My top 4 things I'd like to see in DA3:
#1 thing I want to see returned in DA3 is the story impact of our choices. In general, the story and the choices we make that can change how that story unfolds is what sets Bioware games apart from any other RPG on the market, past or present. The story is also the heart of any RPG. If it's not compelling, and engaging, and exciting, it doesn't really matter (to me, at least) how much fluff in the form of bells and whistles the game has surrounding that story. In Origins, I could decide who was made King of Orzammar and Ferelden. In DA2, I could decide......nothing. My choices in DA2 had no real impact on the ending. That's what needs to be brought back for DA3.
#2 would be the story itself. In Origins, I felt involved and engaged. My family was killed by the same treachery that kills the King of my homeland, and I become a Warden with the insurmountable task of stopping the Blight and setting things right. The story was brilliant. In DA2, the only time I felt engaged by the story was with the plot development with Hawke's mother (which was superbly done). We needed more of that. We needed more reason to care that the city was tearing itself apart, and less reason to wonder to ourselves why the heck we didn't just pack up and head back to Ferelden after the Blight was over. If we had the choice for Hawke to be inducted into one of the three major groups, that would have been a great way to make the story more engaging since at that point we have a vested interest in the outcome. I kept thinking to myself toward the end, "Man, I don't really care if they all kill each other, but it's sure going to suck being a citizen of Kirkwall when the Divine sends an Exalted March our way. Good thing I have an invite from Isabella to join her on her ship....."
#3 is immersion. Bring back the immersion for DA3, which is really just a sum of a lot of other smaller things that all blend together to bring the game to life. This includes everything from more open-ended dialogue opportunitues to learn more about your companions and their personalities, using different maps for new places, much larger areas to explore where appropriate (e.g. Deeproads), maturing and evolving settings if we are seeing the same places over the course of years throughout the game, evolving gear (i.e., levels up with you) for the main character and more varieties of it for yourself and your companions to allow some customization, more armor, weapon, and accessory sets, more name variety for randomly generated vendor gear (e.g., Greater/Lesser + Warrior/Rogue/Mage + ring/hoop/knot/circle, rather than just Ring, or Belt, or Amulet), more level-appropriate valuable and meaningful "Junk", and of course, less immersion breaking bugs (game breakers, quest breakers, etc.).
#4 would be mechanics. Keep what you've done in DA2. Combat was much improved (although it could use some better attention to detail on things like how the enemies spawn), the interface was improved, talents (spells/abilities) and the crafting system were perfectly streamlined and simplified, the graphics were awesome and the scenery beautiful (even on the 12th time seeing it), the concept of evolving gear was genius but needs to be applied to more gear such as weapons and perhaps a few accessories (and please bring back more item sets), and the basic premise of the story was very lore relevent and enriching for your world.
While you guys definitely made some very significant and needed mechanics and graphics improvements to DA2, I felt like everything that was good about Origins was left out. If you could combine the best of Origins and DA2, I think you'll have a winner for DA3.
Thanks again for letting us provide our feedback to you guys.
P.S. Can we stop with toning down the romance scenes? It's become cheesy, and has gone too far to the other side of censorship for a game with a "Mature" rating. Personally, I thought what you did in ME1 was fine, but I realize you took a lot of heat for it. Something between Origins and ME2 would be perfectly tasteful.
Modifié par DSGrant, 01 avril 2011 - 05:47 .