Aller au contenu

Photo

Continuation and/or Resurrection of the DA franchise


166 réponses à ce sujet

#26
Lucy Glitter

Lucy Glitter
  • Members
  • 4 996 messages
Hybrid of Origins and 2.

More companion conversations

No recycling

Companion armor was good. I liked it.

edit: Prefer no voiced PC but it worked with Hawke because I personally liked the voices. I think for a PC there is too much riding on opinion and taste. 

Modifié par Lucy_Glitter, 01 avril 2011 - 06:23 .


#27
Stuffy38

Stuffy38
  • Members
  • 345 messages
Lose the voiced main character. I thought that there was more choice with DAO and numeric options. Often the choice presented in DA2 didn't really mean what I was trying to get across. No voice = more options.
You are already getting people saying things in this forum like "next time, I'm gonna pick all the violent conversation options" without even reading the text, just going on the red coloured icon.  Dumbing down much?

Tooltips on the mini-map.

Tactical camera for combat.

Toggle exploding bodies (actually I haven't checked if you can do that in DA2 as it stands).

There doesn't seem to be Persuade or Intimidate options for conversations, they should come back.

Companion armour - I can see the appeal of unique armours for companions. Others have suggested finding different looking armours that are restricted to a NPC, and that is probably a good compromise from the fully customiseable DAO version. BUT having said that, don't bundle say 2 each in the game and then sell more as DLC like Mass Effect 2.

EDIT: Added

Descriptions for items and different icons for things you pick up.  You have to read the stats for each different "Ring" item, as they all look identical and have the same name... really, that should have been included in DA2.

Modifié par Stuffy38, 02 avril 2011 - 06:06 .


#28
Remmirath

Remmirath
  • Members
  • 1 174 messages
I'm answering based on the list here because I'm currently too tired to think of all the categories I'd want to say things about.


Combat
: I honestly think that combat was the weakest point of both games. I liked it better in Origins, however; I especially dislike that it's now impossible to extrapolate what the various numbers actually mean in DA II - as in, 'is this a good attack bonus? Is it good damage? Defense? Armour?'. I realise the percentile figure next to those was supposed to do this, but to me having two radically different numbers with nearly identical percentiles just makes me more confused when I try to figure out how the system really works.

I've never liked activated ability/cooldown based systems, but I don't expect that to change. Given that, however, it's probably no surprise that I did like the fact that there were more passive abilities in DA II and that I liked the upgrades. I liked the finishing blows from Origins better than the showering gore from DA II.

The waves and waves of enemies and the ridiculous amount of hit points on some of them in DA II were probably the most annoying things about it, along with the fact that apparently warriors can't even figure out how to hold a bow or a dagger (the teleporting mages and thieves, while annoying, were a comparatively minor annoyance). I've never liked weapon restrictions like that.

Character Interaction: I liked what was there in DA II. The conversations were interesting, and I did like the times when NPCs would just show up to talk. I do prefer being able to talk to the NPCs anywhere as in Origins, though I think something in the middle would be best - some things you could talk about anywhere, some things that were more timed and you couldn't (since then you also wouldn't completely run out of things to say until the end). It also seemed to me that there were less opportunities to have conversations with NPCs that weren't in the party.

I guess this would also be where the dialogue wheel and having the PC voiced fit in. I much prefer the old list of dialogue options and not having the voice, although I did manage to enjoy DA II despite the wheel (for one play through. I've felt no urge to play through again, and I think that's a big part of it). The only reason I'd want to see that combination again would be if Hawke was your character in some game down the road, because then it would seem odd if it wasn't there. Speaking of the seemingly unlikely event of returning main characters, the last thing I'd want to see is the wheel and the voice for the Warden if they do return (because it's one thing to manage to build a character around it, but another to have it forced on once you already made the character).

The friendship/rivalry thing was interesting, but I actually liked the like/dislike better. Unfortunately I'm not entirely sure why. 

Environment
: I liked the environments. They were neat. Unfortunately, there weren't very many different ones.

Characters: I liked them in DA II. On average, I liked them more than I did the ones in Origins; there weren't any I disliked as much as I disliked Oghren. I did, however, like them pretty well in both games. (For what it's worth, in Origins I liked ... well, all except Oghren is really what the list I was going to make came up with. For DA II, I particularly liked Fenris, Aveline, and Varric. I did mostly like the others, with Isabela and Sebastian trailing as the only ones I didn't positively like.) 

I didn't like not being able to equip armour on the companions. It was rather annoying. If they at least had a few different distinct things to wear it would be less annoying, but what I'd really want is to be able to give them armour.

Romances: Not really one of the things that matters to me that much, honestly - but I feel I should say that I thought the way they were in DA II was better with the slower progression (or would have been, if there'd been a bit more dialogue). I also thought having them all available to either worked out fine.

Lore: I really prefer it when you find the lore out from exploring, speaking to people, or maybe from reading a book. I don't like having so much dumped into the codex, because it becomes somewhat daunting and it (at least for me) takes you out of the game while you're reading it. Things your character ought to already know would fit in there, in my opinion, but not the things they wouldn't necessarily.

Story: I liked the story equally well in both games. The time jumps sometimes got a bit odd in DA II, but the amount of things you did while the Blight supposedly was rampaging over everything got a bit odd in Origins. I'm fairly easy-going, I guess. I accept some oddity. I just want an interesting story.

