could add a great deal to a larger sense of player progression that I felt was sorely lacking in DA2.

For all the talk of the voiced PC enabling a more interactive experience and having Hawke more involved, having to defer to companions as a de facto persuade or intimidate option makes Hawke a very passive character. Having a Barter, Intimidate, Cunning, Intelligence and Persuade type options and DIALOGUE CHECKS for the PC adds a metric ton to getting a greater sense of ownership over the PC, IMO. Otherwise- and especially when you're essentially forced to pump 2 stats due to armor restrictions- the PC and companions feel little more than static NPCs made solely for combat, just sort of doing their own thing with the player just watching, not getting actively engaged. So when you're limited to only having Hawke as a custom killing machine who takes one of three tones, I don't know, it seems to suck some of the freedom out of the game- and having a good amount of freedom to experiment was one of the nice things in Origins.

So yeah, in a game where you're spending a good amount of time in dialogue, there should be an equally robust system underpinning non combat player progression as there is with the combat skills. Toss in some skill trees for dialogue! So instead of zooming through and feeling like skipping a bunch of cutscenes, you'd feel like the game is rewarding you for how you've built your character outside of combat- not unlike New Vegas does pretty damn well.

Modifié par Brockololly, 01 avril 2011 - 03:39 .


#25
SnowHeart1

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Dethares wrote...

I'm asking for what you would like to see in future games (mostly DA3)... 

- Keep the combat mechanics of DA2. These were an improvement.

- Keep the new talents/powers design. I was leary of this at first, but it was a huge improvement. Nicely done.

- Get rid of the waves, or at least significantly curtail their use. These were/are a disaster. They may have a place in an occasional fight, perhaps in an enemy's stronghold where reinforcements would understandably be coming from elsewhere, but not every single freaking fight on the street with a band of ruffians.

- Lighten up the restrictions on interacting with companions. I liked the idea of each companion having his/her own home, but in practice this didn't work because I had to go to that home to have a conversation, and even then only at the character's (map board's/quest log's) prodding.

- Keep the excellent character dialogue. What there was of it, was great. Really excellent. For good or ill, you guys keep setting a high standard here and I hope you continue to live up to it. There didn't seem to be quite enough of it in DA2, but what there was... I enjoyed immensely.

- Focus the story and tie the side-quests into it more. Rock-Paper-Shotgun's review summed up the problems with the quests in the First Act and mentioned, IMO accurately, how this basically continued through the remaining quests. Some random side-quests with no connection to the main story are inevitable and can be fun -- but not when it seems like almost every one of them is.

- Companion Armor. I get what you were trying to do here, about having each companion with a unique visual style (e.g., Morrigan should look like Morrigan, not another random mage wearing Circle robes). I get it. And I think some people probably are happy to have less "micro-managing" to do. But I love this stuff and so do a lot of other people. Please look into bringing it back and/or finding a compromise.

- Some of the lore was inconsistent. The teleporting mages was a prime example. You arrive in Kirkwall and there's a book that tells you it's impossible to teleport... yet every other freaking mage is dimension door'ing all over the map. It seems that only Hawke and/or the companion mages don't know how to teleport. Fail. (Honestly that's the only example that comes to mind, but it was a big one... it kind of made me stop reading the codex entries.)

- Don't recycle. Really. There is a time and a place for being green. Game environments and levels are not one of them. I don't know what you were thinking on this. I really, really don't. They were beautiful and nicely done, please don't think I hated what you offered, but the recycling... no.  Just... no.  DAO did this a few times on the "Random Encounters" while traveling the overland map, but that was it. DA2 did this constantly. Bad Bioware; Bad! No biscuit!

Modifié par SnowHeart1, 01 avril 2011 - 03:42 .