RPG Elements: I didn't actually miss the skills for the most part in DA II, so I must not have cared much about them. Some way to persuade/intimidate, however, is something I'd like to see again - although not quite how it was in Origins, because there if you had enough it basically amounted to mind control.

Graphics/Art Style: I was surprised by it, but thought the graphics in DA II were generally an improvement. The proportions being better was especially nice, as things like the huge hands had kind of bugged me in Origins.

I also didn't mind the Qunari changing in fact (though it's retroactively odd that they were referred to as being bronze-skinned when they're just... not), but the elves did bother me. Fenris and Merrill weren't too bad, but the rest of the elven NPCs all looked pretty bizarre. I thought the elves looked different enough before.


That's all that I can think of, and looking back on that it's just as well - enough rambling out of me.

#29
TRSniper4

TRSniper4
  • Members
  • 95 messages
Let's see...

- combat: I liked Dragon Age 2's combat well enough, but please get rid of the exploding corpses and the "ninja reinforcements." The exploding corpse thing just seems artificial and child- like to me, and seeing a man in metal armor jump down from the roof like a ninja just breaks my immersion like crazy. Come to think of it, I'd rather go back to DA:O's system where "what you see is what you get" in terms of the number of enemies on the battlefield.

- character interaction: Once again, I liked DA2's system, but I miss having casual conversations with my party members, like we could at camp in origins.

- environment: Is this like the setting and such? A hybrid of DA:O and DA2 map system might be interesting. Imagine being able to explore a small area in detail (like DA2's map of Kirkwall and the surrounding area), then zoom out to a larger "world map" where you can see an entire nation (like DA:O's map of Ferelden). Please do not reuse the same dungeon layouts and static placements over and over again :P.

- characters: I like how you guys handle characters. Keep up the good work! My only complaint is that we often get characters that don't do their role in the party very well. For example, in DA:O we had Zevran who couldn't pick locks to save himself at the start of the game, and in DA2 we have Merril: a mage who can't heal, as well as Isabela and Sebastian who are rogues with low base cunning stats. Most people only bring one rogue with them, and the rogue's role is to pick locks and detect traps ;).

- lore: More lore is always better, no matter what :). It would be kind of neat to see codex entries of things we see in DA:O and DA2, but are written from a different perspective. In other words, rather than seeing Brother Genitivi's take on [subject], we see another scholar's take in DA3 for the codex.

- story: Once again, this part is not one of your shortcomings. DA2's story was still very impressive. My only complaint is that I don't always feel like my decisions in DA2 have as much of an effect on the story as a whole as I would like them too.  

- rpg elements: The more the better, so long as we don't go back to turn based combat and full level grinding (a bit of grinding can be rewarding, though).

-Other: I personally preferred the silent protagonist, since Hawke's voice didn't really seem to match the character I created. I'm also not a fan of the paraphrasing system, since Hawke often says things I *really* don't want him to say. While we're at it... can we please have at least some sort of "origin" for our characters? For example, it would have been neat to see Hawke's home life before he had to flee Lothering.

edit: I almost forgot... the new darkspawn design... it really doesn't scare me at all.  They were almost too human- like and seemed rather corny to me.  I also couldn't help but notice that they all did that exact same animation where they hold up their swords in the air while running toward you.  I halfway expected to see the Three Stooges running away in the opposite direction :P.  No offense meant.  They just really don't feel like darkspawn to me, anymore.     

edit edit: Oh, another one: Can we please have our overhead camera back for the PC?  I found that I missed it quite frequently :(.  

Modifié par TRSniper4, 01 avril 2011 - 04:12 .


#30
Wearing Sunglasses at Night

Wearing Sunglasses at Night
  • Members
  • 9 messages
Halae - with the exception of what you said about the dialog wheel (I liked it), you expressed everything that I felt in a much more eloquent fashion than I was able to express in my responses.

So thank you :-)

Bioware- what Halae said....

#31
Zjarcal

Zjarcal
  • Members
  • 10 840 messages

Lucy_Glitter wrote...
Hybrid of Origins and 2.


This is where perfection lies in my eyes as well.

Things I liked better in DA2, the voiced PC, the dialogue wheel and the icons, the upgrades in the talent trees (as wel as the non linearity of the trees), the cross class combos, the faster speed in combat, companion interaction and banter (though more convos with the companions wouldn't hurt), the unique armors for each companion (though being able to choose between various sets would be ideal), and the story that wasn't focused on a big bad ancient evil.

Things I liked better in Origins, the music, the fact that every location was unique and actually looked different (as opposed to just light brown everywhere), having more life in the environments (being able to start up random convos with strangers helped a lot in making you care for a place), more memorable NPCs, the subplots in every main quest, and the more satisfying conclusion to the story (where the choice you made at the end actually made a difference).

The thing is, I have no fundamental issue with any of the design decisions about the direction DA2 was taken into. My issue is with the things that were rushed and not fully developed (the soundtrack, the recycled locations). I feel that with 6 more months to a year of extra development time, DA2 would've been everything it was meant to be.

Modifié par Zjarcal, 01 avril 2011 - 04:01 .


#32
Dagiz

Dagiz
  • Members
  • 93 messages
I want to cry...I had a nice post...and my internets ate it. Now to recreate it.

#33
aznsoisauce

aznsoisauce
  • Members
  • 1 402 messages
I only have one request. It is something I didn't think I'd miss until I noticed wasn't anywhere to be found.

WHERE DA DWARF WIMMINZ AT??

Modifié par aznsoisauce, 01 avril 2011 - 04:05 .


#34
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests
I am very hopeful that Bioware releases an expansion pack for DA2. I thought DA2 was a good game, not a great game.

I will use Diablo 2 as an example. Diablo 2 was incredibly hyped for years before its launch. Yet, Diablo 2 was only a good game, not a great game. I am not speaking in hypotheticals, I was there on launch day. And while I did fall in love with Diablo 2, I still felt unimpressed and underwhelmed in the face of such high expectations. It was only once Blizzard released the Lord of Destruction expansion pack that Diablo 2 became a truly great game.

Now, Dragon Age 2 and Diablo 2 are worlds apart in terms of gameplay and mechanics. But I believe that a really amazing expansion pack can make a good game great. You can address the weakest parts of DA2 and make improvements across the board.

I would say, don't give us the episodic DLCs like witch Hunt or a model like Awakening, which was 15-20 hours for 40$. Instead, give us a full game expansion pack at a full price, give us 40-50 hours for 50-60 dollars. Blizzard has used this business model for over a decade and it has proven to be successful. I believe Dragon Age 2 needs and deserves a kick ass expansion pack.

Modifié par scyphozoa, 01 avril 2011 - 11:54 .


#35
Jaldaen

Jaldaen
  • Members
  • 264 messages
I play on the PC and here are my thoughts.

- combat: I like most of DAII's combat. The only things I'd ask for is a better way to select targets in real time. Maybe a target closest enemy key and/or a cycle targets button. Sometimes it could be difficult to click the mouse button on the right enemy. I'd also like to zoom out a little bit more. I understand the reason for limiting the zoom out, but again it made selecting characters and enemies a bit tricky at times. One idea I'd like to see is for the ceilings of the area to become "see through" (or turned off) if you zoomed out beyond them. This would allow for the use of cinematic level design, but also for a more tactical view.

-character creation/customization: I enjoyed the new ability trees and attributes. They worked well. However, I want character creation (at least in terms of looks) before we start having cutscenes about my character. It was odd to see the default hawke in the exaggerated version of the story and then a completely different one in the "real" story. I also liked how origins let you know your character's life before they were thrown into the fire (it gave a sense of loss). I missed that aspect in DAII. If there had been a short hour or so Lothering section prior to its fall and Hawke's flight, then I think the death scenes of certain characters could have been more emotional. Speaking of which, I would've liked to have had an emotional option during one of those scenes.

- character interaction: I enjoyed the companions and their quests. However, I do think it would have been nice to have a few more outside of questions conversations, especially in Act I. That act is meant to introduce each companion and it does a fine job of that, but we don't get the option to explore these relationships until Act II and III. A little more dialogue in the first act would've gone a long way to help connect with the companions sooner.

- environment: I actually liked the level designs in DAII, but there was too much recycling. I understand Kirkwall not changing much (though there could've been some more noticable changes), but most of the other areas should've been unique or at the very least more creatively disguised or mixed and matched.

- characters: I enjoyed the characters in DAII. I especially liked how each companion had a quest in each act. It made them feel more alive to me... oh and I absolutely loved the Friendship Rivalry set up. Whoever came up with that idea was a genius! However, in regards to NPC characters... there was a very mixed bag. There were some great, sympathetic ones like Thrask, Cullen, and Kerras for the Templars and Fenriel for the mages, but to be honest, the mages in this game all seemed to be pychos! I wish there had been a few more sympathetic faces to that side of the equation (and maybe a few more "good" templars).

- lore: I enjoyed the lore of both games. This is where both really shine.

- story: I enjoyed the story of DAO more than DAII, I think this was because DAO did a better job of creating the feeling that your choices mattered. DAII doesn't do that as well. Another problem is that we don't meet Meredith or Orsino until late in the game. Because we don't meet them in each act, we don't get a sense of their characters. At least Loghain had cut scenes to give us a sense of sympathy/dislike for him in DAO. However, in DAII, we don't get any sense of the change in Meredith and Orsino go through over the course of the story. This was a lost opportunity to make the end game choice more meaningful.

- inventory: I liked how inventory was handled for Hawke... except for JUNK! Who wants to pick up JUNK! Honestly, as soon as that term appeared in the interface... someone should have said... maybe we should just trash that category and replace it with "Valuables!" Everyone likes valuables... especially ones that are worth picking up. I'd rather have fewer, but more meaningful drops, then JUNK! As for companions, I didn't mind not changing there outfits, but I understand the desire of some to customize. I think a compromise between visual uniqueness and customization can be reached and satisfy both ideas.

#36
Cucco

Cucco
  • Members
  • 45 messages
I'll go way out there (be kind): resurrection of Origins with more Baldur's Gate unique quests and characters. I know that given the state of the technology that we've lost the huge amount of companions in Baldur's Gate to favour the better visuals, but it would be nice to see other NPCs with personalities and quirks like those old friends.

Another inspiration from Baldur's Gate, and it seems to be sort of hinted at with Red Jenny type allusions but maybe moar factions, guilds, religions. I remember in Baldur's Gate there were battling religions and I notice Thedas really only has three that kind of exemplify real-life religions (the Dalish being a combination of many), a wish of mine is to see some really wild ones or interesting ones added to the fray. I have to say when I look to fantasy games I do respect the desire to emulate our modern day world in some way, but I miss the wackiness of Baldur's Gate cults.

Bring back tactical view, forget ceilings, and I assure you Bioware (I'm talking to you) any qualms with combat will be washed away.

Kill off Hawke, I dislike his voice and holier than thou attitude (since I played as a good guy). I'd rather have a trove of responses (five at least) in various tones than three immaculate caricatures.

I don't suggest revisiting the hub-based city-centered idea, but for Pete's sake, Kirkwall was a maze of beige and barrels. I didn't even get to walk the cliffs near the mouth of the harbour to see those chains. Even Amaranthine was more interesting, and it was an expansion.

Recycling isn't good for the environment ;)

I agree with the companion conversation points the others have made, just wasn't anything that could shake a stick at Origins, let alone Baldur's Gate.

Don't list every single quest. A dragon encounter doesn't become optional when it's a part of a major quest. Xenebeck loses value (secret fights like that being amazing in Origins) when you fight shade upon shade upon shade upon shade upon shade.....shade.....shade...

Codex entries were more interesting than the plot of the game and most of the sidequests, as was the incredible Black Emporium content.

#37
Firky

Firky
  • Members
  • 2 140 messages

Mike Laidlaw wrote...

Some very good notes in here, guys. Enjoying reading them; I find discussions about the elements of each game that are particularly strong (or weak!) to be of particular interest, as it helps to get down to the essential "alchemy" of each game.


Nice to see you popping your head in. :)

For me, it's just the camera. Wanted a higher view in DAII, and distinct mode, like Origins, in order to better control everyone in the party. Not interested in looking at pretty walls - and it seemed to actually create more wall collisions than I recall from Origins. Not overly worried if camera is fixed to character, myself. Is there some reason why it can't be free roaming or explore other options though?

(PS. I'd also like to suggest that the magic ingredient of DAIII would include romanceable Sten flying in on a dragon. Or else. Why doesn't anyone listen to my story suggestions?)

#38
atheelogos

atheelogos
  • Members
  • 4 554 messages

Lucy_Glitter wrote...

Hybrid of Origins and 2.

More companion conversations

No recycling

Companion armor was good. I liked it.

Pretty much agree with this.

#39
ad1dash0lm3s

ad1dash0lm3s
  • Members
  • 187 messages
-No environment recycling

-Keep unique companion armor

-Take place over several countries

-1 of each companion (Orlesian, Antivan, Qunari, Free Marches, Ferelden, and Tevinter.

-Same character dialogue

-More companion personal quests

-Make the combat waves better

-Bring back multiple race choices (hopefully throw in a Qunari option?)

That is about it for me. :)

#40
Chromie

Chromie
  • Members
  • 9 881 messages
- Combat
Probably the best thing about Dragon Age 2. Combat is fun, brutal at times and really fun and harder then Origins ever was.

- Character interaction
Party banter in DA2 was much better then in Origins. We hear our companions having conversations in bits and each time they talk to each other it's connected to what they had said before. Party banter is funny, not serious most of the time and just adds to immersion. More banter is always great or make it more frequently instead of just when a new area has been loaded.

- Environment
Well the graphics are great. The caves look good, Deeproads in here look better then in Origins. But come on we need more environments. I understand they wanted a bigger city and really I would not have minded so much but the best cities are in Assassin's Creed and unless we get a city of that size and scale I'd rather have smaller cities and more environments. There just isn't enough change through out the game or many unlockable areas.

- Characters
They were great. Not all, but I think it's the characters job to instill emotion so I never really see me hating a character as a fault unless it's like a badly written character. Isabella, Bioware showed her off as though she would be the one everyone love. Not me. Leliana was free spirited just like her but not such a wh*** about it. And well honestly they don't need to throw it my face. Merrill OH MAN, I love Merrill. She's sweet, daft, has trouble getting used to city life and living with City elves. It's great to see her change through out the game. She was my favorite new companion. Varric best dwarf ever. Better then Oghren or any other dwarf. He's cool, smooth talker, funny and clever. I really expected him to be a douche bag when I first saw concept art of him. I was pleasently surprised when I first played DA2. He quicky became my second favorite character. And he and Merrill have like a father and son realationship there banter is just sweet. All I want for DA3 is more party banter and companion missions, they were great but not all of them. Isabella's was short and tied to the main game. I want more like Fenris and Merrill where it takes more then one act to finish and has a great conclusion.

- Lore
Not sure what the OP had a problem with here. Lore is lore I always like learning more of the game world. I feel I learned more in DA2 then in Origins. The templars and Mages were shown in a different light. I like reading the codex about the history of the Chantry, Study of the 5th Blight and such. I feel those codex entries where more related to the immediate game world and not some other place.

- Story
First act did start out slow. But once the second act started it was great! It's nice to have a break from "OMGOMG MAN ONLY YOU CAN SAVE THE WORLDZ" It went with Origins because we were Grey Wardens, here no we where just important people in one city/city state. Just focus the story more and if Bioware can stick to not saving the world that would be great.

- RPG Elements
I do miss trap making. With the changes to the rogue I get why but still. Traps were fun. I liked the changes to crafting. It's not like we had renewable resources in Origins so this was great and unless we cheated on PC we didn't having infiinite potions anyways. I don't like that we had much choices when crafting but I did find myself using all the crafting options when they became available unlike in Origins.
I miss being able to customize my companions armor. I think a good compromise would be we can change their gear but they keep their look reguardless what they wear. Talent system was much better. There were a lot of fluff talents in Origins. Especially as an archer, in Origins all I did was get Master Archer and Shale and gear up so I can just crit and not use any ability. In DA2 I find myself deciding after a while how to level my Hawke.

- Music
Inon Zur had some great music. I don't know the name of this certain song but it's apart of Amaranthine conspirator quest in Act 1, you see them in the Blooming Rose. Man it sounds so good my favorite piece of music in DA2. Also the battle on Sundermount when first meeting Merrill I remember doing that on Insanity and the music just floored me. It felt tense and I kept dying and the whole time the music was like amazing. The Wounded Coast music though for some reason it sounds like it's coming through a radio...I don't know why it just sounds like it's coming far way and sounds to me like a radio.

- Etc.
Some stuff I miss from Origins was little like when selecting a characters in the character screen all of the companions said something. Also random encounter were great why take that out? Like an other PC user I miss the Iso camera. We got a bull**** excuse and Aoe's are such a pain now. Rogues can't stealth around like in Origins which kinda sucks because no more sneak attack bonuses or laying traps.

#41
MachDelta

MachDelta
  • Members
  • 432 messages
Haha, Bioware isn't going to not recycle environments. It's incredibly powerful. What they do need to do is put more (much more) effort into obfuscating it. Not trimming the mini-maps to fit each local is where, IMO, Bioware shot themselves in the foot. Had they done that simple yet time-consuming task, i'm certain people would have noticed far less of the copypasta.
Beyond that, maybe BW simply needs to devote more (or a better use of) time/resources to their LD's next time around. I feel that it has long (since KOTOR at least) been one of the companies weak points. They're just so frequently forgiven for making stellar games. ;)

#42
planed scaped

planed scaped
  • Members
  • 302 messages
Bioware should all just play The Witcher and The Witcher 2 in a month and plagiarize it into DA3 gameplay and setting. >___>

srsly though, there are enough suggestions out there in the threads that I don't really need to add more, nor re-post them again.

Modifié par planed scaped, 01 avril 2011 - 04:32 .


#43
Paeyne

Paeyne
  • Members
  • 255 messages
Bring back multiple endings and branching storylines. 
Bioware built much of their reputation on this.  It adds more interest
to the game and increases replayability.


-  Keep the voiced hero but possibly bring in two or three more options.  (I know that might be a tall order but I am not a programmer so I can only state what I would like and hope for the best.)

-  Put blood on a setting.  Normal/Gross/Carnage/OMG

-  More customization in skills.  Both games generally make me take a bunch of skills I don't want to get skills I do.  Because I play on Xbox I usually just have six skills I regularly use and the rest are passives or extremely situational.

-  Put a character personality screen in at character creation so the player can choose a core personality for the character.  Is he usually happy, angry, depressed?  Does he have a temper or laid back?  Is he funny or serious.  Is he gay/straight/bi.  Is he outgoing or shy.  All these things could change over the course of the game based on the story but it would be nice to have a starting point.  It would help you tailor the story better to the character as well.

-  I found many of the companions done in both games a little two-dimensional to one degree or another.  Alistair and Wynne to me were the best of the lot as far as rounded personalities while Fenris was the worst.  IMO.  More consistant complex personalities are welcome.

-  Keep the larger area from DAO.  Feraldan feels like a small country.  Kirkwall does not feel like a city.

-  I like the day/night aspect that give you a different feel.  It does feel a lttle transparent here.  The "real time" day/night in Oblivion feels more realistic.

-  The combat is Ok.  I guess is we say DAO is 10 miles an hour and DA2 is a 100 miles an hour I would be comfortable with about 65 mph.   Maybe that could be accomplished with a setting or something.

-  Give me something other than humans to kill.   If I must commit genocide give me something more than "I don't think your very nice so I am going to kill you now."  Given the storyline it should be no surprise that there are people who have been driven to banditry out of desperation.  I don't think I am much of a hero if I constantly slaughter them all on sight.  In DA:O you were primarily killing Darkspawn, demons, or assassins hired to kill you.

-  The wheel is fine, just give me more than three options.

-  Pursuade skill absolutely has to come back.  I would charmingly lie and sweet-talk through half the game if I could.

-  I really miss companion chit-chat from DAO

- I don't mind the individual companion armors.  I just wish most of them
had not worn the same armor for ten years.  Hey Fenris... buy some new
leather... and a bar of soap.

- The DA2 crafting is cool.  Then again, I have never been a crafty kind of guy in any RPG.

-  I like the idea of romances, but I am not sure they have been done well in either game.  There were certainly better in DAO than DA2

-  I loved all the lore in DAO, much of it was recycled into DA2.  I did find that the Font used in DA2 was much harder to read.  At least it was for me on the Xbox version.  I had no problem in DAO

Finally...

Bring back multiple endings and branching storylines.

#44
Sbri

Sbri
  • Members
  • 679 messages
It may be a small thing, but I really appreciated the Maker's Sigh potions and the Mirror. Not needing to return to Act 1 to try a new build on my mage was very cool.
If I had the power to change one thing, it would be the "waves of enemies". Every single battle became, fight first wave, fight second wave, groan in annoyance at the third wave..... And it was EVERY SINGLE BATTLE. Is there no way to mix it up? Could some battles have the waves, and others have the same numbers of enemies all on the field from the start? Or something, anything other then the same three waves, requiring the same tactics?

Modifié par Sbri, 01 avril 2011 - 04:57 .


#45
pwnjuicesucka

pwnjuicesucka
  • Members
  • 37 messages

Dethares wrote...

In other words what would you like to see in DA3. Either it be elements of DAO or DA2 ,or new and unused ideas. I'm not asking for your opinion on how bad or good any of the games were. I'm asking for what you would like to see in future games (mostly DA3). For example:

- combat
- character interaction
- environment
- characters
- lore
- story
- rpg elements
- music...... (I like to see a collaboration with Apocalyptica, but that's just meImage IPB)
- etc.

This is to help BW, so Enjoy. Image IPB


A continuation of the da2 mage/templar conflict of course but with a new character.  I like both Hawke and the Warden but I like a fresh start.  If at the end of DA3 if it can read my import files and my warden and hawke join me for a super group that would be nice but not necessary. 

Keep combat the way it is PLEASE! That would be my most important thing. You can do away with waves of enemies though. 

As for character interaction I would like if they had long scenes where say you were at a tavern with your squad and you had to go through multiple conversations and topics.   A little break from the action where you really get to know your people more so then ¨hey what do you think about this? Oh really? Ok cool bye.¨ 

Environment wise I liked the designs of kirkwall and the surrounding areas but obviously we need dungeons, maps and buildings that aren´t copy and pasted.   Since I get the feeling the game will be based or Orlais and for some reason Orlais is the least interesting place to me in the Dragon Age Universe I am hoping we get to make our way over to StarkHaven or Nevarra or Antivan... and maybe a glimpse of Anderfels, Tevinter and Par Vollen.  

When it comes to Lore they are doing an amazing job and I have no complaints.  Show me some of the races that haven´t been shown like the Zex or whatever their name is that live on the Seheron island.

I want the story to be kept where the conflict is more about human nature.  You can obviously have villains and the like but I liked how DA2 the main conflict was who do I side with in their philosophical beliefs? The Templars that Mages are a threat that must be contained for the greater good or the mages that every man deserves to be free even if the possibility that they could become a danger exists?  Please don´t go the ¨Oh no a new Old God has become an Archdemon and now the Mages and the Templars must stop fighting to end this new threat! oh and we are going to give you a ring to drop in a volcano...¨ 

RPG elements BRING BACK CUSTOMIZATION!  If you aren´t going to allow me to fully customize my companions at least give them a fair amount of selection in their armor.  Upgrades alone doesn´t work for me as ¨Companion Armor Level 1 has now been upgraded to Companion Armor Level 2!!!¨ Doesn´t work for me.  Give me somewhat of a selection so I can ask myself ¨hmmm do I go with THIS companion armor that has the defense bonus and a slight increase in attack speed OR THIS companion Armor that has a higher armor rating and some fire resistance?¨

I haven´t found DAO or DA2 music very memorable and it hasn´t bothered me none.   Just don´t let it go off at random points that don´t make sense like in DA2.  This isn´t a survival horror game where you need to make me tense for no reason.  Dragon Age 2 has some weird creepy music that would hit at certain times and I thought something big and bad was coming but there was nothing.  The dungeon was already cleared out.  

and a side note:  The skill Tree is much better in DA2 but it needs to allow even a little more freedom.  I can see them MAYBE being level locked but for no reason should I have to put random points in a tree just to unlock an upgrade for a talent.  If I want all of the upgrades for Speed I should not have to have 3 points in the specialist tree.  I want speed not precision so don´t force me to waste already limited points creating my Super Ninja Rogue of Death, Destruction and DOOM!!!!!!(Yes my Rogue was THAT badass....until the Isabela bug hit)

#46
DSGrant

DSGrant
  • Members
  • 102 messages
My top 4 things I'd like to see in DA3:

#1 thing I want to see returned in DA3 is the story impact of our choices. In general, the story and the choices we make that can change how that story unfolds is what sets Bioware games apart from any other RPG on the market, past or present. The story is also the heart of any RPG. If it's not compelling, and engaging, and exciting, it doesn't really matter (to me, at least) how much fluff in the form of bells and whistles the game has surrounding that story. In Origins, I could decide who was made King of Orzammar and Ferelden. In DA2, I could decide......nothing. My choices in DA2 had no real impact on the ending. That's what needs to be brought back for DA3.

#2 would be the story itself. In Origins, I felt involved and engaged. My family was killed by the same treachery that kills the King of my homeland, and I become a Warden with the insurmountable task of stopping the Blight and setting things right. The story was brilliant. In DA2, the only time I felt engaged by the story was with the plot development with Hawke's mother (which was superbly done). We needed more of that. We needed more reason to care that the city was tearing itself apart, and less reason to wonder to ourselves why the heck we didn't just pack up and head back to Ferelden after the Blight was over. If we had the choice for Hawke to be inducted into one of the three major groups, that would have been a great way to make the story more engaging since at that point we have a vested interest in the outcome. I kept thinking to myself toward the end, "Man, I don't really care if they all kill each other, but it's sure going to suck being a citizen of Kirkwall when the Divine sends an Exalted March our way. Good thing I have an invite from Isabella to join her on her ship....."

#3 is immersion. Bring back the immersion for DA3, which is really just a sum of a lot of other smaller things that all blend together to bring the game to life. This includes everything from more open-ended dialogue opportunitues to learn more about your companions and their personalities, using different maps for new places, much larger areas to explore where appropriate (e.g. Deeproads), maturing and evolving settings if we are seeing the same places over the course of years throughout the game, evolving gear (i.e., levels up with you) for the main character and more varieties of it for yourself and your companions to allow some customization, more armor, weapon, and accessory sets, more name variety for randomly generated vendor gear (e.g., Greater/Lesser + Warrior/Rogue/Mage + ring/hoop/knot/circle, rather than just Ring, or Belt, or Amulet), more level-appropriate valuable and meaningful "Junk", and of course, less immersion breaking bugs (game breakers, quest breakers, etc.).

#4 would be mechanics. Keep what you've done in DA2. Combat was much improved (although it could use some better attention to detail on things like how the enemies spawn), the interface was improved, talents (spells/abilities) and the crafting system were perfectly streamlined and simplified, the graphics were awesome and the scenery beautiful (even on the 12th time seeing it), the concept of evolving gear was genius but needs to be applied to more gear such as weapons and perhaps a few accessories (and please bring back more item sets), and the basic premise of the story was very lore relevent and enriching for your world.

While you guys definitely made some very significant and needed mechanics and graphics improvements to DA2, I felt like everything that was good about Origins was left out. If you could combine the best of Origins and DA2, I think you'll have a winner for DA3.

Thanks again for letting us provide our feedback to you guys.

P.S. Can we stop with toning down the romance scenes? It's become cheesy, and has gone too far to the other side of censorship for a game with a "Mature" rating. Personally, I thought what you did in ME1 was fine, but I realize you took a lot of heat for it. Something between Origins and ME2 would be perfectly tasteful.

Modifié par DSGrant, 01 avril 2011 - 05:47 .


#47
pwnjuicesucka

pwnjuicesucka
  • Members
  • 37 messages
oh and one LAST Thing that I think would be interesting would be if everything to do with the difficulty was on a slider. So if I want to put the game on Normal or Hard but have Team Damage on I would like to and to even go a bit farther I would like to be able to slide it around anywhere from 0% to 100% team damage even on casual. TO GO EVEN FURTHER it would be nice if I could set other things about the enemies like maybe have Enemy life Set to normal difficulty, enemy damage set to nightmare and enemy knockback set to normal. This would be a nice feature so I could fully customize my combat experience because I like playing on Nightmare but the enemies take SO LONG TO DIE and the Stun Locking gets me frustrated so being able to have a customizable difficulty setting would be a welcome addition.

#48
taine

taine
  • Members
  • 310 messages
I think there were good and bad parts to both games. For the next DA game, whatever it may be, some things I would like to see:

- A new setting. By this I mean having it take place in a new country, like Orlais or Antiva. To be honest I think the potential of the whole Blight/Templars/Mages dynamic has been tapped and something fresh is needed for a real sequel. Not a complete abandonment of what has come before, just something new.

- Please, set combat pieces, not endless repeating waves.

- Re-introduce the isometric camera on PC, at least for combat. Maybe I'm missing something, but I can not think of a single good reason it was taken out based on the graphics of DA2.

- Keep DA2 style combat -- fast pace, able to attack moving enemies, etc. -- but tone down the silly animations and exploding giblets. Reintroduce the importance of tactical positioning in combat.

- More possibility of party control. In DA2 it was just unrealistic to control your entire party in combat, forcing you to rely on a somewhat iffy AI and tactics system. The UI should be *much* smoother and characters more responsive to commands -- I.E. they shouldn't overrule what you tell them to do immediately upon deselecting them.

- More reactivity in the environment to your actions. This means stuff like Templars caring if you use blood magic right in front of them.

- Less of a focus on combat, a greater focus on role-playing. There is way, way too much combat in DA2. Everything is about fighting, and there is never a reason not to fight. Even though the combat was basically fun, it got to the point where there was just so much of it that it became repetitive. That should never be a word used to describe a game.

- A better stat system, a more sane rule set. I don't really know how to explain this better than the fact that you have to deal thousands of damage to kill a random bandit, but only have a couple hundred life. For the stat system, there are never more than 2 that are relevant for any class. This makes the whole system kind of pointless as there is never any real choice.

- Keep the lovely world map from DA2, but make the world a lot bigger.

- Less filler quests, more significant quests. Quality over quantity, so to speak.

- Stop reusing environments, it's terrible.

- DA2 style party member interaction, but a lot more of it.

- NO LEVEL SCALING. Please. I beg of you.

- Finally, this.

Modifié par taine, 01 avril 2011 - 05:23 .


#49
Special_Agent_Goodwrench

Special_Agent_Goodwrench
  • Members
  • 2 411 messages
Combat: While DA2 combat is more fun, I'd like to see more balancing done concerning a few things.
- Enemy health seemed a bit too high most of the time. I'm fine with Revenants or boss-type humans having large health bars, but most grunts should be weaker. Origins had it done pretty well IMO. I don't feel like I'm doing much damage when fighting common thugs if I have to hit them 10+ times for them to die.
- Waves need to be diminished. They're not neessarily a bad mechanic, but they happen too frequentyl. Save them up for more special encounters such as SOME boss fights and quests.

Character Interaction:
More companion interaction please. There was a fairly good amount of it in DA2, but I felt something was missing. I felt that we didn't learn as much of our companions' pasts as of those from Origins. Other than that, I'd like for more NPCs, particulary shopkeeps, to be able to engage in actual conversations with the player. I miss being able to ask a shopkeeper about how are things in the city, it's history, and such.

Environment: Please, please, PLEASE, less repetition please. The variety in both, Origins and Awakening was very good. A fantastic art design such as that of DA2 should not be wasted on repetetive dungeons and sewers. Don't get me wrong, they look great, however after 5th time passing trough the same one again, they're nightmare inducing.
 
Characters: Can't complain much here. Characters are one of the things Bioware does best. Though as mentioned in Charcter Interaction, a bit more of the backstory reveals for the companions would be appreciated. Another thing of note, If you plan on introducing a major character quite late in the game, don't. More physical appearances would be needed than we got. Loghain is a great example to follow. You meet him once very early, then you see several cutscenes of him troughout the game before facing him yourself again. It helps establish that character much better than what others say about him/her.

Story: I quite liked the more personal approach even though it didn't come out as great as I had hoped. It felt a bit underplayed to tell the truth and some decisions concerning Hawke's family are mind boggling. I wished the family would play a larger part in the overall plot. It just seems like a huge missed opportunity, and I'm no fan of missed opportunities, especially when they have a lot of potential. Other than that and the last act feeling a bit rushed to conclusion, the story was fine. I was just as much, if not more invested in it than the story of DA:O.

RPG Elements: Voiced PC. KEEP IT. This was one of my favorite things in DA2. Being able to hear and also see our created characters interacting with others was awesome! I love my Warden and I don't mind her being mute, but after playing as Hawke it will never be the same.
- Conversation Wheel. Also keep it. Or at least the personalities. They add much fun and variety to the PC.
- Companion Armor. Having a bit more customization in the stats department woould be great. As would be alternative outfits. Othervise they're fine as they are.
- Inventory. Tone down the ammount of generic loot. Bring back item descriptions. Allow us to preview the items we're about to pick up (seriosly, how did that get cut?). Also, the visuals of the inventory are a no go. Book-like design of DA:O is the right direction from my point of view. It is much more aesthetically attractive. I could spend all day tinkering in the old inventory. In DA2? 5 minutes if I really have to.

Music: I noticed some improvements and some untapped potential. Inon Zur does an incredible job at slower, dramatc pieces such as Fenris' Theme, and music such as the tavern themes. Where he falls short is the battle music (I think he overuses tuba way too much). The way I see it, more battle tunes such as the Vigil's Keep Battle and various Tavern Brawl themes could do wonders for the variety. It doesn't necessarily have to be created by a full orchestra to be epic and engaging. More violin and cello influences on some of the battle themes could help to out as well.

I think that about covers it. Sorry if some of it might seem weird upon reading, I was quite tired as of the time I'm writing this.

#50
Esbatty

Esbatty
  • Members
  • 3 760 messages
- the abilty for any class and character to utilize the poisons and gernades. which this coincides with

 - the new resource gathering system, not only do I get XP for finding them but it encourages me to explore and voluntarily revisit areas in order to get them

 - the return of the Stamina Draughts (Those were a blessing in Awakening and the DLCs)

 - The wave system works for me its just some of the spawning animations where they appear from mid-air that is disheartening. (I liked where the rogues would de-stealth into the area, the mages teleporting in worked too, but the archers/warriors just dropping from the sky not too good, I'd prefer they come rushing in from other entrances/alleyways/ or even have the sewer-manholes-grates where they come streaming out of)

 - I liked where the rogues were now distinctive from the warriors 

 - Mage combat animations were awesome, no more feeling like I'm just "pinging" at enemies with my stave but rather that my bolts from my staff were an extension of my will

 - the exploding baddies were cool BUT I'd prefer that to happen for Mages since it'd make a bit more sense or for using like explosives/gernades from Rogue abilities.

 - Instead of exploding for rogue and warrior attacks maybe we could get Evil Dead-style founts of blood from decapitations or limb removal.

 - Revenants defintely need to become mini-bosses again. When I had two spawn on me at one point in the same mission, at the same time, I was expecting to have to restart the missions but surprisngly it was a surviveable experience.

 - Whomever thought up the Monstrous Spider in the Deep Roads of Dragon Age 2, should be punished with a mandatory week of paid vacation. (This way they get hobbled by a week of being uanble to work BUT they still get paid for having it be such a great optional encounter.)

 - Keep the racial redesigns, I liked having the Elves look different from Humans but still be exotic enough to retain that attractiveness from the previous DA games/media. The Kossith/Qunari designs made them finally look how they've been described in the Codex entries.

 - I'd prefer to be able to have a small variety of Companion armor/outfits to choose from, basically for different purposes. Instead of just one or two default outfits. Stuff my PC can't wear but that they can, hunting down character specific upgrades has been a bit of a bother since other than weaponry or relationship changes those armor upgrades are scattered across the Free Marches AND TIME. So yeah more than one armor  set for companions would be nice even if they are character specific.

 - In each game I liked different parts of the Fade, in DAO I liked that during the Harrowing and the Circle Tower that each time The Fade was set up as traps by Demons, in Awakening an entire town trapped in the Fade was very well done since it was equal parts tangible things with fantastic non-realistic stuff going on (ie Boats floating in the air, etc), and in Dragon Age 2 we had the The Fade as percieved through a dreaming Mage with interesting Demon encounters with companions turning on you.

 - we need More Flemeth/Morrigan shenanigans. if they're not going to be part of the focus of a game, but the trailers/marketing stuff features one or both of them heavily, then make sure there is enough of them to warrant the attention placed on them. In DA2 Flemeth shows up for several minutes and yet she was on the dang covers of game magazines and in screenshots of various articles and interviews, I'd rather her appearance be a surprise if its only going to be less than a handful of appearances.

 - I liked the Night/Day shifting that could be done of the Maps while travelling. Keep this, some quests/tasks are better suited to be done late at night. It helps maintain the mood of some missions.

 - Both the Letter System AND the Chantry Board systems were good optional sidequest/tasks delivery systems. Also keep them in whatever capacity the stories allow for.